11,080 research outputs found
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Reconfigurable Mobile Multimedia Systems
This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions
Octopus - an energy-efficient architecture for wireless multimedia systems
Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies
Multimodal agent interfaces and system architectures for health and fitness companions
Multimodal conversational spoken dialogues using physical and virtual agents provide a potential interface to motivate and support users in the domain of health and fitness. In this paper we present how such multimodal conversational Companions can be implemented to support their owners in various pervasive and mobile settings. In particular, we focus on different forms of multimodality and system architectures for such interfaces
Microservice Transition and its Granularity Problem: A Systematic Mapping Study
Microservices have gained wide recognition and acceptance in software
industries as an emerging architectural style for autonomic, scalable, and more
reliable computing. The transition to microservices has been highly motivated
by the need for better alignment of technical design decisions with improving
value potentials of architectures. Despite microservices' popularity, research
still lacks disciplined understanding of transition and consensus on the
principles and activities underlying "micro-ing" architectures. In this paper,
we report on a systematic mapping study that consolidates various views,
approaches and activities that commonly assist in the transition to
microservices. The study aims to provide a better understanding of the
transition; it also contributes a working definition of the transition and
technical activities underlying it. We term the transition and technical
activities leading to microservice architectures as microservitization. We then
shed light on a fundamental problem of microservitization: microservice
granularity and reasoning about its adaptation as first-class entities. This
study reviews state-of-the-art and -practice related to reasoning about
microservice granularity; it reviews modelling approaches, aspects considered,
guidelines and processes used to reason about microservice granularity. This
study identifies opportunities for future research and development related to
reasoning about microservice granularity.Comment: 36 pages including references, 6 figures, and 3 table
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
A Survey on Compiler Autotuning using Machine Learning
Since the mid-1990s, researchers have been trying to use machine-learning
based approaches to solve a number of different compiler optimization problems.
These techniques primarily enhance the quality of the obtained results and,
more importantly, make it feasible to tackle two main compiler optimization
problems: optimization selection (choosing which optimizations to apply) and
phase-ordering (choosing the order of applying optimizations). The compiler
optimization space continues to grow due to the advancement of applications,
increasing number of compiler optimizations, and new target architectures.
Generic optimization passes in compilers cannot fully leverage newly introduced
optimizations and, therefore, cannot keep up with the pace of increasing
options. This survey summarizes and classifies the recent advances in using
machine learning for the compiler optimization field, particularly on the two
major problems of (1) selecting the best optimizations and (2) the
phase-ordering of optimizations. The survey highlights the approaches taken so
far, the obtained results, the fine-grain classification among different
approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our
Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated
quarterly here (Send me your new published papers to be added in the
subsequent version) History: Received November 2016; Revised August 2017;
Revised February 2018; Accepted March 2018
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