6 research outputs found

    AIN-Based Action Selection Mechanism for Soccer Robot Systems

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    [[abstract]]Role and action selections are two major procedures of the game strategy for multiple robots playing the soccer game. In role-select procedure, a formation is planned for the soccer team, and a role is assigned to each individual robot. In action-select procedure, each robot executes an action provided by an action selection mechanism to fulfill its role playing. The role-select procedure was often designed efficiently by using the geometry approach. However, the action-select procedure developed based on geometry approach will become a very complex task. In this paper, a novel action-select algorithm for soccer robots is proposed by using the concepts of artificial immune network (AIN). This AIN-based action-select provides an efficient and robust algorithm for robot role selection. Meanwhile, a reinforcement learning mechanism is applied in the proposed algorithm to enhance the response of the adaptive immune system. Simulation and experiment are carried out to verify the proposed AIN-based algorithm, and the results show that the proposed algorithm provides an efficient and applicable algorithm for mobile robots to play soccer game.[[incitationindex]]EI[[booktype]]電子版[[booktype]]紙

    Pengembangan Sistem Komunikasi Nirkabel untuk Mengendalikan Robot Sepak Bola

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    According to how soccer robot movement is controlled, approaches in soccer robot can be divided into two categories, namely centralized and decentralized. Centralized approach is an example of control over network concept where devices are controlled over the network. Each robot obtains information from a vision system outside the robot to detect the ball, and the central computer makes decision on which robot to approach and kick the ball. Wireless communication between robot and central computer must be reliable. One of the most important components in soccer robot is the ball kicking mechanism, which has to be able to kick the ball accurately. The wireless communication system is developed with a WeMos D1 microcontroller. Ball kicking mechanism is developed using solenoid circuit controlled by the microcontroller. Testing showed that wireless communication system has 100% reliability when operated in range up to 300cm. The ball kicking mechanism was able to respond accurately to ball kicking command when the robot is stationary and moving. When the robot is stationary, average kicking distance of the ball is 42.22cm and average tilt angle is 29.58°. When robot is moving, average kicking distance is 40.98cm and average tilt angle is 26.12°. &nbsp

    High level coordination and decision making of a simulated robotic soccer team

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201

    Simulador de fútbol de Robots

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    En este trabajo se propone y desarrolla un ambiente simulado (FuroSimSpark), ambiente que permite la coordinación y sincronía del comportamiento de un conjunto de robots físicos futbolistas antes, durante y después de la competencia. El fútbol de robots es el campo de la robótica colaborativa que permite la experimentación de diversos comportamientos en sistemas multiagentes (Robots). Estos comportamientos se programan en dichos robots, para que actúen de forma independiente y grupal, aprendan del juego, solucionen problemas y creen estrategias que les permitan encontrar y llevar el balón a la meta rival para hacer goles y evitar que el equipo oponente cumpla este objetivo.Maestrí

    Generic coordination methodologies applied to the robocup simulation leagues

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    Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 201
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