40,338 research outputs found
Knowledge infrastructures for software service architectures
Software development has become a distributed, collaborative process based on the assembly of off-the-shelf and purpose-built components or services. The selection of software services from service repositories and their integration into software system architectures, but also the development of services for these repositories requires an accessible information infrastructure that allows the description and comparison of these services. General knowledge relating to software development is equally important in this context as knowledge concerning the application domain of the software. Both form two pillars on which the structural and behavioural properties of software services can be addressed. We investigate how this information space for software services can be organized. Focal point are ontologies that, in addition to the usual static view on knowledge, also intrinsically addresses the dynamics, i.e. the behaviour of software. We relate our discussion to the Web context, looking at the Web Services Framework and the Semantic Web as the knowledge representation framework
RELEASE: A High-level Paradigm for Reliable Large-scale Server Software
Erlang is a functional language with a much-emulated model for building reliable distributed systems. This paper outlines the RELEASE project, and describes the progress in the rst six months. The project aim is to scale the Erlang's radical concurrency-oriented programming paradigm to build reliable general-purpose software, such as server-based systems, on massively parallel machines. Currently Erlang has inherently scalable computation and reliability models, but in practice scalability is constrained by aspects of the language and virtual machine. We are working at three levels to address these challenges: evolving the Erlang virtual machine so that it can work effectively on large scale multicore systems; evolving the language to Scalable Distributed (SD) Erlang; developing a scalable Erlang infrastructure to integrate multiple, heterogeneous clusters. We are also developing state of the art tools that allow programmers to understand the behaviour of massively parallel SD Erlang programs. We will demonstrate the e ectiveness of the RELEASE approach using demonstrators and two large case studies on a Blue Gene
RELEASE: A High-level Paradigm for Reliable Large-scale Server Software
Erlang is a functional language with a much-emulated model for building reliable distributed systems. This paper outlines the RELEASE project, and describes the progress in the first six months. The project aim is to scale the Erlang’s radical concurrency-oriented programming paradigm to build reliable general-purpose software, such as server-based systems, on massively parallel machines. Currently Erlang has inherently scalable computation and reliability models, but in practice scalability is constrained by aspects of the language and virtual machine. We are working at three levels to address these challenges: evolving the Erlang virtual machine so that it can work effectively on large scale multicore systems; evolving the language to Scalable Distributed (SD) Erlang; developing a scalable Erlang infrastructure to integrate multiple, heterogeneous clusters. We are also developing state of the art tools that allow programmers to understand the behaviour of massively parallel SD Erlang programs. We will demonstrate the effectiveness of the RELEASE approach using demonstrators and two large case studies on a Blue Gene
ClouNS - A Cloud-native Application Reference Model for Enterprise Architects
The capability to operate cloud-native applications can generate enormous
business growth and value. But enterprise architects should be aware that
cloud-native applications are vulnerable to vendor lock-in. We investigated
cloud-native application design principles, public cloud service providers, and
industrial cloud standards. All results indicate that most cloud service
categories seem to foster vendor lock-in situations which might be especially
problematic for enterprise architectures. This might sound disillusioning at
first. However, we present a reference model for cloud-native applications that
relies only on a small subset of well standardized IaaS services. The reference
model can be used for codifying cloud technologies. It can guide technology
identification, classification, adoption, research and development processes
for cloud-native application and for vendor lock-in aware enterprise
architecture engineering methodologies
Service oriented interactive media (SOIM) engines enabled by optimized resource sharing
In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed
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