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Device and context influence on wireless infotainment access: A real world story

Abstract

Copyright @ 2005 CEPISUser considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment - combined information and entertainment access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant and a Head Mounted Display device. Our results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless infotainment access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation

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