31,045 research outputs found
Qualitative Logics and Equivalences for Probabilistic Systems
We investigate logics and equivalence relations that capture the qualitative
behavior of Markov Decision Processes (MDPs). We present Qualitative Randomized
CTL (QRCTL): formulas of this logic can express the fact that certain temporal
properties hold over all paths, or with probability 0 or 1, but they do not
distinguish among intermediate probability values. We present a symbolic,
polynomial time model-checking algorithm for QRCTL on MDPs.
The logic QRCTL induces an equivalence relation over states of an MDP that we
call qualitative equivalence: informally, two states are qualitatively
equivalent if the sets of formulas that hold with probability 0 or 1 at the two
states are the same. We show that for finite alternating MDPs, where
nondeterministic and probabilistic choices occur in different states,
qualitative equivalence coincides with alternating bisimulation, and can thus
be computed via efficient partition-refinement algorithms. On the other hand,
in non-alternating MDPs the equivalence relations cannot be computed via
partition-refinement algorithms, but rather, they require non-local
computation. Finally, we consider QRCTL*, that extends QRCTL with nested
temporal operators in the same manner in which CTL* extends CTL. We show that
QRCTL and QRCTL* induce the same qualitative equivalence on alternating MDPs,
while on non-alternating MDPs, the equivalence arising from QRCTL* can be
strictly finer. We also provide a full characterization of the relation between
qualitative equivalence, bisimulation, and alternating bisimulation, according
to whether the MDPs are finite, and to whether their transition relations are
finitely-branching.Comment: The paper is accepted for LMC
Game Refinement Relations and Metrics
We consider two-player games played over finite state spaces for an infinite
number of rounds. At each state, the players simultaneously choose moves; the
moves determine a successor state. It is often advantageous for players to
choose probability distributions over moves, rather than single moves. Given a
goal, for example, reach a target state, the question of winning is thus a
probabilistic one: what is the maximal probability of winning from a given
state?
On these game structures, two fundamental notions are those of equivalences
and metrics. Given a set of winning conditions, two states are equivalent if
the players can win the same games with the same probability from both states.
Metrics provide a bound on the difference in the probabilities of winning
across states, capturing a quantitative notion of state similarity.
We introduce equivalences and metrics for two-player game structures, and we
show that they characterize the difference in probability of winning games
whose goals are expressed in the quantitative mu-calculus. The quantitative
mu-calculus can express a large set of goals, including reachability, safety,
and omega-regular properties. Thus, we claim that our relations and metrics
provide the canonical extensions to games, of the classical notion of
bisimulation for transition systems. We develop our results both for
equivalences and metrics, which generalize bisimulation, and for asymmetrical
versions, which generalize simulation
State Space Reduction For Parity Automata
Exact minimization of ?-automata is a difficult problem and heuristic algorithms are a subject of current research. We propose several new approaches to reduce the state space of deterministic parity automata. These are based on extracting information from structures within the automaton, such as strongly connected components, coloring of the states, and equivalence classes of given relations, to determine states that can safely be merged. We also establish a framework to generalize the notion of quotient automata and uniformly describe such algorithms. The description of these procedures consists of a theoretical analysis as well as data collected from experiments
Interface Simulation Distances
The classical (boolean) notion of refinement for behavioral interfaces of
system components is the alternating refinement preorder. In this paper, we
define a distance for interfaces, called interface simulation distance. It
makes the alternating refinement preorder quantitative by, intuitively,
tolerating errors (while counting them) in the alternating simulation game. We
show that the interface simulation distance satisfies the triangle inequality,
that the distance between two interfaces does not increase under parallel
composition with a third interface, and that the distance between two
interfaces can be bounded from above and below by distances between
abstractions of the two interfaces. We illustrate the framework, and the
properties of the distances under composition of interfaces, with two case
studies.Comment: In Proceedings GandALF 2012, arXiv:1210.202
Invariant theory in exterior algebras and Amitsur-Levitzki type theorems
This article discusses invariant theories in some exterior algebras, which
are closely related to Amitsur-Levitzki type theorems.
First we consider the exterior algebra on the vector space of square matrices
of size , and look at the invariants under conjugations. We see that the
algebra of these invariants is isomorphic to the exterior algebra on an
-dimensional vector space. Moreover we give a Cayley-Hamilton type theorem
for these invariants (the anticommutative version of the Cayley-Hamilton
theorem). This Cayley-Hamilton type theorem can also be regarded as a
refinement of the Amitsur-Levitzki theorem.
We discuss two more Amitsur-Levitzki type theorems related to invariant
theories in exterior algebras. One is a famous Amitsur-Levitzki type theorem
due to Kostant and Rowen, and this is related to -invariants in
. The other is a new Amitsur-Levitzki type theorem, and
this is related to -invariants in .Comment: 18 pages; minor revision; to appear in Adv. Mat
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