673 research outputs found

    Non-iterative RGB-D-inertial Odometry

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    This paper presents a non-iterative solution to RGB-D-inertial odometry system. Traditional odometry methods resort to iterative algorithms which are usually computationally expensive or require well-designed initialization. To overcome this problem, this paper proposes to combine a non-iterative front-end (odometry) with an iterative back-end (loop closure) for the RGB-D-inertial SLAM system. The main contribution lies in the novel non-iterative front-end, which leverages on inertial fusion and kernel cross-correlators (KCC) to match point clouds in frequency domain. Dominated by the fast Fourier transform (FFT), our method is only of complexity O(nlogn)\mathcal{O}(n\log{n}), where nn is the number of points. Map fusion is conducted by element-wise operations, so that both time and space complexity are further reduced. Extensive experiments show that, due to the lightweight of the proposed front-end, the framework is able to run at a much faster speed yet still with comparable accuracy with the state-of-the-arts

    Efficient Continuous-Time SLAM for 3D Lidar-Based Online Mapping

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    Modern 3D laser-range scanners have a high data rate, making online simultaneous localization and mapping (SLAM) computationally challenging. Recursive state estimation techniques are efficient but commit to a state estimate immediately after a new scan is made, which may lead to misalignments of measurements. We present a 3D SLAM approach that allows for refining alignments during online mapping. Our method is based on efficient local mapping and a hierarchical optimization back-end. Measurements of a 3D laser scanner are aggregated in local multiresolution maps by means of surfel-based registration. The local maps are used in a multi-level graph for allocentric mapping and localization. In order to incorporate corrections when refining the alignment, the individual 3D scans in the local map are modeled as a sub-graph and graph optimization is performed to account for drift and misalignments in the local maps. Furthermore, in each sub-graph, a continuous-time representation of the sensor trajectory allows to correct measurements between scan poses. We evaluate our approach in multiple experiments by showing qualitative results. Furthermore, we quantify the map quality by an entropy-based measure.Comment: In: Proceedings of the International Conference on Robotics and Automation (ICRA) 201

    Visual SLAM algorithms: a survey from 2010 to 2016

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    SLAM is an abbreviation for simultaneous localization and mapping, which is a technique for estimating sensor motion and reconstructing structure in an unknown environment. Especially, Simultaneous Localization and Mapping (SLAM) using cameras is referred to as visual SLAM (vSLAM) because it is based on visual information only. vSLAM can be used as a fundamental technology for various types of applications and has been discussed in the field of computer vision, augmented reality, and robotics in the literature. This paper aims to categorize and summarize recent vSLAM algorithms proposed in different research communities from both technical and historical points of views. Especially, we focus on vSLAM algorithms proposed mainly from 2010 to 2016 because major advance occurred in that period. The technical categories are summarized as follows: feature-based, direct, and RGB-D camera-based approaches

