58 research outputs found

    New Fault Tolerant Multicast Routing Techniques to Enhance Distributed-Memory Systems Performance

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    Distributed-memory systems are a key to achieve high performance computing and the most favorable architectures used in advanced research problems. Mesh connected multicomputer are one of the most popular architectures that have been implemented in many distributed-memory systems. These systems must support communication operations efficiently to achieve good performance. The wormhole switching technique has been widely used in design of distributed-memory systems in which the packet is divided into small flits. Also, the multicast communication has been widely used in distributed-memory systems which is one source node sends the same message to several destination nodes. Fault tolerance refers to the ability of the system to operate correctly in the presence of faults. Development of fault tolerant multicast routing algorithms in 2D mesh networks is an important issue. This dissertation presents, new fault tolerant multicast routing algorithms for distributed-memory systems performance using wormhole routed 2D mesh. These algorithms are described for fault tolerant routing in 2D mesh networks, but it can also be extended to other topologies. These algorithms are a combination of a unicast-based multicast algorithm and tree-based multicast algorithms. These algorithms works effectively for the most commonly encountered faults in mesh networks, f-rings, f-chains and concave fault regions. It is shown that the proposed routing algorithms are effective even in the presence of a large number of fault regions and large size of fault region. These algorithms are proved to be deadlock-free. Also, the problem of fault regions overlap is solved. Four essential performance metrics in mesh networks will be considered and calculated; also these algorithms are a limited-global-information-based multicasting which is a compromise of local-information-based approach and global-information-based approach. Data mining is used to validate the results and to enlarge the sample. The proposed new multicast routing techniques are used to enhance the performance of distributed-memory systems. Simulation results are presented to demonstrate the efficiency of the proposed algorithms

    On the performance of broadcast algorithms in interconnection networks

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    Broadcast Communication is among the most primitive collective capabilities of any message passing network. Broadcast algorithms for the mesh have been widely reported in the literature. However, most existing algorithms have been studied within limited conditions, such as light traffic load and fixed network sizes. In other words, most of these algorithms have not been studied at different Quality of Service (QoS) levels. In contrast, this study examines the broadcast operation, taking into account the scalability, parallelism, a wide range of traffic loads through the propagation of broadcast messages. To the best of our knowledge, this study is the first to consider the issue of broadcast latency at both the network and node levels across different traffic loads. Results are shown from a comparative analysis confirming that the coded-path based broadcast algorithms exhibit superior performance characteristics over some existing algorithms

    A Dag Based Wormhole Routing Strategy

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    The wormhole routing (WR) technique is replacing the hitherto popular storeand- forward routing in message passing multicomputers. This is because the latter has speed and node size constraints. The wormhole routing is, on the other hand, susceptible to deadlock. A few WR schemes suggested recently in the literature, concentrate on avoiding deadlock. This thesis presents a Directed Acyclic Graph (DAG) based WR technique. At low traffic levels the proposed method follows a minimal path. But the routing is adaptive at higher traffic levels. We prove that the algorithm is deadlock-free. This method is compared for its performance with a deterministic algorithm which is a de facto standard. We also compare its implementation costs with other adaptive routing algorithms and the relative merits and demerits are highlighted in the text

    Efficient Multicast Algorithms for Mesh and Torus Networks

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    With the increasing popularity of multicomputers, efficient way of communication within its processors has become a popular area of research. Multicomputers refer to a computer system that has multiple processors, they have high computational power and they can perform multiple tasks concurrently. Mesh and Torus are some of the commonly used network topologies in building multicomputer systems. Their performance highly depends on the underlying network communication such as multicast. Multicast is a communication method in which a message is sent from a source node to a certain number of destinations. Two major parameters used to evaluate multicast are time that a multicast process takes to deliver the message to all destinations and traffic that indicates the number of links used for this process. Research indicates that in general, it is NP- complete to find an optimal multicasting algorithm which is efficient on both time and traffic. This thesis suggests two new algorithms to achieve multicast in mesh and torus networks. Extensive simulations of these algorithms show that in practice they perform better than existing ones

    Path-Based partitioning methods for 3D Networks-on-Chip with minimal adaptive routing

