2,174 research outputs found
Feasibility Study of Enabling V2X Communications by LTE-Uu Radio Interface
Compared with the legacy wireless networks, the next generation of wireless
network targets at different services with divergent QoS requirements, ranging
from bandwidth consuming video service to moderate and low date rate machine
type services, and supporting as well as strict latency requirements. One
emerging new service is to exploit wireless network to improve the efficiency
of vehicular traffic and public safety. However, the stringent packet
end-to-end (E2E) latency and ultra-low transmission failure rates pose
challenging requirements on the legacy networks. In other words, the next
generation wireless network needs to support ultra-reliable low latency
communications (URLLC) involving new key performance indicators (KPIs) rather
than the conventional metric, such as cell throughput in the legacy systems. In
this paper, a feasibility study on applying today's LTE network infrastructure
and LTE-Uu air interface to provide the URLLC type of services is performed,
where the communication takes place between two traffic participants (e.g.,
vehicle-to-vehicle and vehicle-to-pedestrian). To carry out this study, an
evaluation methodology of the cellular vehicle-to-anything (V2X) communication
is proposed, where packet E2E latency and successful transmission rate are
considered as the key performance indicators (KPIs). Then, we describe the
simulation assumptions for the evaluation. Based on them, simulation results
are depicted that demonstrate the performance of the LTE network in fulfilling
new URLLC requirements. Moreover, sensitivity analysis is also conducted
regarding how to further improve system performance, in order to enable new
emerging URLLC services.Comment: Accepted by IEEE/CIC ICCC 201
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
Network Coding Channel Virtualization Schemes for Satellite Multicast Communications
In this paper, we propose two novel schemes to solve the problem of finding a
quasi-optimal number of coded packets to multicast to a set of independent
wireless receivers suffering different channel conditions. In particular, we
propose two network channel virtualization schemes that allow for representing
the set of intended receivers in a multicast group to be virtualized as one
receiver. Such approach allows for a transmission scheme not only adapted to
per-receiver channel variation over time, but to the network-virtualized
channel representing all receivers in the multicast group. The first scheme
capitalizes on a maximum erasure criterion introduced via the creation of a
virtual worst per receiver per slot reference channel of the network. The
second scheme capitalizes on a maximum completion time criterion by the use of
the worst performing receiver channel as a virtual reference to the network. We
apply such schemes to a GEO satellite scenario. We demonstrate the benefits of
the proposed schemes comparing them to a per-receiver point-to-point adaptive
strategy
Adaptive Transmission Protocols for Wireless Communication Systems with Fountain Coding
We present low-complexity adaptive protocols for both unicast and multicast transmission in wireless communication systems that employ higher layer fountain codes. Our adaptive protocols respond to variations in channel conditions by adapting the modulation and channel coding of transmitted packets, and they provide efficient communication over wireless channels that experience fading, shadowing, and other time-varying propagation losses. The operation of our protocols is governed by simple receiver statistics that can be obtained during the demodulation of received packets. We present three adaptive protocols for fountain-coded unicast transmission, and compare the throughput performance of our protocols with that of fixed-rate systems, as well as hypothetical ideal protocols that are given perfect channel state information and use ideal fountain codes. We also present two adaptive protocols for fountain-coded multicast transmission. Our adaptive multicast transmission protocols operate with limited feedback from the destinations and provide scheduling to avoid collisions among the feedback messages. We compare the performance of our multicast protocols to systems with fixed modulation and coding, as well as hypothetical protocols that are given perfect channel state information. We demonstrate that our practical adaptive protocols for fountain-coded unicast and multicast transmission outperform fixed-rate coding schemes and provide throughput that is nearly as high as that achieved by hypothetical protocols that are given perfect channel state information
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