1,693 research outputs found

    Optimal Collision/Conflict-free Distance-2 Coloring in Synchronous Broadcast/Receive Tree Networks

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    This article is on message-passing systems where communication is (a) synchronous and (b) based on the "broadcast/receive" pair of communication operations. "Synchronous" means that time is discrete and appears as a sequence of time slots (or rounds) such that each message is received in the very same round in which it is sent. "Broadcast/receive" means that during a round a process can either broadcast a message to its neighbors or receive a message from one of them. In such a communication model, no two neighbors of the same process, nor a process and any of its neighbors, must be allowed to broadcast during the same time slot (thereby preventing message collisions in the first case, and message conflicts in the second case). From a graph theory point of view, the allocation of slots to processes is know as the distance-2 coloring problem: a color must be associated with each process (defining the time slots in which it will be allowed to broadcast) in such a way that any two processes at distance at most 2 obtain different colors, while the total number of colors is "as small as possible". The paper presents a parallel message-passing distance-2 coloring algorithm suited to trees, whose roots are dynamically defined. This algorithm, which is itself collision-free and conflict-free, uses Δ+1\Delta + 1 colors where Δ\Delta is the maximal degree of the graph (hence the algorithm is color-optimal). It does not require all processes to have different initial identities, and its time complexity is O(dΔ)O(d \Delta), where d is the depth of the tree. As far as we know, this is the first distributed distance-2 coloring algorithm designed for the broadcast/receive round-based communication model, which owns all the previous properties.Comment: 19 pages including one appendix. One Figur

    Self-stabilizing TDMA Algorithms for Wireless Ad-hoc Networks without External Reference

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    Time division multiple access (TDMA) is a method for sharing communication media. In wireless communications, TDMA algorithms often divide the radio time into timeslots of uniform size, ξ\xi, and then combine them into frames of uniform size, τ\tau. We consider TDMA algorithms that allocate at least one timeslot in every frame to every node. Given a maximal node degree, δ\delta, and no access to external references for collision detection, time or position, we consider the problem of collision-free self-stabilizing TDMA algorithms that use constant frame size. We demonstrate that this problem has no solution when the frame size is τ<max{2δ,χ2}\tau < \max\{2\delta,\chi_2\}, where χ2\chi_2 is the chromatic number for distance-22 vertex coloring. As a complement to this lower bound, we focus on proving the existence of collision-free self-stabilizing TDMA algorithms that use constant frame size of τ\tau. We consider basic settings (no hardware support for collision detection and no prior clock synchronization), and the collision of concurrent transmissions from transmitters that are at most two hops apart. In the context of self-stabilizing systems that have no external reference, we are the first to study this problem (to the best of our knowledge), and use simulations to show convergence even with computation time uncertainties

    Bounds for self-stabilization in unidirectional networks

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    A distributed algorithm is self-stabilizing if after faults and attacks hit the system and place it in some arbitrary global state, the systems recovers from this catastrophic situation without external intervention in finite time. Unidirectional networks preclude many common techniques in self-stabilization from being used, such as preserving local predicates. In this paper, we investigate the intrinsic complexity of achieving self-stabilization in unidirectional networks, and focus on the classical vertex coloring problem. When deterministic solutions are considered, we prove a lower bound of nn states per process (where nn is the network size) and a recovery time of at least n(n1)/2n(n-1)/2 actions in total. We present a deterministic algorithm with matching upper bounds that performs in arbitrary graphs. When probabilistic solutions are considered, we observe that at least Δ+1\Delta + 1 states per process and a recovery time of Ω(n)\Omega(n) actions in total are required (where Δ\Delta denotes the maximal degree of the underlying simple undirected graph). We present a probabilistically self-stabilizing algorithm that uses k\mathtt{k} states per process, where k\mathtt{k} is a parameter of the algorithm. When k=Δ+1\mathtt{k}=\Delta+1, the algorithm recovers in expected O(Δn)O(\Delta n) actions. When k\mathtt{k} may grow arbitrarily, the algorithm recovers in expected O(n) actions in total. Thus, our algorithm can be made optimal with respect to space or time complexity

    Memory lower bounds for deterministic self-stabilization

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    In the context of self-stabilization, a \emph{silent} algorithm guarantees that the register of every node does not change once the algorithm has stabilized. At the end of the 90's, Dolev et al. [Acta Inf. '99] showed that, for finding the centers of a graph, for electing a leader, or for constructing a spanning tree, every silent algorithm must use a memory of Ω(logn)\Omega(\log n) bits per register in nn-node networks. Similarly, Korman et al. [Dist. Comp. '07] proved, using the notion of proof-labeling-scheme, that, for constructing a minimum-weight spanning trees (MST), every silent algorithm must use a memory of Ω(log2n)\Omega(\log^2n) bits per register. It follows that requiring the algorithm to be silent has a cost in terms of memory space, while, in the context of self-stabilization, where every node constantly checks the states of its neighbors, the silence property can be of limited practical interest. In fact, it is known that relaxing this requirement results in algorithms with smaller space-complexity. In this paper, we are aiming at measuring how much gain in terms of memory can be expected by using arbitrary self-stabilizing algorithms, not necessarily silent. To our knowledge, the only known lower bound on the memory requirement for general algorithms, also established at the end of the 90's, is due to Beauquier et al.~[PODC '99] who proved that registers of constant size are not sufficient for leader election algorithms. We improve this result by establishing a tight lower bound of Θ(logΔ+loglogn)\Theta(\log \Delta+\log \log n) bits per register for self-stabilizing algorithms solving (Δ+1)(\Delta+1)-coloring or constructing a spanning tree in networks of maximum degree~Δ\Delta. The lower bound Ω(loglogn)\Omega(\log \log n) bits per register also holds for leader election

    Automated Synthesis of Distributed Self-Stabilizing Protocols

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    In this paper, we introduce an SMT-based method that automatically synthesizes a distributed self-stabilizing protocol from a given high-level specification and network topology. Unlike existing approaches, where synthesis algorithms require the explicit description of the set of legitimate states, our technique only needs the temporal behavior of the protocol. We extend our approach to synthesize ideal-stabilizing protocols, where every state is legitimate. We also extend our technique to synthesize monotonic-stabilizing protocols, where during recovery, each process can execute an most once one action. Our proposed methods are fully implemented and we report successful synthesis of well-known protocols such as Dijkstra's token ring, a self-stabilizing version of Raymond's mutual exclusion algorithm, ideal-stabilizing leader election and local mutual exclusion, as well as monotonic-stabilizing maximal independent set and distributed Grundy coloring
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