34 research outputs found

    Acute Triangulations of the Cuboctahedral Surface

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    In this paper we prove that the surface of the cuboctahedron can be triangulated into 8 non-obtuse triangles and 12 acute triangles. Furthermore, we show that both bounds are the best possible.Comment: 16 pages, 8 figures, presented on CGGA201

    On a proper acute triangulation of a polyhedral surface

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    AbstractLet Σ be a polyhedral surface in R3 with n edges. Let L be the length of the longest edge in Σ, δ be the minimum value of the geodesic distance from a vertex to an edge that is not incident to the vertex, and θ be the measure of the smallest face angle in Σ. We prove that Σ can be triangulated into at most CLn/(δθ) planar and rectilinear acute triangles, where C is an absolute constant

    Acute and nonobtuse triangulations of polyhedral surfaces

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    In this paper, we prove the existence of acute triangulations for general polyhedral surfaces. We also show how to obtain nonobtuse subtriangulations of triangulated polyhedral surfaces.Massachusetts Institute of Technology (UROP Program

    Survey of two-dimensional acute triangulations

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    AbstractWe give a brief introduction to the topic of two-dimensional acute triangulations, mention results on related areas, survey existing achievements–with emphasis on recent activity–and list related open problems, both concrete and conceptual

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    Multilevel refinable triangular PSP-splines (Tri-PSPS)

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    A multi-level spline technique known as partial shape preserving splines (PSPS) (Li and Tian, 2011) has recently been developed for the design of piecewise polynomial freeform geometric surfaces, where the basis functions of the PSPS can be directly built from an arbitrary set of polygons that partitions a giving parametric domain. This paper addresses a special type of PSPS, the triangular PSPS (Tri-PSPS), where all spline basis functions are constructed from a set of triangles. Compared with other triangular spline techniques, Tri-PSPS have several distinctive features. Firstly, for each given triangle, the corresponding spline basis function for any required degree of smoothness can be expressed in closed-form and directly written out in full explicitly as piecewise bivariate polynomials. Secondly, Tri-PSPS are an additive triangular spline technique, where the spline function built from a given triangle can be replaced with a set of refined spline functions built on a set of smaller triangles that partition the initial given triangle. In addition, Tri-PSPS are a multilevel spline technique, Tri-PSPS surfaces can be designed to have a continuously varying levels of detail, achieved simply by specifying a proper value for the smoothing parameter introduced in the spline functions. In terms of practical implementation, Tri-PSPS are a parallel computing friendly spline scheme, which can be easily implemented on modern programmable GPUs or on high performance computer clusters, since each of the basis functions of Tri-PSPS can be directly computed independent of each other in parallel

    Embedding travel time cues in schematic maps

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