147 research outputs found

    Activity Recognition for Quality Assessment of Batting Shots in Cricket using a Hierarchical Representation

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    Quality assessment in cricket is a complex task that is performed by understanding the combination of individual activities a player is able to perform and by assessing how well these activities are performed. We present a framework for inexpensive and accessible, automated recognition of cricketing shots. By means of body-worn inertial measurement units, movements of batsmen are recorded, which are then analysed using a parallelised, hierarchical recognition system that automatically classifies relevant categories of shots as required for assessing batting quality. Our system then generates meaningful visualisations of key performance parameters, including feet positions, attack/defence, and distribution of shots around the ground. These visualisations are the basis for objective skill assessment thereby focusing on specific personal improvement points as identified through our system. We evaluated our framework through a deployment study where 6 players engaged in batting exercises. Based on the recorded movement data we could automatically identify 20 classes of unique batting shot components with an average F1-score greater than 88%. This analysis is the basis for our detailed analysis of our study participants’ skills. Our system has the potential to rival expensive vision-based systems but at a fraction of the cost

    ANALYSIS OF BATTING CRICKET EXERCISES BEGINNERS JAKARTA’S ATHLETES U-17

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    Abstract Batting is a major component in the game of Cricket. Batting is collecting value by hitting the ball and holding the ball and running to swap places with other runners, and if the ball hits the stump then the batsman is declared out. This study discusses the analysis of batting techniques in the game of Cricket U-17 beginner athletes in DKI Jakarta. The subjects in this study were novice athletes from Jakarta U-17 athletes, who were junior high and high school students who had just joined the cricket team. The method in this research uses descriptive qualitative research. With a sample of 60 athletes who are members of the Jakarta U-17 beginner athletes. The results showed that, it showed that the category of batting training facilities and infrastructure for U-17 athletes in DKI Jakarta was 86.04% on average. These results illustrate that batting facilities and infrastructure are in very good category. Furthermore, in the category of results of the application of batting training for U-17 athletes in DKI Jakarta, it shows that the average is 74.94%. These results illustrate that the application of batting in the category is good and the results of batting for U-17 athletes in DKI Jakarta show that the average is 53.36%. These results illustrate that the batting in the category is sufficient. The results of field observations and analysis in the Batting Cricket exercise are explained as follows: 1) The results of the training that are not optimal are a form of not being properly absorbed by the Batting exercises performed by the coach. 2) The need to adjust the training program adopted from outside as well as the training model and media used in training, to suit the characteristics of the athlete. 3) Batting is the main component for all Cricket athletes. So every beginner athlete in DKI Jakarta U-17 Cricket must master the maximum technique of Batting Cricket

    Proceedings of Mathsport international 2017 conference

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    Proceedings of MathSport International 2017 Conference, held in the Botanical Garden of the University of Padua, June 26-28, 2017. MathSport International organizes biennial conferences dedicated to all topics where mathematics and sport meet. Topics include: performance measures, optimization of sports performance, statistics and probability models, mathematical and physical models in sports, competitive strategies, statistics and probability match outcome models, optimal tournament design and scheduling, decision support systems, analysis of rules and adjudication, econometrics in sport, analysis of sporting technologies, financial valuation in sport, e-sports (gaming), betting and sports

    Generalized and efficient skill assessment from IMU data with applications in gymnastics and medical training

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    Human activity recognition is progressing from automatically determining what a person is doing and when, to additionally analyzing the quality of these activities—typically referred to as skill assessment. In this chapter, we propose a new framework for skill assessment that generalizes across application domains and can be deployed for near-real-time applications. It is based on the notion of repeatability of activities defining skill. The analysis is based on two subsequent classification steps that analyze (1) movements or activities and (2) their qualities, that is, the actual skills of a human performing them. The first classifier is trained in either a supervised or unsupervised manner and provides confidence scores, which are then used for assessing skills. We evaluate the proposed method in two scenarios: gymnastics and surgical skill training of medical students. We demonstrate both the overall effectiveness and efficiency of the generalized assessment method, especially compared to previous work

