1,273 research outputs found
State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches
3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard
Motion Scalability for Video Coding with Flexible Spatio-Temporal Decompositions
PhDThe research presented in this thesis aims to extend the scalability range of the
wavelet-based video coding systems in order to achieve fully scalable coding with a
wide range of available decoding points. Since the temporal redundancy regularly
comprises the main portion of the global video sequence redundancy, the techniques
that can be generally termed motion decorrelation techniques have a central role in
the overall compression performance. For this reason the scalable motion modelling
and coding are of utmost importance, and specifically, in this thesis possible
solutions are identified and analysed.
The main contributions of the presented research are grouped into two
interrelated and complementary topics. Firstly a flexible motion model with rateoptimised
estimation technique is introduced. The proposed motion model is based
on tree structures and allows high adaptability needed for layered motion coding. The
flexible structure for motion compensation allows for optimisation at different stages
of the adaptive spatio-temporal decomposition, which is crucial for scalable coding
that targets decoding on different resolutions. By utilising an adaptive choice of
wavelet filterbank, the model enables high compression based on efficient mode
selection. Secondly, solutions for scalable motion modelling and coding are
developed. These solutions are based on precision limiting of motion vectors and
creation of a layered motion structure that describes hierarchically coded motion.
The solution based on precision limiting relies on layered bit-plane coding of motion
vector values. The second solution builds on recently established techniques that
impose scalability on a motion structure. The new approach is based on two major
improvements: the evaluation of distortion in temporal Subbands and motion search
in temporal subbands that finds the optimal motion vectors for layered motion
structure.
Exhaustive tests on the rate-distortion performance in demanding scalable video
coding scenarios show benefits of application of both developed flexible motion
model and various solutions for scalable motion coding
Localized temporal decorrelation for video compression
Many of the current video compression algorithms perform analysis and coding operations in a block-wise manner. Most of them use a motion compensated DCT algorithm as the basis. Many other codecs, mostly academic and in their infancy and known as Second Generation techniques, utilize region and contour based and model based techniques. Unfortunately, these second-generation methods have not been successful in gaining widespread acceptance in both the standards and the consumer world. Many of them require specialized computationally intensive software and/or hardware. Due to these shortcomings, current block based methods have been finetuned to get better performance at even very low bit rates (sub 64 kbps). Block based motion estimation is the principal mechanism used to compensate for motion between frames in an image sequence. Although current algorithms are fast and quite effective, they fail in compensating for uncovered background areas in a frame. Solutions such as hierarchical motion estimation schemes do not work very well since there is no reference in past, and in some cases, future frames for an uncovered background resulting in the block being transmitted as an intra frame (which requires the most bandwidth among all type of blocks). This thesis intro duces an intermediate stage, which compensates for these isolated uncovered areas. The intermediate stage uses a localized decorrelation technique to reduce frame to frame temporal redundancies. The algorithm can be easily incorporated into exist ing systems to achieve an even better performance and can be easily extended as a scalable video coding architecture. Experimental results show that the algorithm, used in conjunction with motion estimation, is quite effective in reducing temporal redundancies
MASCOT : metadata for advanced scalable video coding tools : final report
The goal of the MASCOT project was to develop new video coding schemes and tools that provide both an increased coding efficiency as well as extended scalability features compared to technology that was available at the beginning of the project. Towards that goal the following tools would be used: - metadata-based coding tools; - new spatiotemporal decompositions; - new prediction schemes. Although the initial goal was to develop one single codec architecture that was able to combine all new coding tools that were foreseen when the project was formulated, it became clear that this would limit the selection of the new tools. Therefore the consortium decided to develop two codec frameworks within the project, a standard hybrid DCT-based codec and a 3D wavelet-based codec, which together are able to accommodate all tools developed during the course of the project
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