4 research outputs found

    GPUFLIC: interactive and accurate dense visualization of unsteady flows

    Get PDF
    Journal ArticleAbstract The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today's commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline

    Investigation of smoothness-increasing accuracy-conserving filters for improving streamline integration through discontinuous fields

    Get PDF
    Journal ArticleStreamline integration of fields produced by computational fluid mechanics simulations is a commonly used tool for the investigation and analysis of fluid flow phenomena. Integration is often accomplished through the application of ordinary differential equation (ODE) integrators - integrators whose error characteristics are predicated on the smoothness of the field through which the streamline is being integrated, which is not available at the interelement level of finite volume and finite element data. Adaptive error control techniques are often used to ameliorate the challenge posed by interelement discontinuities
    corecore