    The perception of comfort and fit of personal protective equipment in sport

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    During the design of sports equipment, the main focus is usually on physical performance attributes, neglecting key subjective factors such as feel and comfort. The personal protective equipment worn in sport is a typical example, where injury prevention has taken precedence over user comfort, but it is anticipated that with a new approach to the design process, comfort can be improved without sacrificing protection. Using cricket leg guards and taekwondo chest guards as an example, this study aimed to develop a systematic method for assessing user perceptions and incorporating them into the design process. Players perceptions of the factors that influence the comfort of cricket leg guards and taekwondo chest guards were elicited through the use of co-discovery sessions, focus groups and individual interviews, and analysed through an inductive process to produce a comfort model. The relative importance of each different comfort dimension was identified through the use of an online questionnaire utilising the analytical hierarchy process method. Through the combination of these methods, six general dimensions were identified with a weighting regarding the amount to which each one determines a user's perceived comfort. For both cricket and taekwondo, the majority of players ranked Fit as the most important factor affecting comfort. Experimental procedures were developed to objectively test the Fit of cricket leg guards, with regards to batting kinematics, running performance and contact pressure. These methods were combined with subjective assessments of leg guard performance, to determine if there was a relationship between users perceived comfort and objective test results. It was found that shot ROM and performance were not significantly affected by cricket leg guards, despite perceptions of increased restriction whilst wearing certain pads. Wearing cricket leg guards was found to significantly decrease running performance when compared to running without pads (p<0.05). In addition, it was found that the degree of impedance depended on pad design and could not solely be attributed to additional mass. These results correlated with the subjective assessment of three different leg guards, with respondents identifying the pad which had the largest influence on their running biomechanics and impeded their performance the most, as the most restrictive pad. Contact pressure under the pad and straps was also measured for four different leg guards whilst running. The results found that the top strap applied the greatest amount of pressure to the leg, especially at the point of maximum knee flexion. The peak pressure under the top strap was found to reach up to three times that of any other area of the pad. These results were reflected in the subjective assessment of the leg guards, with all nine subjects identifying the top strap as an area of discomfort for certain pads. The results also suggested there was a preference for pads with a larger more consistent contact area, as pad movement was perceived to increase when contact area variation was greater. Finally the results from this research were used to develop a product design specification (PDS) for a cricket leg guard, specifying size, mass, contact pressure and shape. The PDS was used to develop a concept design which would maximise comfort, whilst maintaining protection

    A Position in the Field: Aboriginal Experiences of Cricket in Western Australia

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    This thesis explores the ways in which individuals make sense of and engage with social fields; revealing the role of habitus and disposition as animators of social experience and the field as lived experience that endures in memory, narrative and embodied practice. I show how ethnographic interviews, and their capacity to invoke the field and its contexts, are an effective way of engaging anthropologically with narrative lives, as a rich resource for exploring social practice

    A Statistical Investigation into Factors Affecting Results of One Day International Cricket Matches

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    The effect of playing “home” or “away” and many other factors, such as batting first or second, winning or losing the toss, have been hypothesised as influencing the outcome of major cricket matches. Anecdotally, it has often been noted that Subcontinental sides (India, Pakistan, Sri Lanka and Bangladesh) tend to perform much better on the Subcontinent than away from it, whilst England do better in Australia during cooler, damper Australian Summers than during hotter, drier ones. In this paper, focusing on results of men’s One Day International (ODI) matches involving England, we investigate the extent to which a number of factors – including playing home or away (or the continent of the venue), batting or fielding first, winning or losing the toss, the weather conditions during the game, the condition of the pitch, and the strength of each team’s top batting and bowling resources – influence the outcome of matches. By employing a variety of Statistical techniques, we find that the continent of the venue does appear to be a major factor affecting the result, but winning the toss does not. We then use the factors identified as significant in an attempt to build a Binary Logistic Regression Model that will estimate the probability of England winning at various stages of a game. Finally, we use this model to predict the results of some England ODI games not used in training the model

    An embodied approach to disability sport: the lived experience of visually impaired cricket players

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    This thesis investigates the England Visually Impaired Cricket Team, whose squad members comprise sixteen men aged 18-54, and their lived experiences' of playing visually impaired cricket. This is the first piece of research to examine elite visually impaired cricket and the first to explicitly analyse the social dynamics of any visually impaired sports team. Through an embodied theoretical approach, that accounts for the corporeal experience of impairment alongside the role of social institutions and discourse in the high performance culture of modern disability sport, this thesis establishes the significant aspects of this previously unexamined research 'site', both on and off the pitch. This study consisted of ten months of ethnographic fieldwork using participant observation and semi-structured interviews shaped by a new method of recording and eliciting data. To capture the participants' sensorial experiences of playing visually impaired cricket, 'soundscape elicitation', the process of composing auditory 'tracks' of the players' participation and then using these recordings during semi-structured interviews to prompt sensorial discussions, was utilised. This original and innovative method was central to the production of previously unexamined knowledge and is a significant methodological advancement in the wider field of sensory studies. The findings present a number of original contributions to knowledge regarding 'sporting bodies', the sensorial experiences of sport, and the construction of identity through disability sport. The participants' embodied experiences of playing visually impaired cricket reveal an alternative way of 'being' in sport and physical activity. However, it is the inescapable ocularcentric value of 'sight' that inhibits the resistive potential of the game. Instead of the presumed empowering experience, elite visually impaired cricket is disempowering for many participants due to the irreversible relationship of blind cricket institutions with mainstream cricketing bodies. Furthermore, a 'hierarchy of sight' based upon the official sight classification process emerges that highly values those players with the highest sight classifications and marginalises the blind players. All of these factors inform visually impaired cricket players’ construction of their own identities. Although many players view visually impaired cricket as a way of demonstrating their 'normality', it actually accentuates the impairment that they are attempting to dissociate from and is one of the few social situations where they are 'outed' as disabled or blind

