103 research outputs found

    Localization game on geometric and planar graphs

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    The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph GG we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the \emph{metric dimension} of a graph. We provide upper bounds on the related graph invariant ζ(G)\zeta (G), defined as the least number of cops needed to localize the robber on a graph GG, for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth 22 and unbounded ζ(G)\zeta (G). On a positive side, we prove that ζ(G)\zeta (G) is bounded by the pathwidth of GG. We then show that the algorithmic problem of determining ζ(G)\zeta (G) is NP-hard in graphs with diameter at most 22. Finally, we show that at most one cop can approximate (arbitrary close) the location of the robber in the Euclidean plane

    Meyniel's conjecture holds for random graphs

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    In the game of cops and robber, the cops try to capture a robber moving on the vertices of the graph. The minimum number of cops required to win on a given graph GG is called the cop number of GG. The biggest open conjecture in this area is the one of Meyniel, which asserts that for some absolute constant CC, the cop number of every connected graph GG is at most CV(G)C \sqrt{|V(G)|}. In this paper, we show that Meyniel's conjecture holds asymptotically almost surely for the binomial random graph. We do this by first showing that the conjecture holds for a general class of graphs with some specific expansion-type properties. This will also be used in a separate paper on random dd-regular graphs, where we show that the conjecture holds asymptotically almost surely when d=d(n)3d = d(n) \ge 3.Comment: revised versio

    Almost all cop-win graphs contain a universal vertex

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    AbstractWe consider cop-win graphs in the binomial random graph G(n,1/2). We prove that almost all cop-win graphs contain a universal vertex. From this result, we derive that the asymptotic number of labelled cop-win graphs of order n is equal to (1+o(1))n2n2/2−3n/2+1

    Revolutionaries and spies on random graphs

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    Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of rr revolutionaries tries to hold an unguarded meeting consisting of mm revolutionaries. A team of ss spies wants to prevent this forever. For given rr and mm, the minimum number of spies required to win on a graph GG is the spy number σ(G,r,m)\sigma(G,r,m). We present asymptotic results for the game played on random graphs G(n,p)G(n,p) for a large range of p=p(n),r=r(n)p = p(n), r=r(n), and m=m(n)m=m(n). The behaviour of the spy number is analyzed completely for dense graphs (that is, graphs with average degree at least n^{1/2+\eps} for some \eps > 0). For sparser graphs, some bounds are provided

    Vertex decomposable graphs, codismantlability, Cohen-Macaulayness and Castelnuovo-Mumford regularity

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    We call a (simple) graph G codismantlable if either it has no edges or else it has a codominated vertex x, meaning that the closed neighborhood of x contains that of one of its neighbor, such that G-x codismantlable. We prove that if G is well-covered and it lacks induced cycles of length four, five and seven, than the vertex decomposability, codismantlability and Cohen-Macaulayness for G are all equivalent. The rest deals with the computation of Castelnuovo-Mumford regularity of codismantlable graphs. Note that our approach complements and unifies many of the earlier results on bipartite, chordal and very well-covered graphs
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