106 research outputs found

    Trade & Cap: A Customer-Managed, Market-Based System for Trading Bandwidth Allowances at a Shared Link

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    We propose Trade & Cap (T&C), an economics-inspired mechanism that incentivizes users to voluntarily coordinate their consumption of the bandwidth of a shared resource (e.g., a DSLAM link) so as to converge on what they perceive to be an equitable allocation, while ensuring efficient resource utilization. Under T&C, rather than acting as an arbiter, an Internet Service Provider (ISP) acts as an enforcer of what the community of rational users sharing the resource decides is a fair allocation of that resource. Our T&C mechanism proceeds in two phases. In the first, software agents acting on behalf of users engage in a strategic trading game in which each user agent selfishly chooses bandwidth slots to reserve in support of primary, interactive network usage activities. In the second phase, each user is allowed to acquire additional bandwidth slots in support of presumed open-ended need for fluid bandwidth, catering to secondary applications. The acquisition of this fluid bandwidth is subject to the remaining "buying power" of each user and by prevalent "market prices" – both of which are determined by the results of the trading phase and a desirable aggregate cap on link utilization. We present analytical results that establish the underpinnings of our T&C mechanism, including game-theoretic results pertaining to the trading phase, and pricing of fluid bandwidth allocation pertaining to the capping phase. Using real network traces, we present extensive experimental results that demonstrate the benefits of our scheme, which we also show to be practical by highlighting the salient features of an efficient implementation architecture.National Science Foundation (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, and CNS-0520166); Universidad Pontificia Bolivariana and COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la TecnologĂ­a “Francisco Jose ́ de Caldas”

    Network QoS games: stability vs optimality tradeoff

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    AbstractWe study noncooperative games whose players are selfish, distributed users of a network and the game's broad objective is to optimize Quality of Service (QoS) provision. Our classes of games are based on realistic microeconomic market models of QoS provision (Proceedings of the First International Conference on Information and Computation Economics ICE’98, 1998) and have two competing characteristics—stability and optimality. Stability refers to whether the game reaches a Nash equilibrium. Optimality is a measure of how close a Nash equilibrium is to optimizing a given objective function defined on game configuration. The overall goal is to determine a minimal set of static game rules based on pricing that result in stable and efficient QoS provision. We give a new and general technique to establish stability and demonstrate a close trade-off between stability and optimality for our game classes. We also state several open problems and directions together with initial observations and conjectures

    A Game-Theoretic Based Resource Allocation Strategy for Cloud Computing Services

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    A Business Evaluation Of The Next Generation Ipv6 Protocol In Fixed And Mobile Communication Services

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    This paper gives an analytical business model of the Internet IPv4 and IPv6 protocols ,focussing on the business implications of intrinsic technical properties of these protocols .The technical properties modeled in business terms are : address space, payload, autoconfiguration, IP mobility , security, and flow label. Three operational cash flow focussed performance indexes are defined for respectively an Internet operator or ISP, for the address domain owner, and for the end user. Special considerations are made and modeling changes for mobile Internet traffic. The effects of technical innovation in the Internet services and protocols is taken into account , as are special considerations for N.A.T. and content owners. A numerical case is provided which mimics the current state of the Internet network and services ,and around which sensitivity analysis can be carried out, or such that additional service models can be added. It establishes in the Case the relative advantages or disadvantages of IPv4 and IPv6 for each of the three main parties ,i.e. the ISP operator, the address domain owner, and the end use

    Primary Outage-Based Resource Allocation Strategies

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    Cognition & cognitive psycholog

    Chapter Primary Outage-Based Resource Allocation Strategies

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    Cognition & cognitive psycholog

    D13.2 Techniques and performance analysis on energy- and bandwidth-efficient communications and networking

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    Deliverable D13.2 del projecte europeu NEWCOM#The report presents the status of the research work of the various Joint Research Activities (JRA) in WP1.3 and the results that were developed up to the second year of the project. For each activity there is a description, an illustration of the adherence to and relevance with the identified fundamental open issues, a short presentation of the main results, and a roadmap for the future joint research. In the Annex, for each JRA, the main technical details on specific scientific activities are described in detail.Peer ReviewedPostprint (published version
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