4,771 research outputs found

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

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    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe

    Washington University Record, February 26, 1998

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    https://digitalcommons.wustl.edu/record/1785/thumbnail.jp

    A preliminary validation study of the Basic Assumption Inventory

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    The present study was designed to investigate the validity and reliability of the Basic Assumption Inventory and to further the development of this paper and pencil instrument to provide some measure of the probable teaching behavior of elementary teachers. The instrument was constructed by this researcher utilizing past and current literature statements about child- and/or person-centered environments which, it was believed, were representative of assumptions held by teachers about children's learning and knowledge. The study group consisted of 100 elementary teachers who were working with pupils in kindergarten through grade six in the Piedmont Region of North Carolina. The test was administered to one-half of the sampled teachers prior to being observed, the other half, following observations. Both groups were rated independently by at least two trained raters on the Classroom Observation Scale as a measure of teaching behavior

    Making Sense: Reflections on Developing a Social Studies Curriculum for Five- and Six-year-olds

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    This paper is a reflection on the writing of a social studies curriculum for five and six-year-olds-a study of a neighborhood construction site. It examines the way in which one teacher\u27s commitment to offering children meaningful content evolved into the formulation of her educational philosophy, as influenced by such progressive educators as John Dewey, Lucy Sprague Mitchell, and Caroline Pratt. Part One of the thesis is divided into three major sections. The first consists of a developmental overview of five- and six-year-olds. The second describes the connections between understandings of basic child development, understandings of a particular group of children, and the selection of a subject for study. It also outlines the rich scope of knowledge that a construction site holds out for exploration and offers a perspective on how kindergartners absorb and process that knowledge. The third section examines the relationship between methodology-specific acts of teaching curriculum-and educational philosophy. It details one teacher\u27s philosophy of education as a rationale that supports her development of curriculum. Part Two of the thesis provides the complete curriculum guide for the study of a neighborhood construction site. Part One, a framework for developing curriculum, and Part Two, the curriculum guide, are designed as discrete yet related documents. Throughout, this thesis considers how teaching and learning can be relevant to the grown-ups and children working together in school every day

    Family day care educators : an exploration of their understanding and experiences promoting children\u27s social and emotional wellbeing

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    This study aimed to explore family day care (FDC) educators&rsquo; knowledge of child social and emotional wellbeing and mental health problems, the strategies used to promote children&rsquo;s wellbeing, and barriers and opportunities for promoting children&rsquo;s social and emotional wellbeing. Thirteen FDC educators participated in individual semi-structured interviews. FDC educators were more comfortable defining children&rsquo;s social and emotional wellbeing than they were in identifying causes and early signs of mental health problems. Strategies used to promote children&rsquo;s mental health were largely informal and dependent on educator skills and capacities rather than a systematic scheme-wide approach. Common barriers to mental health promotion were limited financial resources, a need for more training and hesitance raising child mental health issues with parents. There is a need to build FDC educators&rsquo; knowledge of child social and emotional wellbeing and for tailored mental health promotion strategies in FDC.<br /

    Life Span Development: Childhood, Adolescence, and Adulthood

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    This chapter examines human development in the context of multiple identities. It begins with an exploration of the complexity of human development through the lens of ecological systems theory (Bronfenbrenner, 1977; Bronfenbrenner & Morris, 2006), as augmented by multicultural and feminist psychology (Gilligan, 1982, 1996; Hurtado, 2010; Neville & Mobley, 2001; Yakushko, Davidson, & Williams, 2009). The roles of resilience and empowerment in development are then presented in the context of social identities. The remainder of the chapter explores important developmental concerns across the life span, including physical, emotional, social, and cognitive and academic/vocational development. Across each of these life domains, the specific contributions of feminist multicultural counseling psychology perspectives are identified, with an emphasis on fostering positive development throughout the life span

    Zirkus Empathico 2.0, A serious game to foster emotional and collaborative skills in children with Autism Spectrum Disorder (ASD)

