29,169 research outputs found

    Automated user modeling for personalized digital libraries

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    Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Ontology-based data semantic management and application in IoT- and cloud-enabled smart homes

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    The application of emerging technologies of Internet of Things (IoT) and cloud computing have increasing the popularity of smart homes, along with which, large volumes of heterogeneous data have been generating by home entities. The representation, management and application of the continuously increasing amounts of heterogeneous data in the smart home data space have been critical challenges to the further development of smart home industry. To this end, a scheme for ontology-based data semantic management and application is proposed in this paper. Based on a smart home system model abstracted from the perspective of implementing users’ household operations, a general domain ontology model is designed by defining the correlative concepts, and a logical data semantic fusion model is designed accordingly. Subsequently, to achieve high-efficiency ontology data query and update in the implementation of the data semantic fusion model, a relational-database-based ontology data decomposition storage method is developed by thoroughly investigating existing storage modes, and the performance is demonstrated using a group of elaborated ontology data query and update operations. Comprehensively utilizing the stated achievements, ontology-based semantic reasoning with a specially designed semantic matching rule is studied as well in this work in an attempt to provide accurate and personalized home services, and the efficiency is demonstrated through experiments conducted on the developed testing system for user behavior reasoning

    Collaborative Authoring of Adaptive Educational Hypermedia by Enriching a Semantic Wiki’s Output

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    This research is concerned with harnessing collaborative approaches for the authoring of Adaptive Educational Hypermedia (AEH) systems. It involves the enhancement of Semantic Wikis with pedagogy aware features to this end. There are many challenges in understanding how communities of interest can efficiently collaborate for learning content authoring, in introducing pedagogy to the developed knowledge models and in specifying user models for efficient delivery of AEH systems. The contribution of this work will be the development of a model of collaborative authoring which includes domain specification, content elicitation, and definition of pedagogic approach. The proposed model will be implemented in a prototype AEH authoring system that will be tested and evaluated in a formal education context

    Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach

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    An increasing number of museums and cultural institutions around the world use personalized, mostly mobile, museum guides to enhance visitor experiences. However since a typical museum visit may last a few minutes and visitors might only visit once, the personalization processes need to be quick and efficient, ensuring the engagement of the visitor. In this paper we investigate the use of indirect profiling methods through a visitor quiz, in order to provide the visitor with specific museum content. Building on our experience of a first study aimed at the design, implementation and user testing of a short quiz version at the Acropolis Museum, a second parallel study was devised. This paper introduces this research, which collected and analyzed data from two environments: the Acropolis Museum and social media (i.e. Facebook). Key profiling issues are identified, results are presented, and guidelines towards a generalized approach for the profiling needs of cultural institutions are discussed

    A novel user-centered design for personalized video summarization

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    In the past, several automatic video summarization systems had been proposed to generate video summary. However, a generic video summary that is generated based only on audio, visual and textual saliencies will not satisfy every user. This paper proposes a novel system for generating semantically meaningful personalized video summaries, which are tailored to the individual user's preferences over video semantics. Each video shot is represented using a semantic multinomial which is a vector of posterior semantic concept probabilities. The proposed system stitches video summary based on summary time span and top-ranked shots that are semantically relevant to the user's preferences. The proposed summarization system is evaluated using both quantitative and subjective evaluation metrics. The experimental results on the performance of the proposed video summarization system are encouraging
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