13,332 research outputs found

    Systematic development of courseware systems

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    Various difficulties have been reported in relation to the development of courseware systems. A central problem is to address the needs of not only the learner, but also instructor, developer, and other stakeholders, and to integrate these different needs. Another problem area is courseware architectures, to which much work has been dedicated recently. We present a systematic approach to courseware development – a methodology for courseware engineering – that addresses these problems. This methodology is rooted in the educational domain and is based on methods for software development in this context. We illustrate how this methodology can improve the quality of courseware systems and the development process

    ACME vs PDDL: support for dynamic reconfiguration of software architectures

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    On the one hand, ACME is a language designed in the late 90s as an interchange format for software architectures. The need for recon guration at runtime has led to extend the language with speci c support in Plastik. On the other hand, PDDL is a predicative language for the description of planning problems. It has been designed in the AI community for the International Planning Competition of the ICAPS conferences. Several related works have already proposed to encode software architectures into PDDL. Existing planning algorithms can then be used in order to generate automatically a plan that updates an architecture to another one, i.e., the program of a recon guration. In this paper, we improve the encoding in PDDL. Noticeably we propose how to encode ADL types and constraints in the PDDL representation. That way, we can statically check our design and express PDDL constraints in order to ensure that the generated plan never goes through any bad or inconsistent architecture, not even temporarily.Comment: 6\`eme \'edition de la Conf\'erence Francophone sur les Architectures Logicielles (CAL 2012), Montpellier : France (2012

    Modeling and Analyzing Adaptive User-Centric Systems in Real-Time Maude

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    Pervasive user-centric applications are systems which are meant to sense the presence, mood, and intentions of users in order to optimize user comfort and performance. Building such applications requires not only state-of-the art techniques from artificial intelligence but also sound software engineering methods for facilitating modular design, runtime adaptation and verification of critical system requirements. In this paper we focus on high-level design and analysis, and use the algebraic rewriting language Real-Time Maude for specifying applications in a real-time setting. We propose a generic component-based approach for modeling pervasive user-centric systems and we show how to analyze and prove crucial properties of the system architecture through model checking and simulation. For proving time-dependent properties we use Metric Temporal Logic (MTL) and present analysis algorithms for model checking two subclasses of MTL formulas: time-bounded response and time-bounded safety MTL formulas. The underlying idea is to extend the Real-Time Maude model with suitable clocks, to transform the MTL formulas into LTL formulas over the extended specification, and then to use the LTL model checker of Maude. It is shown that these analyses are sound and complete for maximal time sampling. The approach is illustrated by a simple adaptive advertising scenario in which an adaptive advertisement display can react to actions of the users in front of the display.Comment: In Proceedings RTRTS 2010, arXiv:1009.398

    The 3DMA Middleware for Mobile Applications

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    Mobile devices have received much research interest in re- cent years. Mobility raises new issues such as more dynamic context, limited computing resources, and frequent disconnections. To handle these issues, we propose a middleware, called 3DMA, which introduces three requirements, 1) distribution, 2) decoupling and 3) decomposition. 3DMA uses a space based middleware approach combined with a set of workers which are able to act on the users behalf either to reduce load on the mobile device, or to support disconnected behavior. In order to demonstrate aspects of the middleware architecture we consider the development of a commonly used mobile application
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