1,277 research outputs found
An Architectural Framework for Collaboration of Heterogeneous Communication Devices Using WAP and Mobile Device Augmented(MDA)Gateway Integration
Within the last couple of years, the challenge of displaying collaborative multimedia
information has become very important with the large diversity of communication devices
such as Personal Computers, laptops, notebooks and handheld devices. The shared data
and information may be presented with different views depending on the communication
device used by a particular collaborator. The use of various web tools (HTML, WML etc)
offers some solutions to the problem but if the target application requires more complex
features such as rich multimedia data than is manageable using HTML or WML format,
something else need to be done. In this paper, we propose a framework that integrates WAP
and MDA Gateway to support collaboration among virtual teams and nomadic workers
using heterogeneous communication devices. We then discuss an approach for augmenting
mobile device small screen capabilities with surrounding large screen display device
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Device and context influence on wireless infotainment access: A real world story
Copyright @ 2005 CEPISUser considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment - combined information and entertainment access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant and a Head Mounted Display device. Our results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless infotainment access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation
Malacca Tourism WAP Portal
Tourism sector is a leading revenue generator and an umbrella industry in Malaysia.
Malacca has been chosen as the scope of study because tourism industry in Malacca has
experienced a rapid and continuous growth. Nowadays, time is considered as valuable as
gold. Once time is used sensibly, access to a lot of information is possible. Currently,
tourists visiting Malacca having problem to search for information using paper maps.
Important information such as available transportation (bus number, taxi phone number,
fare), distance form one place to another place are not available in paper maps. This is
because paper maps are only able to show limited information mainly determined by the
map size. Tourists who want to go sightseeing in different places may need this
information to plan their travel. Therefore, Malacca Tourism WAP Portal aims to ease
tourists to find information about places of interest and sightseeing in Malacca using
hand phone in connection with WAP service. This project covers two main areas which
are GIS in tourism and WAP Based GIS. The realization of Malacca Tourism WAP
Portal starts when user accesses the application and make request. Thgj-equest will be
processejLbyJfacjsgebserver and MySQL.^
The result wjll be sent back to user and is displayed on the jphone screen. As a
conclusion, Malacca Tourism WAP Portal aim to benefit tourists by providing essential
information about tourism places in Malacca. Tourists can find information regarding
tourism places (address, open hour, etc.), nearest hotel to stay and also travel
information which includes available transportation, distance and others. This become as
an alternative way to get information and beside that can assist them to make decision
during their visit in Malacca
WCDMA in Malaysia
Wideband Code Division Multiple Access (WCDMA) A 3G highspeed digital data service provided by cellular carriers that use the time division multiplexing (TDMA) or GSM technology worldwide, including AT&T (formerly Cingular) and T-Mobile in the U.S. WCDMA works on WCDMA cell phones as well as laptops and portable devices with WCDMA modems [1]. Users have typically experienced downstream data rates up to 400 Kbps [1]. WCDMA has been used in the Japanese Freedom of Mobile Multimedia Access (FOMA) system and in the Universal Mobile Telecommunications System (UMTS); a third generation follow-on to the 2G GSM networks deployed worldwide [1]. Although TDMA and GSM carriers both use TDMA modulation, WCDMA stems from CDMA. Part of the 3GPP initiative, the International Telecommunication Union (ITU) refers to WCDMA as the Direct Sequence (DS) interface within the IMT-2000 global 3G standards [1]
Fast track online shopping retail store using object character recognition image (OCR)
Mobile application is one of the new technologies in information technology. Recent developments in the mobile phone industry created a lot of technologically that updated many applications of mobile that make our life easier than ever. The study of this application is
between retail store sector and the application in mobile. Based on observation, the application in
mobile at retail store is less uses or do not have been apply yet. The existing that using manually
system in payment at retails store give less effectiveness of time. While in using pamphlet at
retail store also give waste of paper and high budget. The aim and objective is for create application that can give advantage and facility to admin and customer. The objective is to create checkout shopping list in retail sector with barcode using mobile application and to develop an online catalog from QR code using mobile application. The methodologies that have been use in
this application are software development life cycle
Personalization in cultural heritage: the road travelled and the one ahead
Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge
technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user
(e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed
A Web-based Platform for Mobile Service Delivery
The project presented in this paper involves designing and developing a web-based platform called “Content Management & Delivery Platform” (CMDP) in support of mobile service delivery that integrates with the mobile network of Qatar Telecom (Qtel). The design of the platform meets the current and future needs in content creation and delivery for Qatari businesses and governmental organizations. The CMDP allows aggregation, rendering and delivery of different type of contents, through various types of value-added mobile services. The CMDP will eventually provide a versatile platform to the application service providers and enterprises for managing, storing and distributing their wireless media, images, sounds and streaming video to their existing mobile subscribers
Delivery of Personalized and Adaptive Content to Mobile Devices:A Framework and Enabling Technology
Many innovative wireless applications that aim to provide mobile information access are emerging. Since people have different information needs and preferences, one of the challenges for mobile information systems is to take advantage of the convenience of handheld devices and provide personalized information to the right person in a preferred format. However, the unique features of wireless networks and mobile devices pose challenges to personalized mobile content delivery. This paper proposes a generic framework for delivering personalized and adaptive content to mobile users. It introduces a variety of enabling technologies and highlights important issues in this area. The framework can be applied to many applications such as mobile commerce and context-aware mobile services
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