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    Autismus-Spektrum-Störung (ASD) ist eine neurologische Entwicklungsstörung, die durch eine Reihe von Entwicklungsstörungen gekennzeichnet ist, die zu einem Mangel an sozialen, kommunikativen und kooperativen FĂ€higkeiten fĂŒhren. Sozio-kommunikative BeeintrĂ€chtigungen können durch von Verhaltenstherapeuten konzipierte und durchgefĂŒhrte Trainingsprogramme fĂŒr soziale Kompetenzen verbessert werden. ComputergestĂŒtzte Therapien zur Lösung sozio-kommunikativer Schwierigkeiten bei Kindern, Jugendlichen und Erwachsenen mit ASD haben ermutigende Ergebnisse gezeigt. Das Serious-Game-Format ist eine Form der Intervention. Seriöse Spiele sind pĂ€dagogisch wertvoll, aber oft attraktiver als offensichtliche pĂ€dagogische Hilfsmittel. Zirkus Empathico 2.0 ist ein Serious Game fĂŒr mehrere Spieler mit verschiedenen Levels und BĂŒhnen in einer Zirkusumgebung. Die Auswertung erfolgte ĂŒber einen Zeitraum von acht Wochen. Sechzig Kinder mit ASD im Alter von fĂŒnf bis elf Jahren wurden vor und nach der Behandlung untersucht. Zu den primĂ€ren Ergebnissen gehörten die Empathiebewertung durch die Eltern und objektiv gemessene FĂ€higkeiten zur Emotionserkennung. Die Bewertung der EffektivitĂ€t und Verwendbarkeit des Spiels fĂŒr das Training sozialer Kompetenzen zeigte, dass es eine plausible Lernumgebung schuf, indem es das Bewusstsein der Studienteilnehmer fĂŒr FĂ€higkeiten und neurotypisches Verhalten steigerte und ihre vorhergesagte Angst in zukĂŒnftigen sozialen Situationen verringerte. Nach der Behandlung wurden signifikante Behandlungseffekte festgestellt. Sowohl bei Kurz- als auch bei Langzeitbeurteilungen. Zirkus Empathico 2.0 ist erfolgreich bei der langfristigen Verbesserung der sozio-emotionalen FĂ€higkeiten in realen Situationen. ZukĂŒnftige Forschung sollte sich auf die spezifischen Prozesse konzentrieren, die den Übertragungs- und Aufrechterhaltungsvorteilen von Empathie und Emotionserkennung zugrunde liegen.Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by a spectrum of developmental abnormalities that result in a lack of social, communicative, and collaborative abilities. Socio-communicative impairments can be improved through behavioral therapist-designed and delivered social-skills training programs. Computer-based therapies to resolve socio-communicative difficulties in children, adolescents, and adults with ASD have demonstrated encouraging outcomes. The serious game format is one type of intervention. Serious games are educational but often appeal more than overt pedagogical tools. Zirkus Empathico 2.0 is a multi-player serious game set with various levels and stages in a circus environment. It was evaluated over eight weeks. Sixty children with ASD aged five to eleven years were evaluated before treatment and post-treatment. Primary outcomes included empathy rating by parents and objectively measured emotion recognition abilities. Secondary outcomes were assessed as emotional awareness, emotion management, well-being, and personal therapy goals. The assessment of the game's effectiveness and usability for social-skills training indicated that it established a plausible learning environment by boosting trial participants' awareness of abilities and neurotypical behavior and decreasing their predicted fear in future social situations. Following treatment, significant treatment effects were detected. In both short- and long-term assessments, moderate impacts were observed on emotional awareness, emotion management, and autistic social symptomatology. Parents reported that therapy goals were met, and that treatment was transferred well. Zirkus Empathico 2.0 is successful at improving long-term socio-emotional abilities in real-world situations. Future research should focus on the specific processes behind empathy and emotion recognition's transmission and maintenance benefits

    Standardising the design of educational computer reading programs for children.

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    Educationalists working in the sphere of special education, psychologists and software engineers continue to debate the efficacy of technology interfaces and the merits of information technology with regard to supporting learning in children with Autistic Spectrum Disorder (ASD), and the need to standardise software design for this group. This research argues that, for these children to optimise the use of this technology, it must be designed to meet the learning needs and characteristics of this condition, and so a design/development standard is needed. There is currently no instruction to aid educational professionals in choosing suitable computer programs that can be employed to support learning to read in children with ASD. The present research offers a rigorous comparative analysis of the multimedia conditions. A selection instruction (SI) was developed to facilitate the choice of appropriate computer programs for children with ASD, and forms part of the pilot study for this investigation, which was later modified and developed into an educational computer programs design standard. This SI serves as a set of guidelines that is intended to assist professionals and the parents/guardians of children with ASD in their search for good, useable programs that will assist in the acquisition of early reading skills by this group. This research advocates the development of effective computer programs based on individualistic considerations and the stringent application of Human Computer Interaction (HCI) principles in the design of multimedia computer technology for children with ASD. Two educational programs were employed in the investigation, and the data collection method included quantitative (pre-tests; a comparative study of children with ASD and typically developing children in videorecorded sessions, and post-tests) and qualitative (interviews, and an attitude questionnaire) methods. This approach was triangulated, thereby promoting the validity and rigour of the investigation. The present research concludes that, although there were recorded gains in the application of computer technology to teach new words to children with ASD, there were problems relating to the appropriateness and suitability of the programs for the children employed in this research, as detected during the interviews and from the attitude questionnaires, noting the need for autistic preferences in the design and development of these educational computer programs. This investigation offers a broader approach to the theoretical understanding and explanation of autistic learning styles, reading methodologies and issues relating to the design, development and usability of multimedia computer technology. Attention is drawn to the inadequacy of the existing technology and research into ASD and how the disorder affects learning in these children
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