    Information-driven navigation

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    En los últimos años, hemos presenciado un progreso enorme de la precisión y la robustez de la “Odometría Visual” (VO) y del “Mapeo y la Localización Simultánea” (SLAM). Esta mejora de su funcionamiento ha permitido las primeras implementaciones comerciales relacionadascon la realidad aumentada (AR), la realidad virtual (VR) y la robótica. En esta tesis, desarrollamos nuevos métodos probabilísticos para mejorar la precisión, robustez y eficiencia de estas técnicas. Las contribuciones de nuestro trabajo están publicadas en tres artículos y se complementan con el lanzamiento de “SID-SLAM”, el software que contiene todas nuestras contribuciones, y del “Minimal Texture dataset”.Nuestra primera contribución es un algoritmo para la selección de puntos basado en Teoría de la Información para sistemas RGB-D VO/SLAM basados en métodos directos y/o en características visuales (features). El objetivo es seleccionar las medidas más informativas, para reducir el tama˜no del problema de optimización con un impacto mínimo en la precisión. Nuestros resultados muestran que nuestro nuevo criterio permitereducir el número de puntos hasta tan sólo 24 de ellos, alcanzando la precisión del estado del arte y reduciendo en hasta 10 veces la demanda computacional.El desarrollo de mejores modelos de incertidumbre para las medidas visuales mejoraría la precisión de la estructura y movimiento multi-vista y llevaría a estimaciones más realistas de la incertidumbre del estado en VO/SLAM. En esta tesis derivamos un modelo de covarianza para residuos multi-vista, que se convierte en un elemento crucial de nuestras contribuciones basadas en Teoría de la Información.La odometría visual y los sistemas de SLAM se dividen típicamente en la literatura en dos categorías, los basados en features y los métodos directos, dependiendo del tipo de residuos que son minimizados. En la última parte de la tesis combinamos nuestras dos contribucionesanteriores en la formulación e implementación de SID-SLAM, el primer sistema completo de SLAM semi-directo RGB-D que utiliza de forma integrada e indistinta features y métodos directos, en un sistema completo dirigido con información. Adicionalmente, grabamos ‘‘Minimal Texture”, un dataset RGB-D con un contenido visual conceptualmente simple pero arduo, con un ground truth preciso para facilitar la investigación del estado del arte en SLAM semi-directo.In the last years, we have witnessed an impressive progress in the accuracy and robustness of Visual Odometry (VO) and Simultaneous Localization and Mapping (SLAM). This boost in the performance has enabled the first commercial implementations related to augmented reality (AR), virtual reality (VR) and robotics. In this thesis, we developed new probabilistic methods to further improve the accuracy, robustness and efficiency of VO and SLAM. The contributions of our work are issued in three main publications and complemented with the release of SID-SLAM, the software containing all our contributions, and the challenging Mininal Texture dataset. Our first contribution is an information-theoretic approach to point selection for direct and/or feature-based RGB-D VO/SLAM. The aim is to select only the most informative measurements, in order to reduce the optimization problem with a minimal impact in the accuracy. Our experimental results show that our novel criteria allows us to reduce the number of tracked points down to only 24 of them, achieving state-of-the-art accuracy while reducing 10x the computational demand. Better uncertainty models for visual measurements will impact the accuracy of multi-view structure and motion and will lead to realistic uncertainty estimates of the VO/SLAM states. We derived a novel model for multi-view residual covariances based on perspective deformation, which has become a crucial element in our information-driven approach. Visual odometry and SLAM systems are typically divided in the literature into two categories, feature-based and direct methods, depending on the type of residuals that are minimized. We combined our two previous contributions in the formulation and implementation of SID-SLAM, the first full semi-direct RGB-D SLAM system that uses tightly and indistinctly features and direct methods within a complete information-driven pipeline. Moreover, we recorded Minimal Texture an RGB-D dataset with conceptually simple but challenging content, with accurate ground truth to facilitate state-of-the-art research on semi-direct SLAM.<br /

    Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs

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    Humans are able to form a complex mental model of the environment they move in. This mental model captures geometric and semantic aspects of the scene, describes the environment at multiple levels of abstractions (e.g., objects, rooms, buildings), includes static and dynamic entities and their relations (e.g., a person is in a room at a given time). In contrast, current robots' internal representations still provide a partial and fragmented understanding of the environment, either in the form of a sparse or dense set of geometric primitives (e.g., points, lines, planes, voxels) or as a collection of objects. This paper attempts to reduce the gap between robot and human perception by introducing a novel representation, a 3D Dynamic Scene Graph(DSG), that seamlessly captures metric and semantic aspects of a dynamic environment. A DSG is a layered graph where nodes represent spatial concepts at different levels of abstraction, and edges represent spatio-temporal relations among nodes. Our second contribution is Kimera, the first fully automatic method to build a DSG from visual-inertial data. Kimera includes state-of-the-art techniques for visual-inertial SLAM, metric-semantic 3D reconstruction, object localization, human pose and shape estimation, and scene parsing. Our third contribution is a comprehensive evaluation of Kimera in real-life datasets and photo-realistic simulations, including a newly released dataset, uHumans2, which simulates a collection of crowded indoor and outdoor scenes. Our evaluation shows that Kimera achieves state-of-the-art performance in visual-inertial SLAM, estimates an accurate 3D metric-semantic mesh model in real-time, and builds a DSG of a complex indoor environment with tens of objects and humans in minutes. Our final contribution shows how to use a DSG for real-time hierarchical semantic path-planning. The core modules in Kimera are open-source.Comment: 34 pages, 25 figures, 9 tables. arXiv admin note: text overlap with arXiv:2002.0628

    Robust multimodal dense SLAM

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    To enable increasingly intelligent behaviours, autonomous robots will need to be equipped with a deep understanding of their surrounding environment. It would be particularly desirable if this level of perception could be achieved automatically through the use of vision-based sensing, as passive cameras make a compelling sensor choice for robotic platforms due to their low cost, low weight, and low power consumption. Fundamental to extracting a high-level understanding from a set of 2D images is an understanding of the underlying 3D geometry of the environment. In mobile robotics, the most popular and successful technique for building a representation of 3D geometry from 2D images is Visual Simultaneous Localisation and Mapping (SLAM). While sparse, landmark-based SLAM systems have demonstrated high levels of accuracy and robustness, they are only capable of producing sparse maps. In general, to move beyond simple navigation to scene understanding and interaction, dense 3D reconstructions are required. Dense SLAM systems naturally allow for online dense scene reconstruction, but suffer from a lack of robustness due to the fact that the dense image alignment used in the tracking step has a narrow convergence basin and that the photometric-based depth estimation used in the mapping step is typically poorly constrained due to the presence of occlusions and homogeneous textures. This thesis develops methods that can be used to increase the robustness of dense SLAM by fusing additional sensing modalities into standard dense SLAM pipelines. In particular, this thesis will look at two sensing modalities: acceleration and rotation rate measurements from an inertial measurement unit (IMU) to address the tracking issue, and learned priors on dense reconstructions from deep neural networks (DNNs) to address the mapping issue.Open Acces

