51,746 research outputs found

    System support for object replication in distributed systems

    Get PDF
    Distributed systems are composed of a collection of cooperating but failure prone system components. The number of components in such systems is often large and, despite low probabilities of any particular component failing, the likelihood that there will be at least a small number of failures within the system at a given time is high. Therefore, distributed systems must be able to withstand partial failures. By being resilient to partial failures, a distributed system becomes more able to offer a dependable service and therefore more useful. Replication is a well known technique used to mask partial failures and increase reliability in distributed computer systems. However, replication management requires sophisticated distributed control algorithms, and is therefore a labour intensive and error prone task. Furthermore, replication is in most cases employed due to applications' non-functional requirements for reliability, as dependability is generally an orthogonal issue to the problem domain of the application. If system level support for replication is provided, the application developer can devote more effort to application specific issues. Distributed systems are inherently more complex than centralised systems. Encapsulation and abstraction of components and services can be of paramount importance in managing their complexity. The use of object oriented techniques and languages, providing support for encapsulation and abstraction, has made development of distributed systems more manageable. In systems where applications are being developed using object-oriented techniques, system support mechanisms must recognise this, and provide support for the object-oriented approach. The architecture presented exploits object-oriented techniques to improve transparency and to reduce the application programmer involvement required to use the replication mechanisms. This dissertation describes an approach to implementing system support for object replication, which is distinct from other approaches such as replicated objects in that objects are not specially designed for replication. Additionally, object replication, in contrast to data replication, is a function-shipping approach and deals with the replication of both operations and data. Object replication is complicated by objects' encapsulation of local state and the arbitrary interaction patterns that may exist among objects. Although fully transparent object replication has not been achieved, my thesis is that partial system support for replication of program-level objects is practicable and assists the development of certain classes of reliable distributed applications. I demonstrate the usefulness of this approach by describing a prototype implementation and showing how it supports the development of an example toy application. To increase their flexibility, the system support mechanisms described are tailorable. The approach adopted in this work is to provide partial support for object replication, relying on some assistance from the application developer to supply application dependent functionality within particular collators for dealing with processing of results from object replicas. Care is taken to make the programming model as simple and concise as possible

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

    Get PDF
    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system

    Software engineering and middleware: a roadmap (Invited talk)

    Get PDF
    The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver

    FRIENDS - A flexible architecture for implementing fault tolerant and secure distributed applications

    Get PDF
    FRIENDS is a software-based architecture for implementing fault-tolerant and, to some extent, secure applications. This architecture is composed of sub-systems and libraries of metaobjects. Transparency and separation of concerns is provided not only to the application programmer but also to the programmers implementing metaobjects for fault tolerance, secure communication and distribution. Common services required for implementing metaobjects are provided by the sub-systems. Metaobjects are implemented using object-oriented techniques and can be reused and customised according to the application needs, the operational environment and its related fault assumptions. Flexibility is increased by a recursive use of metaobjects. Examples and experiments are also described

    Using real options to select stable Middleware-induced software architectures

    Get PDF
    The requirements that force decisions towards building distributed system architectures are usually of a non-functional nature. Scalability, openness, heterogeneity, and fault-tolerance are examples of such non-functional requirements. The current trend is to build distributed systems with middleware, which provide the application developer with primitives for managing the complexity of distribution, system resources, and for realising many of the non-functional requirements. As non-functional requirements evolve, the `coupling' between the middleware and architecture becomes the focal point for understanding the stability of the distributed software system architecture in the face of change. It is hypothesised that the choice of a stable distributed software architecture depends on the choice of the underlying middleware and its flexibility in responding to future changes in non-functional requirements. Drawing on a case study that adequately represents a medium-size component-based distributed architecture, it is reported how a likely future change in scalability could impact the architectural structure of two versions, each induced with a distinct middleware: one with CORBA and the other with J2EE. An option-based model is derived to value the flexibility of the induced-architectures and to guide the selection. The hypothesis is verified to be true for the given change. The paper concludes with some observations that could stimulate future research in the area of relating requirements to software architectures

    Implementing fault tolerant applications using reflective object-oriented programming

    Get PDF
    Abstract: Shows how reflection and object-oriented programming can be used to ease the implementation of classical fault tolerance mechanisms in distributed applications. When the underlying runtime system does not provide fault tolerance transparently, classical approaches to implementing fault tolerance mechanisms often imply mixing functional programming with non-functional programming (e.g. error processing mechanisms). The use of reflection improves the transparency of fault tolerance mechanisms to the programmer and more generally provides a clearer separation between functional and non-functional programming. The implementations of some classical replication techniques using a reflective approach are presented in detail and illustrated by several examples, which have been prototyped on a network of Unix workstations. Lessons learnt from our experiments are drawn and future work is discussed

    A software architecture for consensus based replication

    Get PDF
    Orientador: Luiz Eduardo BuzatoTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Esta tese explora uma das ferramentas fundamentais para construção de sistemas distribuĂ­dos: a replicação de componentes de software. Especificamente, procuramos resolver o problema de como simplificar a construção de aplicaçÔes replicadas que combinem alto grau de disponibilidade e desempenho. Como ferramenta principal para alcançar o objetivo deste trabalho de pesquisa desenvolvemos Treplica, uma biblioteca de replicação voltada para construção de aplicaçÔes distribuĂ­das, porĂ©m com semĂąntica de aplicaçÔes centralizadas. Treplica apresenta ao programador uma interface simples baseada em uma especificação orientada a objetos de replicação ativa. A conclusĂŁo que defendemos nesta tese Ă© que Ă© possĂ­vel desenvolver um suporte modular e de uso simples para replicação que exibe alto desempenho, baixa latĂȘncia e que permite recuperação eficiente em caso de falhas. Acreditamos que a arquitetura de software proposta tem aplicabilidade em qualquer sistema distribuĂ­do, mas Ă© de especial interesse para sistemas que nĂŁo sĂŁo distribuĂ­dos pela ausĂȘncia de uma forma simples, eficiente e confiĂĄvel de replicĂĄ-losAbstract: This thesis explores one of the fundamental tools for the construction of distributed systems: the replication of software components. Specifically, we attempted to solve the problem of simplifying the construction of high-performance and high-availability replicated applications. We have developed Treplica, a replication library, as the main tool to reach this research objective. Treplica allows the construction of distributed applications that behave as centralized applications, presenting the programmer a simple interface based on an object-oriented specification for active replication. The conclusion we reach in this thesis is that it is possible to create a modular and simple to use support for replication, providing high performance, low latency and fast recovery in the presence of failures. We believe our proposed software architecture is applicable to any distributed system, but it is particularly interesting to systems that remain centralized due to the lack of a simple, efficient and reliable replication mechanismDoutoradoSistemas de ComputaçãoDoutor em CiĂȘncia da Computaçã
    • 

    corecore