692 research outputs found
Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization
Traditionally, the media consumption model
has been a passive and isolated activity. However, the
advent of media streaming technologies, interactive social
applications, and synchronous communications, as well as
the convergence between these three developments, point
to an evolution towards dynamic shared media experiences.
In this new model, geographically distributed groups of
consumers, independently of their location and the nature
of their end-devices, can be immersed in a common virtual
networked environment in which they can share multimedia
services, interact and collaborate in real-time within
the context of simultaneous media content consumption. In
most of these multimedia services and applications, apart
from the well-known intra and inter-stream synchronization
techniques that are important inside the consumers
playout devices, also the synchronization of the playout
processes between several distributed receivers, known as
multipoint, group or Inter-destination multimedia synchronization
(IDMS), becomes essential. Due to the
increasing popularity of social networking, this type of
multimedia synchronization has gained in popularity in
recent years. Although Social TV is perhaps the most
prominent use case in which IDMS is useful, in this paper
we present up to 19 use cases for IDMS, each one having
its own synchronization requirements. Different approaches
used in the (recent) past by researchers to achieve
IDMS are described and compared. As further proof of the
significance of IDMS nowadays, relevant organizations
(such as ETSI TISPAN and IETF AVTCORE Group)
efforts on IDMS standardization (in which authors have
been and are participating actively), defining architectures
and protocols, are summarized.This work has been financed, partially, by Universitat Politecnica de Valencia (UPV), under its R&D Support Program in PAID-05-11-002-331 Project and in PAID-01-10, and by TNO, under its Future Internet Use Research & Innovation Program. The authors also want to thank Kevin Gross for providing some of the use cases included in Sect. 1.2.Montagud, M.; Boronat Segui, F.; Stokking, H.; Van Brandenburg, R. (2012). Inter-Destination Multimedia Synchronization; Schemes, Use Cases and Standardization. Multimedia Systems. 18(6):459-482. https://doi.org/10.1007/s00530-012-0278-9S459482186Kernchen, R., Meissner, S., Moessner, K., Cesar, P., Vaishnavi, I., Boussard, M., Hesselman, C.: Intelligent multimedia presentation in ubiquitous multidevice scenarios. 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In: Proceedings of International Symposium Communications, Kaohsiung, Taiwan, pp. 317â323 (1999)Lu, Y., Fallica, B., Kuipers, F.A., Kooij, R.E., Van Mieghem, P.: Assessing the quality of experience of SopCast. Int. J. Internet Protoc. Technol 4(1), 11â19 (2009)Shamma, D.A., Bastea-Forte, M., Joubert, N., Liu, Y.: Enhancing online personal connections through synchronized sharing of online video, ACM CHIâ08 Extended Abstracts, Florence (2008)Ishibashi, Y., Tasaka, S.: A distributed control scheme for causality and media synchronization in networked multimedia games. In: Proceedings of 11th International Conference on Computer Communications and Networks, pp. 144â149, Miami, USA (2002)Ishibashi, Y., Tomaru, K., Tasaka, S., Inazumi, K.: Group synchronization in networked virtual environments. In: Proceedings of the 38th IEEE International Conference on Communications, pp. 885â890, Alaska, USA (2003)Tasaka, S., Ishibashi, Y., Hayashi, M.: Interâdestination synchronization quality in an integrated wired and wireless network with handover. IEEE GLOBECOM 2, 1560â1565 (2002)Kurokawa, Y., Ishibashi, Y., Asano, T.: Group synchronization control in a remote haptic drawing system. In: Proceedings of IEEE International Conference on Multimedia and Expo, pp. 572â575, Beijing, China (2007)Hashimoto, T., Ishibashi, Y.: Group Synchronization Control over Haptic Media in a Networked Real-Time Game with Collaborative Work, Netgamesâ06, Singapore (2006)Nunome, T., Tasaka, S.: Inter-destination synchronization quality in a multicast mobile ad hoc network. In: Proceedings of IEEE 16th International Symposium on Personal, Indoor and Mobile Radio Communications, pp. 1366â1370, Berlin, Germany (2005)Brandenburg, R., van Stokking, H., Van Deventer, M.O., Boronat, F., Montagud, M., Gross, K.: RTCP for inter-destination media synchronization, draft-brandenburg-avtcore-rtcp-for-idms-03.txt. In: IETF Audio/Video Transport Core Maintenance Working Group, Internet Draft, March 9 (2012)ETSI TS 181 016 V3.3.1 (2009-07) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); Service Layer Requirements to integrate NGN Services and IPTVETSI TS 182 027 V3.5.1 (2011-03) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); IPTV Architecture; IPTV functions supported by the IMS subsystemETSI TS 183 063 V3.5.2 (2011-03) Telecommunications and Internet converged Services and Protocols for Advanced Networking (TISPAN); IMS-based IPTV stage 3 specificationBrandenburg van, R., et al.: RTCP XR Block Type for inter-destination media synchronization, draft-brandenburg-avt-rtcp-for-idms-00.txt. In: IETF Audio/Video Transport Working Group, Internet Draft, Sept 24, 2010Williams, A., et al.: RTP Clock Source Signalling, draft-williams-avtcore-clksrc-00. In: IETF Audio/Video Transport Working Group, Internet Draft, February 28, 201
Enhanced Quality Of Service For The Multimedia Conferencing System Using Rtcp.
Dalam era yang berorientasikan teknologi ini, peningkatan permintaan aplikasi multimedia melalui internet meningkat dengan cepat.
In this technology oriented era, the growing demand of multimedia applications over the Internet increases with an alarming rate
MediaSync: Handbook on Multimedia Synchronization
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Delivering video services over IP networks
The main goal pursued in this Thesis is to contribute towards the design and development of an end-to-end solution/system that would assist in reliable, consistence, less packet-loss delivery of high-quality video signals of pre-recorded presentations, training lectures, live events such as seminars over standard IP networks. This Thesis will focus on the existing Internet Service Provider, Oman Telecommunications Company (Omantel) and its best delivery of high-bandwidth data such as video to its Local and regional offices and departments over IP networks. This video-over-IP system aims to accumulate the technical scientific knowledge required to be able to offer high-quality video, which is fully scalable over IP networks. It aims to convert this knowledge into experimental prototypes, which, after the Thesis, can be developed into an integrated generic environment for Video-over-IP service development and content production. The objective is to initially define the functionality of content Services that can be incorporated into the operations of Oman telecommunications company networks. Then define the functional characteristics and system requirements necessary for the deployment of content streaming services over Omantel IP based networks. The design of this system would be combined with streaming high-quality video, while maintaining scalability and bandwidth efficiencies required for large-scale enterprise deployment. The design would encompass various components that are needed to capture, store and deliver streaming video to desktops. It will investigate on what is required to deliver quality video over Omantel IP networks and will recommend the actual products and solutions for achieving the end result
Inter-destination Multimedia Synchronization: A Contemporary Survey
The advent of social networking applications, media streaming technologies, and synchronous communications has created an evolution towards dynamic shared media experiences. In this new model, geographically distributed groups of users can be immersed in a common virtual networked environment in which they can interact and collaborate in real- time within the context of simultaneous media content consumption. In this environment, intra-stream and inter-stream synchronization techniques are used inside the consumersâ playout devices, while synchronization of media streams across multiple separated locations is required. This synchronization is nown as multipoint, group or Inter-Destination Multimedia Synchronization (IDMS) and is needed in many applications such as social TV and synchronous e-learning. This survey paper discusses intraand inter-stream synchronization issues, but it mainly focuses on the most well-known IDMS techniques that can be used in emerging distributed multimedia applications. In addition, it provides some research directions for future work
A Framework for Controlling Quality of Sessions in Multimedia Systems
Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results
Distributed multimedia systems
A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio
Survey of Transportation of Adaptive Multimedia Streaming service in Internet