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    © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Combining the benefits of 3D ICs and Networks-on-Chip (NoCs) schemes provides a significant performance gain in Chip Multiprocessors (CMPs) architectures. As multicast communication is commonly used in cache coherence protocols for CMPs and in various parallel applications, the performance of these systems can be significantly improved if multicast operations are supported at the hardware level. In this paper, we present several partitioning methods for the path-based multicast approach in 3D mesh-based NoCs, each with different levels of efficiency. In addition, we develop novel analytical models for unicast and multicast traffic to explore the efficiency of each approach. In order to distribute the unicast and multicast traffic more efficiently over the network, we propose the Minimal and Adaptive Routing (MAR) algorithm for the presented partitioning methods. The analytical and experimental results show that an advantageous method named Recursive Partitioning (RP) outperforms the other approaches. RP recursively partitions the network until all partitions contain a comparable number of switches and thus the multicast traffic is equally distributed among several subsets and the network latency is considerably decreased. The simulation results reveal that the RP method can achieve performance improvement across all workloads while performance can be further improved by utilizing the MAR algorithm. Nineteen percent average and 42 percent maximum latency reduction are obtained on SPLASH-2 and PARSEC benchmarks running on a 64-core CMP.Ebrahimi, M.; Daneshtalab, M.; Liljeberg, P.; Plosila, J.; Flich Cardo, J.; Tenhunen, H. (2014). Path-Based partitioning methods for 3D Networks-on-Chip with minimal adaptive routing. IEEE Transactions on Computers. 63(3):718-733. doi:10.1109/TC.2012.255S71873363

    Quarc: a novel network-on-chip architecture

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    This paper introduces the Quarc NoC, a novel NoC architecture inspired by the Spidergon NoC. The Quarc scheme significantly outperforms the Spidergon NoC through balancing the traffic which is the result of the modifications applied to the topology and the routing elements.The proposed architecture is highly efficient in performing collective communication operations including broadcast and multicast. We present the topology, routing discipline and switch architecture for the Quarc NoC and demonstrate the performance with the results obtained from discrete event simulations

    Quarc: a high-efficiency network on-chip architecture

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    The novel Quarc NoC architecture, inspired by the Spidergon scheme is introduced as a NoC architecture that is highly efficient in performing collective communication operations including broadcast and multicast. The efficiency of the Quarc architecture is achieved through balancing the traffic which is the result of the modifications applied to the topology and the routing elements of the Spidergon NoC. This paper provides an ASIC implementation of both architectures using UMCpsilas 0.13 mum CMOS technology and demonstrates an analysis and comparison of the cost and performance between the Quarc and the Spidergon NoCs

    Performance evaluation of distributed crossbar switch hypermesh

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    The interconnection network is one of the most crucial components in any multicomputer as it greatly influences the overall system performance. Several recent studies have suggested that hypergraph networks, such as the Distributed Crossbar Switch Hypermesh (DCSH), exhibit superior topological and performance characteristics over many traditional graph networks, e.g. k-ary n-cubes. Previous work on the DCSH has focused on issues related to implementation and performance comparisons with existing networks. These comparisons have so far been confined to deterministic routing and unicast (one-to-one) communication. Using analytical models validated through simulation experiments, this thesis extends that analysis to include adaptive routing and broadcast communication. The study concentrates on wormhole switching, which has been widely adopted in practical multicomputers, thanks to its low buffering requirement and the reduced dependence of latency on distance under low traffic. Adaptive routing has recently been proposed as a means of improving network performance, but while the comparative evaluation of adaptive and deterministic routing has been widely reported in the literature, the focus has been on graph networks. The first part of this thesis deals with adaptive routing, developing an analytical model to measure latency in the DCSH, and which is used throughout the rest of the work for performance comparisons. Also, an investigation of different routing algorithms in this network is presented. Conventional k-ary n-cubes have been the underlying topology of contemporary multicomputers, but it is only recently that adaptive routing has been incorporated into such systems. The thesis studies the relative performance merits of the DCSH and k-ary n-cubes under adaptive routing strategy. The analysis takes into consideration real-world factors, such as router complexity and bandwidth constraints imposed by implementation technology. However, in any network, the routing of unicast messages is not the only factor in traffic control. In many situations (for example, parallel iterative algorithms, memory update and invalidation procedures in shared memory systems, global notification of network errors), there is a significant requirement for broadcast traffic. The DCSH, by virtue of its use of hypergraph links, can implement broadcast operations particularly efficiently. The second part of the thesis examines how the DCSH and k-ary n-cube performance is affected by the presence of a broadcast traffic component. In general, these studies demonstrate that because of their relatively high diameter, k-ary n-cubes perform poorly when message lengths are short. This is consistent with earlier more simplistic analyses which led to the proposal for the express-cube, an enhancement of the basic k-ary n-cube structure, which provides additional express channels, allowing messages to bypass groups of nodes along their paths. The final part of the thesis investigates whether this "partial bypassing" can compete with the "total bypassing" capability provided inherently by the DCSH topology

