7,637 research outputs found
Robust multi-clue face tracking system
In this paper we present a multi-clue face tracking system, based on the combination of a face detector and two independent trackers. The detector, a variant of the Viola-Jones algorithm, is set to generate very low false positive error rate. It initiates the tracking system and updates its state. The trackers, based on 3DRS and optical flow respectively, have been chosen to complement each other in different conditions. The main focus of this work is the integration of the two trackers and the design of a closed loop detector-tracker system, aiming at achieving superior robustness at real-time operation on a PC platform. Tests were carried out to assess the actual performance of the system. With an average of about 95% correct face location rate and no significant false positives, the proposed approach appears to be particularly robust to complex backgrounds, ambient light variation, face orientation and scale changes, partial occlusions, different\ud
facial expressions and presence of other unwanted faces
Informal, desktop, audio-video communication
Audio-Video systems have been developed to support many aspects and
modes of human communication, but there has been little support for the informal,
ongoing nature of communication that occurs often in real life. Most existing systems
implement a call metaphor. This presents a barrier to initiating conversation that has a
consequent effect on the formality of the resulting conversation. By contrast, with
informal communication the channel is never explicitly opened or closed. This paper
examines the range of previous systems and seeks to build on these to develop plans for
supporting informal communication, in a desktop environment
3-D facial expression representation using B-spline statistical shape model
Effective representation and recognition of human faces are essential in a number of applications including human-computer interaction (HCI), bio-metrics or video conferencing. This paper presents initial results obtained for a novel method of 3-D facial expressions representation based on the shape space vector of the statistical shape model. The statistical shape model is constructed based on the control points of the B-spline surfaces of the train-ing data set. The model fitting for the data is achieved by a modified iterative closest point (ICP) method with the surface deformations restricted to the es-timated shape space. The proposed method is fully automated and tested on the synthetic 3-D facial data with various facial expressions. Experimental results show that the proposed 3-D facial expression representation can be potentially used for practical applications
The VITI program: Final Report
In this report we present our findings and results from the
VITI program in 2000. The focus of the research work undertaken by
VITI has been to provide electronic meeting environments that are easy
to use and afford as natural a collaboration experience as
possible. This final report is structured into three parts. Part one
concerns the VITI infrastructure and consists of two sections. The
first section describes the process of establishing the
infrastructure, concentrating on how the work was done. The second
section presents the actual infrastructure that is in place today,
concentrating on what has been put in place. Part two examines the use
the VITI infrastructure has been put to, giving examples of activities
it has supported and discussing strengths and weaknesses that have
emerged through this use. Finally part three considers the future of
distributed electronic meeting environments. It is recommended that
the report be read in the order in which it is presented. However,
each section has been written as a standalone document and can be read
independently of the others
Space Station Freedom pressurized element interior design process
The process used to develop the on-orbit working and living environment of the Space Station Freedom has some very unique constraints and conditions to satisfy. The goal is to provide maximum efficiency and utilization of the available space, in on-orbit, zero G conditions that establishes a comfortable, productive, and safe working environment for the crew. The Space Station Freedom on-orbit living and working space can be divided into support for three major functions: (1) operations, maintenance, and management of the station; (2) conduct of experiments, both directly in the laboratories and remotely for experiments outside the pressurized environment; and (3) crew related functions for food preparation, housekeeping, storage, personal hygiene, health maintenance, zero G environment conditioning, and individual privacy, and rest. The process used to implement these functions, the major requirements driving the design, unique considerations and constraints that influence the design, and summaries of the analysis performed to establish the current configurations are described. Sketches and pictures showing the layout and internal arrangement of the Nodes, U.S. Laboratory and Habitation modules identify the current design relationships of the common and unique station housekeeping subsystems. The crew facilities, work stations, food preparation and eating areas (galley and wardroom), and exercise/health maintenance configurations, waste management and personal hygiene area configuration are shown. U.S. Laboratory experiment facilities and maintenance work areas planned to support the wide variety and mixtures of life science and materials processing payloads are described
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Utilizing FM software in collaborative design-learning
In this paper, we describe a case study of computer-supported collaborative learning in design using OpenLearn FlashMeeting software, a video conferencing tool. This 6-week experiment, involving Open University students and staff, aimed at exploring the capabilities of FlashMeeting software to support several phases of the design process including formulating a design brief, discovering user requirements, setting design specifications, concept generation, design embodiment and implementation of proposed concepts. We conclude this paper with lessons learned from using FlashMeeting in a design e-learning project
Recommended from our members
Utilising Flash Meeting software in collaborative design-learning
In this paper, we describe a case study of computer-supported collaborative learning in design using FM (FlashMeeting), a Web-based video-conferencing tool offered freely on OpenLearn. This 6-week experiment, involving Open University students and staff, aimed to explore the capabilities of FM software to support several phases of the design process including formulating a design brief, discovering user requirements, setting design specifications, concept generation, design embodiment and implementation of proposed concepts. We conclude this paper with lessons learned from using FM in a design e-learning project
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