    A survey on real-time 3D scene reconstruction with SLAM methods in embedded systems

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    The 3D reconstruction of simultaneous localization and mapping (SLAM) is an important topic in the field for transport systems such as drones, service robots and mobile AR/VR devices. Compared to a point cloud representation, the 3D reconstruction based on meshes and voxels is particularly useful for high-level functions, like obstacle avoidance or interaction with the physical environment. This article reviews the implementation of a visual-based 3D scene reconstruction pipeline on resource-constrained hardware platforms. Real-time performances, memory management and low power consumption are critical for embedded systems. A conventional SLAM pipeline from sensors to 3D reconstruction is described, including the potential use of deep learning. The implementation of advanced functions with limited resources is detailed. Recent systems propose the embedded implementation of 3D reconstruction methods with different granularities. The trade-off between required accuracy and resource consumption for real-time localization and reconstruction is one of the open research questions identified and discussed in this paper

    Real-Time Accurate Visual SLAM with Place Recognition

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    El problema de localización y construcción simultánea de mapas (del inglés Simultaneous Localization and Mapping, abreviado SLAM) consiste en localizar un sensor en un mapa que se construye en línea. La tecnología de SLAM hace posible la localización de un robot en un entorno desconocido para él, procesando la información de sus sensores de a bordo y por tanto sin depender de infraestructuras externas. Un mapa permite localizarse en todo momento sin acumular deriva, a diferencia de una odometría donde se integran movimientos incrementales. Este tipo de tecnología es crítica para la navegación de robots de servicio y vehículos autónomos, o para la localización del usuario en aplicaciones de realidad aumentada o virtual. La principal contribución de esta tesis es ORB-SLAM, un sistema de SLAM monocular basado en características que trabaja en tiempo real en ambientes pequeños y grandes, de interior y exterior. El sistema es robusto a elementos dinámicos en la escena, permite cerrar bucles y relocalizar la cámara incluso si el punto de vista ha cambiado significativamente, e incluye un método de inicialización completamente automático. ORB-SLAM es actualmente la solución más completa, precisa y fiable de SLAM monocular empleando una cámara como único sensor. El sistema, estando basado en características y ajuste de haces, ha demostrado una precisión y robustez sin precedentes en secuencias públicas estándar.Adicionalmente se ha extendido ORB-SLAM para reconstruir el entorno de forma semi-densa. Nuestra solución desacopla la reconstrucción semi-densa de la estimación de la trayectoria de la cámara, lo que resulta en un sistema que combina la precisión y robustez del SLAM basado en características con las reconstrucciones más completas de los métodos directos. Además se ha extendido la solución monocular para aprovechar la información de cámaras estéreo, RGB-D y sensores inerciales, obteniendo precisiones superiores a otras soluciones del estado del arte. Con el fin de contribuir a la comunidad científica, hemos hecho libre el código de una implementación de nuestra solución de SLAM para cámaras monoculares, estéreo y RGB-D, siendo la primera solución de código libre capaz de funcionar con estos tres tipos de cámara. Bibliografía:R. Mur-Artal and J. D. Tardós.Fast Relocalisation and Loop Closing in Keyframe-Based SLAM.IEEE International Conference on Robotics and Automation (ICRA). Hong Kong, China, June 2014.R. Mur-Artal and J. D. Tardós.ORB-SLAM: Tracking and Mapping Recognizable Features.RSS Workshop on Multi VIew Geometry in RObotics (MVIGRO). Berkeley, USA, July 2014. R. Mur-Artal and J. D. Tardós.Probabilistic Semi-Dense Mapping from Highly Accurate Feature-Based Monocular SLAM.Robotics: Science and Systems (RSS). Rome, Italy, July 2015.R. Mur-Artal, J. M. M. Montiel and J. D. Tardós.ORB-SLAM: A Versatile and Accurate Monocular SLAM System.IEEE Transactions on Robotics, vol. 31, no. 5, pp. 1147-1163, October 2015.(2015 IEEE Transactions on Robotics Best Paper Award).R. Mur-Artal, and J. D. Tardós.Visual-Inertial Monocular SLAM with Map Reuse.IEEE Robotics and Automation Letters, vol. 2, no. 2, pp. 796-803, April 2017. (to be presented at ICRA 17).R.Mur-Artal, and J. D. Tardós. ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras.ArXiv preprint arXiv:1610.06475, 2016. (under Review).<br /
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