    Efficient processor allocation strategies for mesh-connected multicomputers

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    Abstract Efficient processor allocation and job scheduling algorithms are critical if the full computational power of large-scale multicomputers is to be harnessed effectively. Processor allocation is responsible for selecting the set of processors on which parallel jobs are executed, whereas job scheduling is responsible for determining the order in which the jobs are executed. Many processor allocation strategies have been devised for mesh-connected multicomputers and these can be divided into two main categories: contiguous and non-contiguous. In contiguous allocation, jobs are allocated distinct contiguous processor sub-meshes for the duration of their execution. Such a strategy could lead to high processor fragmentation which degrades system performance in terms of, for example, the turnaround time and system utilisation. In non-contiguous allocation, a job can execute on multiple disjoint smaller sub-meshes rather than waiting until a single sub-mesh of the requested size and shape is available. Although non-contiguous allocation increases message contention inside the network, lifting the contiguity condition can reduce processor fragmentation and increase system utilisation. Processor fragmentation can be of two types: internal and external. The former occurs when more processors are allocated to a job than it requires while the latter occurs when there are free processors enough in number to satisfy another job request, but they are not allocated to it because they are not contiguous. A lot of efforts have been devoted to reducing fragmentation, and a number of contiguous allocation strategies have been devised to recognize complete sub-meshes during allocation. Most of these strategies have been suggested for 2D mesh-connected multicomputers. However, although the 3D mesh has been the underlying network topology for a number of important multicomputers, there has been relatively little activity with regard to designing similar strategies for such a network. The very few contiguous allocation strategies suggested for the 3D mesh achieve complete sub-mesh recognition ability only at the expense of a high allocation overhead (i.e., allocation and de-allocation time). Furthermore, the allocation overhead in the existing contiguous strategies often grows with system size. The main challenge is therefore to devise an efficient contiguous allocation strategy that can exhibit good performance (e.g., a low job turnaround time and high system utilisation) with a low allocation overhead. The first part of the research presents a new contiguous allocation strategy, referred to as Turning Busy List (TBL), for 3D mesh-connected multicomputers. The TBL strategy considers only those available free sub-meshes which border from the left of those already allocated sub-meshes or which have their left boundaries aligned with that of the whole mesh network. Moreover TBL uses an efficient scheme to facilitate the detection of such available sub-meshes while maintaining a low allocation overhead. This is achieved through maintaining a list of allocated sub-meshes in order to efficiently determine the processors that can form an allocation sub-mesh for a new allocation request. The new strategy is able to identify a free sub-mesh of the requested size as long as it exists in the mesh. Results from extensive simulations under various operating loads reveal that TBL manages to deliver competitive performance (i.e., low turnaround times and high system utilisation) with a much lower allocation overhead compared to other well-known existing strategies. Most existing non-contiguous allocation strategies that have been suggested for the mesh suffer from several problems that include internal fragmentation, external fragmentation, and message contention inside the network. Furthermore, the allocation of processors to job requests is not based on free contiguous sub-meshes in these existing strategies. The second part of this research proposes a new non-contiguous allocation strategy, referred to as Greedy Available Busy List (GABL) strategy that eliminates both internal and external fragmentation and alleviates the contention in the network. GABL combines the desirable features of both contiguous and non-contiguous allocation strategies as it adopts the contiguous allocation used in our TBL strategy. Moreover, GABL is flexible enough in that it could be applied to either the 2D or 3D mesh. However, for the sake of the present study, the new non-contiguous allocation strategy is discussed for the 2D mesh and compares its performance against that of well-known non-contiguous allocation strategies suggested for this network. One of the desirable features of GABL is that it can maintain a high degree of contiguity between processors compared to the previous allocation strategies. This, in turn, decreases the number of sub-meshes allocated to a job, and thus decreases message distances, resulting in a low inter-processor communication overhead. The performance analysis here indicates that the new proposed strategy has lower turnaround time than the previous non-contiguous allocation strategies for most considered cases. Moreover, in the presence of high message contention due to heavy network traffic, GABL exhibits superior performance in terms of the turnaround time over the previous contiguous and non-contiguous allocation strategies. Furthermore, GABL exhibits a high system utilisation as it manages to eliminate both internal and external fragmentation. The performance of many allocation strategies including the ones suggested above, has been evaluated under the assumption that job execution times follow an exponential distribution. However, many measurement studies have convincingly demonstrated that the execution times of certain computational applications are best characterized by heavy-tailed job execution times; that is, many jobs have short execution times and comparatively few have very long execution times. Motivated by this observation, the final part of this thesis reviews the performance of several contiguous allocation strategies, including TBL, in the context of heavy-tailed distributions. This research is the first to analyze the performance impact of heavy-tailed job execution times on the allocation strategies suggested for mesh-connected multicomputers. The results show that the performance of the contiguous allocation strategies degrades sharply when the distribution of job execution times is heavy-tailed. Further, adopting an appropriate scheduling strategy, such as Shortest-Service-Demand (SSD) as opposed to First-Come-First-Served (FCFS), can significantly reduce the detrimental effects of heavy-tailed distributions. Finally, while the new contiguous allocation strategy (TBL) is as good as the best competitor of the previous contiguous allocation strategies in terms of job turnaround time and system utilisation, it is substantially more efficient in terms of allocation overhead

