6,600 research outputs found
Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement
The typical goal of surface remeshing consists in finding a mesh that is (1)
geometrically faithful to the original geometry, (2) as coarse as possible to
obtain a low-complexity representation and (3) free of bad elements that would
hamper the desired application. In this paper, we design an algorithm to
address all three optimization goals simultaneously. The user specifies desired
bounds on approximation error {\delta}, minimal interior angle {\theta} and
maximum mesh complexity N (number of vertices). Since such a desired mesh might
not even exist, our optimization framework treats only the approximation error
bound {\delta} as a hard constraint and the other two criteria as optimization
goals. More specifically, we iteratively perform carefully prioritized local
operators, whenever they do not violate the approximation error bound and
improve the mesh otherwise. In this way our optimization framework greedily
searches for the coarsest mesh with minimal interior angle above {\theta} and
approximation error bounded by {\delta}. Fast runtime is enabled by a local
approximation error estimation, while implicit feature preservation is obtained
by specifically designed vertex relocation operators. Experiments show that our
approach delivers high-quality meshes with implicitly preserved features and
better balances between geometric fidelity, mesh complexity and element quality
than the state-of-the-art.Comment: 14 pages, 20 figures. Submitted to IEEE Transactions on Visualization
and Computer Graphic
Numerical simulations of fuel droplet flows using a Lagrangian triangular mesh
The incompressible, Lagrangian, triangular grid code, SPLISH, was converted for the study of flows in and around fuel droplets. This involved developing, testing and incorporating algorithms for surface tension and viscosity. The major features of the Lagrangian method and the algorithms are described. Benchmarks of the algorithms are given. Several calculations are presented for kerosene droplets in air. Finally, extensions which make the code compressible and three dimensional are discussed
3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries
Recent advances in electron microscopy have enabled the imaging of single
cells in 3D at nanometer length scale resolutions. An uncharted frontier for in
silico biology is the ability to simulate cellular processes using these
observed geometries. Enabling such simulations requires watertight meshing of
electron micrograph images into 3D volume meshes, which can then form the basis
of computer simulations of such processes using numerical techniques such as
the Finite Element Method. In this paper, we describe the use of our recently
rewritten mesh processing software, GAMer 2, to bridge the gap between poorly
conditioned meshes generated from segmented micrographs and boundary marked
tetrahedral meshes which are compatible with simulation. We demonstrate the
application of a workflow using GAMer 2 to a series of electron micrographs of
neuronal dendrite morphology explored at three different length scales and show
that the resulting meshes are suitable for finite element simulations. This
work is an important step towards making physical simulations of biological
processes in realistic geometries routine. Innovations in algorithms to
reconstruct and simulate cellular length scale phenomena based on emerging
structural data will enable realistic physical models and advance discovery at
the interface of geometry and cellular processes. We posit that a new frontier
at the intersection of computational technologies and single cell biology is
now open.Comment: 39 pages, 14 figures. High resolution figures and supplemental movies
available upon reques
3D Mesh Simplification. A survey of algorithms and CAD model simplification tests
Simplification of highly detailed CAD models is an important step when CAD
models are visualized or by other means utilized in augmented reality applications.
Without simplification, CAD models may cause severe processing and storage is-
sues especially in mobile devices. In addition, simplified models may have other
advantages like better visual clarity or improved reliability when used for visual pose
tracking. The geometry of CAD models is invariably presented in form of a 3D
mesh. In this paper, we survey mesh simplification algorithms in general and focus
especially to algorithms that can be used to simplify CAD models. We test some
commonly known algorithms with real world CAD data and characterize some new
CAD related simplification algorithms that have not been surveyed in previous mesh
simplification reviews.Siirretty Doriast
Numerical Analysis
Acknowledgements: This article will appear in the forthcoming Princeton Companion to Mathematics, edited by Timothy Gowers with June Barrow-Green, to be published by Princeton University Press.\ud
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In preparing this essay I have benefitted from the advice of many colleagues who corrected a number of errors of fact and emphasis. I have not always followed their advice, however, preferring as one friend put it, to "put my head above the parapet". So I must take full responsibility for errors and omissions here.\ud
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With thanks to: Aurelio Arranz, Alexander Barnett, Carl de Boor, David Bindel, Jean-Marc Blanc, Mike Bochev, Folkmar Bornemann, Richard Brent, Martin Campbell-Kelly, Sam Clark, Tim Davis, Iain Duff, Stan Eisenstat, Don Estep, Janice Giudice, Gene Golub, Nick Gould, Tim Gowers, Anne Greenbaum, Leslie Greengard, Martin Gutknecht, Raphael Hauser, Des Higham, Nick Higham, Ilse Ipsen, Arieh Iserles, David Kincaid, Louis Komzsik, David Knezevic, Dirk Laurie, Randy LeVeque, Bill Morton, John C Nash, Michael Overton, Yoshio Oyanagi, Beresford Parlett, Linda Petzold, Bill Phillips, Mike Powell, Alex Prideaux, Siegfried Rump, Thomas Schmelzer, Thomas Sonar, Hans Stetter, Gil Strang, Endre Süli, Defeng Sun, Mike Sussman, Daniel Szyld, Garry Tee, Dmitry Vasilyev, Andy Wathen, Margaret Wright and Steve Wright
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