    A holistic investigation of amateur batters performance responses to a century protocol: a focused cognitive perspective

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    No cognitive study has implemented an exercise modality that requires both physical effort and cognitive control, therefore, the effects of such exercise are unknown. Additionally, no studies have investigated how prolonged batting impacts cognitive functioning nor how physical responses and cognitive functioning are related while batting. At intensities of 6070 percent heart rate maximum, acute and prolonged bouts of physical activity have been shown to improve cognitive functioning. At higher intensities, the beneficial effects are minimal and in some cases performance is impaired. Therefore, the aim of this investigation was to determine how prolonged intermittent batting (a task that requires high muscular and cardiovascular loads but also continuous cognitive control) affects cognitive, physiological, physical and biophysical responses in amateur batters. Further aims included to test the reliability of the method employed in assessing these responses. To answer this question, the investigation was separated into three studies: phase 1 (a large-scale pilot) and phase 2 and 3 (a repeated measures test-retest hypothesis). In each phase, batters completed the 30 over BATEX simulation, which replicated the demands of scoring a one-day international century. To establish physiological, physical and perceptual strain; heart rate, sprint times and perceived exertion data were collected each over. Changes in body mass over time were compared to determine the effects of fluid loss on cognitive performance. Before, during and after the simulation, psychomotor function, visual attention, working memory, visual learning and memory as well as executive functions were assessed (CogState brief test battery). During cognitive assessments, heart rate and heart rate variability parameters were sampled so that autonomic modulation of the heart could be determined. The methodological differences between phase 1 and phase 2 and 3, were (respectively); the frequency of cognitive assessments (five vs. three), the samples used (15 schoolboy vs. 16 academy batters), hydration protocols (250ml of Energade vs. water ad libitum) and a singular change in a physical dependent variable (batting accuracy vs. vertical jump). In schoolboy and academy batters, the prolonged batting simulation placed significant strain on the cardiovascular and muscular subsystems; increasing heart rate (p0.05; d0.05; d = 0.37), visual attention (p>0.05; d = 0.56), working memory (p>0.05; d = 0.61) and executive function (p>0.05; d = 0.58) was larger in schoolboy batters. In both samples, the simulation altered the modulation of heart rate significantly. Heart rate variability decreased linearly with time spent batting (p0.8). During cognitive assessments, heart rate variability increased with time-on-task, where responses were significantly higher (p<0.05) in the last task of the battery compared to the first. Importantly, the results of the retest phase were the same as in the test phase and only two condition effects were observed; (i) heart rate (retest lower: p<0.04;d = 0.39), (ii) body mass (retest lower: p<0.03;d = 0.09). A task-related condition effect in heart rate variability (PNN30) was also observed (retest higher: p<0.03; d = not calculated). Resultantly, the test-retest reliability of phase 2 and 3 was high. The results indicate that prolonged intermittent batting at an intensity of 64-77 %HRmax impaired cognitive functioning in amateur batters. However, the cardiovascular and muscular strain induced by prolonged intermittent batting and its effects on cognitive functioning are mediated by intrinsic and extrinsic factors (age, training status, playing experience and hydration). Therefore, while prolonged batting has similar effects on cognitive functioning as acute bouts of physical activity, they do not share the same relationship. The author hypothesises that the continuous cognitive component inherent in prolonged batting mitigates the beneficial effects of physical activity, as demonstrated previously. Future research is needed to elucidate this relationship. Additionally, player experience affects the way in which batters regulate performance while batting; which also affects the rate of and magnitude of impairment during batting. Finally, the methodological limitations of this study provide direction for future research into batting
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