156,046 research outputs found

    Game design in an Internet of Things

    Get PDF
    Whilst no consensus yet exists on how the Internet of Things will be realised, a global infrastructure of networked physical objects that are readable, recognizable, locatable, addressable and controllable is undoubtedly a compelling vision. Although many implementations of the Internet of Things have presented these objects in a largely ambient sensing role, or providing some form of remote access/control, in this paper we consider the emerging convergence between games and the Internet of Things. This can be seen in a growing number of games that use objects as physical game pieces to enhance the players’ interaction with virtual games. These hybrid physical/digital objects present game designers with number of interesting challenges as they i) blur the boundaries between toys and games; ii) provide opportunities for freeform physical play outside the virtual game; and iii) create new requirements for interaction design, in that they utilise design techniques from both product design and computer interface design. Whilst in the past the manufacturing costs of such game objects would preclude their use within games from small independent games developers, the advent of low cost 3D printing and open software and hardware platforms, which are the enablers of the Internet of Things, means this is no longer the case. However, in order to maximise this opportunity game designers will need to develop new approaches to the design of their games and in this paper we highlight the design sensibilities required if they are to combine the digital and physical affordances within the design of such objects to produce good player experiences

    Digital Preservation Services : State of the Art Analysis

    Get PDF
    Research report funded by the DC-NET project.An overview of the state of the art in service provision for digital preservation and curation. Its focus is on the areas where bridging the gaps is needed between e-Infrastructures and efficient and forward-looking digital preservation services. Based on a desktop study and a rapid analysis of some 190 currently available tools and services for digital preservation, the deliverable provides a high-level view on the range of instruments currently on offer to support various functions within a preservation system.European Commission, FP7peer-reviewe

    How to Generate Security Cameras: Towards Defence Generation for Socio-Technical Systems

    Get PDF
    Recently security researchers have started to look into automated generation of attack trees from socio-technical system models. The obvious next step in this trend of automated risk analysis is automating the selection of security controls to treat the detected threats. However, the existing socio-technical models are too abstract to represent all security controls recommended by practitioners and standards. In this paper we propose an attack-defence model, consisting of a set of attack-defence bundles, to be generated and maintained with the socio-technical model. The attack-defence bundles can be used to synthesise attack-defence trees directly from the model to offer basic attack-defence analysis, but also they can be used to select and maintain the security controls that cannot be handled by the model itself.Comment: GraMSec 2015, 16 page

    Urban development with dynamic digital twins in Helsinki city

    Get PDF
    A dynamic digital twin is a feasible solution that can be employed to build real‐time connectivity between virtual and physical objects. Industries like manufacturing, aerospace and healthcare utilise dynamic digital twins for simulation, monitoring and control purposes, but recently, this nascent technology has also attracted the interest of urban designers. Due to the novelty of the dynamic digital twin in urban design, this research study addresses the concept of digital twin technology and investigates its applicability in so‐called smart city settings. Drawing on results from research interviews and examples from the Digital Twin project in Helsinki city, the research illustrates that solid data infrastructure forms the foundation for urban digital twins and the development of future smart city applications and services. Furthermore, data‐enriched digital twins evidently accelerate smart city experimentations and strengthen both learning and knowledge‐based decision‐making. Digital twins have also proved that they offer an environment in which smart city practitioners can bridge multi‐stakeholder urban design teams through one digital platform.© 2021 The Authors. IET Smart Cities published by John Wiley & Sons Ltd on behalf of The Institution of Engineering and Technology. This is an open access article under the terms of the Creative Commons Attribution‐NonCommercial‐NoDerivs License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made.fi=vertaisarvioitu|en=peerReviewed

    Illinois Digital Scholarship: Preserving and Accessing the Digital Past, Present, and Future

