35 research outputs found
Real-Time Multi-Fisheye Camera Self-Localization and Egomotion Estimation in Complex Indoor Environments
In this work a real-time capable multi-fisheye camera self-localization and egomotion estimation framework is developed. The thesis covers all aspects ranging from omnidirectional camera calibration to the development of a complete multi-fisheye camera SLAM system based on a generic multi-camera bundle adjustment method
Monte Carlo Method with Heuristic Adjustment for Irregularly Shaped Food Product Volume Measurement
Volume measurement plays an important role in the production and processing of food products. Various methods have been
proposed to measure the volume of food products with irregular shapes based on 3D reconstruction. However, 3D reconstruction
comes with a high-priced computational cost. Furthermore, some of the volume measurement methods based on 3D reconstruction
have a low accuracy. Another method for measuring volume of objects uses Monte Carlo method. Monte Carlo method performs
volume measurements using random points. Monte Carlo method only requires information regarding whether random points
fall inside or outside an object and does not require a 3D reconstruction. This paper proposes volume measurement using a
computer vision system for irregularly shaped food products without 3D reconstruction based on Monte Carlo method with
heuristic adjustment. Five images of food product were captured using five cameras and processed to produce binary images.
Monte Carlo integration with heuristic adjustment was performed to measure the volume based on the information extracted from
binary images. The experimental results show that the proposed method provided high accuracy and precision compared to the
water displacement method. In addition, the proposed method is more accurate and faster than the space carving method
Texture and Colour in Image Analysis
Research in colour and texture has experienced major changes in the last few years. This book presents some recent advances in the field, specifically in the theory and applications of colour texture analysis. This volume also features benchmarks, comparative evaluations and reviews
Mobile Robots Navigation
Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described
Data bases and data base systems related to NASA's Aerospace Program: A bibliography with indexes
This bibliography lists 641 reports, articles, and other documents introduced into the NASA scientific and technical information system during the period January 1, 1981 through June 30, 1982. The directory was compiled to assist in the location of numerical and factual data bases and data base handling and management systems
Data bases and data base systems related to NASA's aerospace program. A bibliography with indexes
This bibliography lists 1778 reports, articles, and other documents introduced into the NASA scientific and technical information system, 1975 through 1980
Pastplay: Teaching and Learning History with Technology
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding
Multimedia Forensics
This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks. In this new threat landscape powered by innovative imaging technologies and sophisticated tools, based on autoencoders and generative adversarial networks, this book fills an important gap. It presents a comprehensive review of state-of-the-art forensics capabilities that relate to media attribution, integrity and authenticity verification, and counter forensics. Its content is developed to provide practitioners, researchers, photo and video enthusiasts, and students a holistic view of the field
Multimedia Forensics
This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks. In this new threat landscape powered by innovative imaging technologies and sophisticated tools, based on autoencoders and generative adversarial networks, this book fills an important gap. It presents a comprehensive review of state-of-the-art forensics capabilities that relate to media attribution, integrity and authenticity verification, and counter forensics. Its content is developed to provide practitioners, researchers, photo and video enthusiasts, and students a holistic view of the field
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Argonne National Laboratory annual report of laboratory directed research and development program activities for FY 1995.
The purposes of Argonne's Laboratory Directed Research and Development (LDRD) Program are to encourage the development of novel concepts, enhance the Laboratory's R&D capabilities, and further the development of its strategic initiatives