833 research outputs found

    K-Means Fingerprint Clustering for Low-Complexity Floor Estimation in Indoor Mobile Localization

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    Indoor localization in multi-floor buildings is an important research problem. Finding the correct floor, in a fast and efficient manner, in a shopping mall or an unknown university building can save the users' search time and can enable a myriad of Location Based Services in the future. One of the most widely spread techniques for floor estimation in multi-floor buildings is the fingerprinting-based localization using Received Signal Strength (RSS) measurements coming from indoor networks, such as WLAN and BLE. The clear advantage of RSS-based floor estimation is its ease of implementation on a multitude of mobile devices at the Application Programming Interface (API) level, because RSS values are directly accessible through API interface. However, the downside of a fingerprinting approach, especially for large-scale floor estimation and positioning solutions, is their need to store and transmit a huge amount of fingerprinting data. The problem becomes more severe when the localization is intended to be done on mobile devices which have limited memory, power, and computational resources. An alternative floor estimation method, which has lower complexity and is faster than the fingerprinting is the Weighted Centroid Localization (WCL) method. The trade-off is however paid in terms of a lower accuracy than the one obtained with traditional fingerprinting with Nearest Neighbour (NN) estimates. In this paper a novel K-means-based method for floor estimation via fingerprint clustering of WiFi and various other positioning sensor outputs is introduced. Our method achieves a floor estimation accuracy close to the one with NN fingerprinting, while significantly improves the complexity and the speed of the floor detection algorithm. The decrease in the database size is achieved through storing and transmitting only the cluster heads (CH's) and their corresponding floor labels.Comment: Accepted to IEEE Globecom 2015, Workshop on Localization and Tracking: Indoors, Outdoors and Emerging Network

    Distributed and adaptive location identification system for mobile devices

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    Indoor location identification and navigation need to be as simple, seamless, and ubiquitous as its outdoor GPS-based counterpart is. It would be of great convenience to the mobile user to be able to continue navigating seamlessly as he or she moves from a GPS-clear outdoor environment into an indoor environment or a GPS-obstructed outdoor environment such as a tunnel or forest. Existing infrastructure-based indoor localization systems lack such capability, on top of potentially facing several critical technical challenges such as increased cost of installation, centralization, lack of reliability, poor localization accuracy, poor adaptation to the dynamics of the surrounding environment, latency, system-level and computational complexities, repetitive labor-intensive parameter tuning, and user privacy. To this end, this paper presents a novel mechanism with the potential to overcome most (if not all) of the abovementioned challenges. The proposed mechanism is simple, distributed, adaptive, collaborative, and cost-effective. Based on the proposed algorithm, a mobile blind device can potentially utilize, as GPS-like reference nodes, either in-range location-aware compatible mobile devices or preinstalled low-cost infrastructure-less location-aware beacon nodes. The proposed approach is model-based and calibration-free that uses the received signal strength to periodically and collaboratively measure and update the radio frequency characteristics of the operating environment to estimate the distances to the reference nodes. Trilateration is then used by the blind device to identify its own location, similar to that used in the GPS-based system. Simulation and empirical testing ascertained that the proposed approach can potentially be the core of future indoor and GPS-obstructed environments

    Performance comparison of RSS algorithms for indoor localization in large open environments

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    We develop and benchmark four RSS localisation algorithms where different a priori knowledge is required. The selection of the best algorithm depends on the availability of additional information on path loss exponent and/or transmit power. We compare our algorithms with centroid localization and show that the algorithms provide better results for shadowing on the values not exceeding 6dB. We perform experiments and simulations with Bluetooth Low Energy and LoRaWAN technologies and select the best technology and algorithm for localisation in large open industrial environments

    A New RSSI-based Centroid Localization Algorithm by Use of Virtual Reference Tags

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    A good design of node location is critical for efficient and effective wireless communications. This paper presents an improved algorithm, in order to solve the low localization accuracy caused by traditional centroid algorithm. The improved algorithm combined with VIRE system and traditional centroid algorithm. The VIRE algorithm is introduced and the signal propagation model is utilized to construct virtual reference tags in the location area. Simulation shows that this further developed algorithm has further improved the accuracy of positioning up to 35.12% compared to the traditional centroid algorithm. It is concluded that this algorithm can further improve the locating accuracy in comparison with the original centroid algorithm

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Experimental study on RSS based indoor positioning algorithms

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    This work compares the performance of indoor positioning systems suitable for low power wireless sensor networks. The research goal is to study positioning techniques that are compatible with real-time positioning in wireless sensor networks, having low-power and low complexity as requirements. Map matching, approximate positioning (weighted centroid) and exact positioning algorithms (least squares) were tested and compared in a small predefined indoor environment. We found that, for our test scenario, weighted centroid algorithms provide better results than map matching. Least squares proved to be completely unreliable when using distances obtained by the one-slope propagation model. Major improvements in the positioning error were found when body influence was removed from the test scenario. The results show that the positioning error can be improved if the body effect in received signal strength is accounted for in the algorithms.Helder D. Silva is supported by the Portuguese Foundation for Science and Technology under the grant SFRBD/78018/2011.info:eu-repo/semantics/publishedVersio

    Sparse Localization with a Mobile Beacon Based on LU Decomposition in Wireless Sensor Networks

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    Node localization is the core in wireless sensor network. It can be solved by powerful beacons, which are equipped with global positioning system devices to know their location information. In this article, we present a novel sparse localization approach with a mobile beacon based on LU decomposition. Our scheme firstly translates node localization problem into a 1-sparse vector recovery problem by establishing sparse localization model. Then, LU decomposition pre-processing is adopted to solve the problem that measurement matrix does not meet the re¬stricted isometry property. Later, the 1-sparse vector can be exactly recovered by compressive sensing. Finally, as the 1-sparse vector is approximate sparse, weighted Cen¬troid scheme is introduced to accurately locate the node. Simulation and analysis show that our scheme has better localization performance and lower requirement for the mobile beacon than MAP+GC, MAP-M, and MAP-M&N schemes. In addition, the obstacles and DOI have little effect on the novel scheme, and it has great localization performance under low SNR, thus, the scheme proposed is robust
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