    Exploring Adaptive Implementation of On-Chip Networks

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    As technology geometries have shrunk to the deep submicron regime, the communication delay and power consumption of global interconnections in high performance Multi- Processor Systems-on-Chip (MPSoCs) are becoming a major bottleneck. The Network-on- Chip (NoC) architecture paradigm, based on a modular packet-switched mechanism, can address many of the on-chip communication issues such as performance limitations of long interconnects and integration of large number of Processing Elements (PEs) on a chip. The choice of routing protocol and NoC structure can have a significant impact on performance and power consumption in on-chip networks. In addition, building a high performance, area and energy efficient on-chip network for multicore architectures requires a novel on-chip router allowing a larger network to be integrated on a single die with reduced power consumption. On top of that, network interfaces are employed to decouple computation resources from communication resources, to provide the synchronization between them, and to achieve backward compatibility with existing IP cores. Three adaptive routing algorithms are presented as a part of this thesis. The first presented routing protocol is a congestion-aware adaptive routing algorithm for 2D mesh NoCs which does not support multicast (one-to-many) traffic while the other two protocols are adaptive routing models supporting both unicast (one-to-one) and multicast traffic. A streamlined on-chip router architecture is also presented for avoiding congested areas in 2D mesh NoCs via employing efficient input and output selection. The output selection utilizes an adaptive routing algorithm based on the congestion condition of neighboring routers while the input selection allows packets to be serviced from each input port according to its congestion level. Moreover, in order to increase memory parallelism and bring compatibility with existing IP cores in network-based multiprocessor architectures, adaptive network interface architectures are presented to use multiple SDRAMs which can be accessed simultaneously. In addition, a smart memory controller is integrated in the adaptive network interface to improve the memory utilization and reduce both memory and network latencies. Three Dimensional Integrated Circuits (3D ICs) have been emerging as a viable candidate to achieve better performance and package density as compared to traditional 2D ICs. In addition, combining the benefits of 3D IC and NoC schemes provides a significant performance gain for 3D architectures. In recent years, inter-layer communication across multiple stacked layers (vertical channel) has attracted a lot of interest. In this thesis, a novel adaptive pipeline bus structure is proposed for inter-layer communication to improve the performance by reducing the delay and complexity of traditional bus arbitration. In addition, two mesh-based topologies for 3D architectures are also introduced to mitigate the inter-layer footprint and power dissipation on each layer with a small performance penalty.Siirretty Doriast
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