1,120 research outputs found

    Radar and RGB-depth sensors for fall detection: a review

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    This paper reviews recent works in the literature on the use of systems based on radar and RGB-Depth (RGB-D) sensors for fall detection, and discusses outstanding research challenges and trends related to this research field. Systems to detect reliably fall events and promptly alert carers and first responders have gained significant interest in the past few years in order to address the societal issue of an increasing number of elderly people living alone, with the associated risk of them falling and the consequences in terms of health treatments, reduced well-being, and costs. The interest in radar and RGB-D sensors is related to their capability to enable contactless and non-intrusive monitoring, which is an advantage for practical deployment and users’ acceptance and compliance, compared with other sensor technologies, such as video-cameras, or wearables. Furthermore, the possibility of combining and fusing information from The heterogeneous types of sensors is expected to improve the overall performance of practical fall detection systems. Researchers from different fields can benefit from multidisciplinary knowledge and awareness of the latest developments in radar and RGB-D sensors that this paper is discussing

    Lidar-based Gait Analysis and Activity Recognition in a 4D Surveillance System

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    This paper presents new approaches for gait and activity analysis based on data streams of a Rotating Multi Beam (RMB) Lidar sensor. The proposed algorithms are embedded into an integrated 4D vision and visualization system, which is able to analyze and interactively display real scenarios in natural outdoor environments with walking pedestrians. The main focus of the investigations are gait based person re-identification during tracking, and recognition of specific activity patterns such as bending, waving, making phone calls and checking the time looking at wristwatches. The descriptors for training and recognition are observed and extracted from realistic outdoor surveillance scenarios, where multiple pedestrians are walking in the field of interest following possibly intersecting trajectories, thus the observations might often be affected by occlusions or background noise. Since there is no public database available for such scenarios, we created and published a new Lidar-based outdoors gait and activity dataset on our website, that contains point cloud sequences of 28 different persons extracted and aggregated from 35 minutes-long measurements. The presented results confirm that both efficient gait-based identification and activity recognition is achievable in the sparse point clouds of a single RMB Lidar sensor. After extracting the people trajectories, we synthesized a free-viewpoint video, where moving avatar models follow the trajectories of the observed pedestrians in real time, ensuring that the leg movements of the animated avatars are synchronized with the real gait cycles observed in the Lidar stream

    Automatic Video-based Analysis of Human Motion

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    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Representation and recognition of human actions in video

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    PhDAutomated human action recognition plays a critical role in the development of human-machine communication, by aiming for a more natural interaction between artificial intelligence and the human society. Recent developments in technology have permitted a shift from a traditional human action recognition performed in a well-constrained laboratory environment to realistic unconstrained scenarios. This advancement has given rise to new problems and challenges still not addressed by the available methods. Thus, the aim of this thesis is to study innovative approaches that address the challenging problems of human action recognition from video captured in unconstrained scenarios. To this end, novel action representations, feature selection methods, fusion strategies and classification approaches are formulated. More specifically, a novel interest points based action representation is firstly introduced, this representation seeks to describe actions as clouds of interest points accumulated at different temporal scales. The idea behind this method consists of extracting holistic features from the point clouds and explicitly and globally describing the spatial and temporal action dynamic. Since the proposed clouds of points representation exploits alternative and complementary information compared to the conventional interest points-based methods, a more solid representation is then obtained by fusing the two representations, adopting a Multiple Kernel Learning strategy. The validity of the proposed approach in recognising action from a well-known benchmark dataset is demonstrated as well as the superior performance achieved by fusing representations. Since the proposed method appears limited by the presence of a dynamic background and fast camera movements, a novel trajectory-based representation is formulated. Different from interest points, trajectories can simultaneously retain motion and appearance information even in noisy and crowded scenarios. Additionally, they can handle drastic camera movements and a robust region of interest estimation. An equally important contribution is the proposed collaborative feature selection performed to remove redundant and noisy components. In particular, a novel feature selection method based on Multi-Class Delta Latent Dirichlet Allocation (MC-DLDA) is introduced. Crucial, to enrich the final action representation, the trajectory representation is adaptively fused with a conventional interest point representation. The proposed approach is extensively validated on different datasets, and the reported performances are comparable with the best state-of-the-art. The obtained results also confirm the fundamental contribution of both collaborative feature selection and adaptive fusion. Finally, the problem of realistic human action classification in very ambiguous scenarios is taken into account. In these circumstances, standard feature selection methods and multi-class classifiers appear inadequate due to: sparse training set, high intra-class variation and inter-class similarity. Thus, both the feature selection and classification problems need to be redesigned. The proposed idea is to iteratively decompose the classification task in subtasks and select the optimal feature set and classifier in accordance with the subtask context. To this end, a cascaded feature selection and action classification approach is introduced. The proposed cascade aims to classify actions by exploiting as much information as possible, and at the same time trying to simplify the multi-class classification in a cascade of binary separations. Specifically, instead of separating multiple action classes simultaneously, the overall task is automatically divided into easier binary sub-tasks. Experiments have been carried out using challenging public datasets; the obtained results demonstrate that with identical action representation, the cascaded classifier significantly outperforms standard multi-class classifiers

    Supporting independent living for older adults; employing a visual based fall detection through analysing the motion and shape of the human body

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    Falls are one of the greatest risks for older adults living alone at home. This paper presents a novel visual-based fall detection approach to support independent living for older adults through analysing the motion and shape of the human body. The proposed approach employs a new set of features to detect a fall. Motion information of a segmented silhouette when extracted can provide a useful cue for classifying different behaviours, while variation in shape and the projection histogram can be used to describe human body postures and subsequent fall events. The proposed approach presented here extracts motion information using best-fit approximated ellipse and bounding box around the human body, produces projection histograms and determines the head position over time, to generate 10 features to identify falls. These features are fed into a multilayer perceptron neural network for fall classification. Experimental results show the reliability of the proposed approach with a high fall detection rate of 99.60% and a low false alarm rate of 2.62% when tested with the UR Fall Detection dataset. Comparisons with state of the art fall detection techniques show the robustness of the proposed approach

    Comprehensive review of vision-based fall detection systems

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    Vision-based fall detection systems have experienced fast development over the last years. To determine the course of its evolution and help new researchers, the main audience of this paper, a comprehensive revision of all published articles in the main scientific databases regarding this area during the last five years has been made. After a selection process, detailed in the Materials and Methods Section, eighty-one systems were thoroughly reviewed. Their characterization and classification techniques were analyzed and categorized. Their performance data were also studied, and comparisons were made to determine which classifying methods best work in this field. The evolution of artificial vision technology, very positively influenced by the incorporation of artificial neural networks, has allowed fall characterization to become more resistant to noise resultant from illumination phenomena or occlusion. The classification has also taken advantage of these networks, and the field starts using robots to make these systems mobile. However, datasets used to train them lack real-world data, raising doubts about their performances facing real elderly falls. In addition, there is no evidence of strong connections between the elderly and the communities of researchers

    Vision-Based 2D and 3D Human Activity Recognition

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