    Get PDF
    Since the University's establishment in 1867, its scholarly output has been issued primarily in print, and the University Library and Archives have been readily able to collect, preserve, and to provide access to that output. Today, technological, economic, political and social forces are buffeting all means of scholarly communication. Scholars, academic institutions and publishers are engaged in debate about the impact of digital scholarship and open access publishing on the promotion and tenure process. The upsurge in digital scholarship affects many aspects of the academic enterprise, including how we record, evaluate, preserve, organize and disseminate scholarly work. The result has left the Library with no ready means by which to archive digitally produced publications, reports, presentations, and learning objects, much of which cannot be adequately represented in print form. In this incredibly fluid environment of digital scholarship, the critical question of how we will collect, preserve, and manage access to this important part of the University scholarly record demands a rational and forward-looking plan - one that includes perspectives from diverse scholarly disciplines, incorporates significant research breakthroughs in information science and computer science, and makes effective projections for future integration within the Library and computing services as a part of the campus infrastructure.Prepared jointly by the University of Illinois Library and CITES at the University of Illinois at Urbana-Champaig

    Invest to Save: Report and Recommendations of the NSF-DELOS Working Group on Digital Archiving and Preservation

    Get PDF
    Digital archiving and preservation are important areas for research and development, but there is no agreed upon set of priorities or coherent plan for research in this area. Research projects in this area tend to be small and driven by particular institutional problems or concerns. As a consequence, proposed solutions from experimental projects and prototypes tend not to scale to millions of digital objects, nor do the results from disparate projects readily build on each other. It is also unclear whether it is worthwhile to seek general solutions or whether different strategies are needed for different types of digital objects and collections. The lack of coordination in both research and development means that there are some areas where researchers are reinventing the wheel while other areas are neglected. Digital archiving and preservation is an area that will benefit from an exercise in analysis, priority setting, and planning for future research. The WG aims to survey current research activities, identify gaps, and develop a white paper proposing future research directions in the area of digital preservation. Some of the potential areas for research include repository architectures and inter-operability among digital archives; automated tools for capture, ingest, and normalization of digital objects; and harmonization of preservation formats and metadata. There can also be opportunities for development of commercial products in the areas of mass storage systems, repositories and repository management systems, and data management software and tools.

    DRIVER Technology Watch Report

    Get PDF
    This report is part of the Discovery Workpackage (WP4) and is the third report out of four deliverables. The objective of this report is to give an overview of the latest technical developments in the world of digital repositories, digital libraries and beyond, in order to serve as theoretical and practical input for the technical DRIVER developments, especially those focused on enhanced publications. This report consists of two main parts, one part focuses on interoperability standards for enhanced publications, the other part consists of three subchapters, which give a landscape picture of current and surfacing technologies and communities crucial to DRIVER. These three subchapters contain the GRID, CRIS and LTP communities and technologies. Every chapter contains a theoretical explanation, followed by case studies and the outcomes and opportunities for DRIVER in this field

    Beyond platform-centrism and digital universalism: the relational affordances of mobile social media publics

    Get PDF
    In debates on digital affordances, mobile devices and social media platforms are often treated as separate (physical or digital) objects which function independently from each other and from the environments in which they are used (‘platform-centrism’). However, mobile phone use has increasingly been dominated by social media apps while social media are frequently accessed via mobile devices, particularly in Global South contexts where users often rely on mobile-only internet access via subsidized/zero-rated social media data bundles. Furthermore, the affordances of mobile social media are shaped by the physical, mediated and political contexts in which they are used. Technological affordances are far from universal (‘digital universalism’) but take on different shapes across the globe. Drawing on research carried out during the September 2011 Zambian elections, this article introduces the notion of ‘relational affordance’ to emphasize the interplay between mobile social media, users and their varied contexts. Despite the relatively low number of mobile internet users at the time, the Facebook group of the popular, privately-owned Zambian television station, Muvi TV, quickly emerged as a fast-paced forum for the sharing of information on the elections. Three ‘relational affordances’ ― infrastructure, home-based access and temporality ― help to explain the emergence of this active mobile social media public. This analysis challenges previous accounts of mobile social media publics which identified negative (constraining) affordances like the control exerted by Facebook page administrators and positive (enabling) affordances such as the ‘always-on’ nature of mobile social media use and their ‘on-the-go’ access in public spaces
    • 

    corecore