[DE] World Wide Web is the greatest boon towards the technological advancement of modern era. Using the benefits of Internet globally, anywhere and anytime, users can avail the benefits of accessing live and on demand video services. The streaming media systems such as YouTube, Netflix, and Apple Music are reining the multimedia world with frequent popularity among users. A key concern of quality perceived for video streaming applications over Internet is the Quality of Experience (QoE) that users go through. Due to changing network conditions, bit rate and initial delay and the multimedia file freezes or provide poor video quality to the end users, researchers across industry and academia are explored HTTP Adaptive Streaming (HAS), which split the video content into multiple segments and offer the clients at varying qualities. The video player at the client side plays a vital role in buffer management and choosing the appropriate bit rate for each such segment of video to be transmitted. A higher bit rate transmitted video pauses in between whereas, a lower bit rate video lacks in quality, requiring a tradeoff between them. The need of the hour was to adaptively varying the bit rate and video quality to match the transmission media conditions. Further, The main aim of this paper is to give an overview on the state of the art HAS techniques across multimedia and networking domains. A detailed survey was conducted to analyze challenges and solutions in adaptive streaming algorithms, QoE, network protocols, buffering and etc. It also focuses on various challenges on QoE influence factors in a fluctuating network condition, which are often ignored in present HAS methodologies. Furthermore, this survey will enable network and multimedia researchers a fair amount of understanding about the latest happenings of adaptive streaming and the necessary improvements that can be incorporated in future developments.Abdullah, MTA.; Lloret, J.; Canovas Solbes, A.; GarcĂa-GarcĂa, L. (2017). Survey of Transportation of Adaptive Multimedia Streaming service in Internet. Network Protocols and Algorithms. 9(1-2):85-125. doi:10.5296/npa.v9i1-2.12412S8512591-
TransmissĂŁo de video melhorada com recurso a SDN em ambientes baseados em cloud
The great technological development of informatics has opened the way for
provisioning various services and new online-based entertainment services,
which have expanded significantly after the increase in social media applications
and the number of users. This significant expansion has posed an additional
challenge to Internet Service Providers (ISP)s in terms of management
for network, equipment and the efficiency of service delivery. New notions and
techniques have been developed to offer innovative solutions such as SDN for
network management, virtualization for optimal resource utilization and others
like cloud computing and network function virtualization. This dissertation
aims to manage live video streaming in the network automatically by adding a
design architecture to the virtual network environment that helps to filter video
packets from the remaining ones into a certain tunnel and this tunnel will be
handled as a higher priority to be able to provide better service for customers.
With the dedicated architecture, side by side, a monitoring application integrated
into the system was used to detect the video packets and notify the
SDN server to the existence of the video through the networkOs grandes avanços tecnológicos em informåtica abriram o caminho para o
fornecimento de vårios serviços e novos aplicaçÔes de entretenimento baseadas
na web, que expandiram significativamente com a explosĂŁo no nĂșmero
de aplicaçÔes e utilizadores das redes sociais. Esta expansão significativa
colocou desafios adicionais aos fornecedores de serviços de rede, em termos
de gestão de rede, equipamento e a eficåcia do fornecimento de serviços.
Novas noçÔes e técnicas foram desenvolvidas para oferecer soluçÔes
inovadoras, tais como redes definidas por software (SDN) para a gestĂŁo de
rede, virtualização para a optimização da utilização dos recursos e outros,
tais como a computação em nuvem e as funçÔes de rede virtualizadas. Esta
dissertação pretende gerir automaticamente a emissĂŁo de vĂdeo ao vivo na
rede, através da adição de uma arquitetura ao ambiente de rede virtualizado,
que auxilie a filtragem de pacotes de vĂdeo dos do restante trĂĄfego, para um
tĂșnel especĂfico, que serĂĄ gerido com uma prioridade maior, capaz de fornecer
melhor serviço aos clientes. Além do desenho da arquitectura, scripts de
Python foram usados para detectar os pacotes de vĂdeo e injetar novas regras
no controlador SDN que monitoriza o trĂĄfego ao longo da rede.Mestrado em Engenharia de Computadores e TelemĂĄtic
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