28,526 research outputs found
Four facets of a process modeling facilitator
Business process modeling as a practice and research field has received great attention in recent years. However, while related artifacts such as models, tools or grammars have substantially matured, comparatively little is known about the activities that are conducted as part of the actual act of process modeling. Especially the key role of the modeling facilitator has not been researched to date. In this paper, we propose a new theory-grounded, conceptual framework describing four facets (the driving engineer, the driving artist, the catalyzing engineer, and the catalyzing artist) that can be used by a facilitator. These facets with behavioral styles have been empirically explored via in-depth interviews and additional questionnaires with experienced process analysts. We develop a proposal for an emerging theory for describing, investigating, and explaining different behaviors associated with Business Process Modeling Facilitation. This theory is an important sensitizing vehicle for examining processes and outcomes from process modeling endeavors
Situational awareness and safety
This paper considers the applicability of situation awareness concepts to safety in the control of complex systems. Much of the research to date has been conducted in aviation, which has obvious safety implications. It is argued that the concepts could be extended to other safety critical domains. The paper presents three theories of situational awareness: the three-level model, the interactive sub-systems approach, and the perceptual cycle. The difference between these theories is the extent to which they emphasise process or product as indicative of situational awareness. Some data from other studies are discussed to consider the negative effects of losing situational awareness, as this has serious safety implications. Finally, the application of situational awareness to system design, and training are presented
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Occupational Cultures as a Challenge to Technological Innovation
This paper explains conflict over technological process innovation in cultural terms, drawing primarily on a case study of electric power distribution and strategies to automate its operation
An information literacy integration model and its application in higher education
Purpose - The purpose of this paper is to present a model for curricular integration of information literacy for undergraduate programs in higher education. Design/methodology/approach - Data are drawn from individual interviews at three universities in Australia and curricular integration working experience at a New Zealand university. Sociocultural theories are adopted in the research process and in the development of the model, Findings - Key characteristics of the curriculum integration of information literacy were identified and an information literacy integration model was developed. The S2J2 key behaviours for campus-wide multi-partner collaboration in information literacy integration were also identified. Research limitations/implications - The model was developed without including the employer needs. Through the process of further research, the point of view of the employer on how to provide information literacy education needs to be explored in order to strengthen the model in curricular design. Practical implications - The information literacy integration model was developed based on practical experience in higher education and has been applied in different undergraduate curricular programs. The model could be used or adapted by both librarians and academics when they integrate information literacy into an undergraduate curriculum from a lower level to a higher level. Originality/value - The information literacy integration model was developed based on recent PhD research. The model integrates curriculum, pedagogy and learning theories, information literacy theories, information literacy guidelines, people and collaborative together. The model provides a framework of how information literacy can be integrated into multiple courses across an undergraduate academic degree in higher education
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Human Activity Modelling in the Specification of Operational Requirements: Work in Progress
This paper describes our experience of integrating HCI concepts and techniques into a concurrent requirements engineering process called RESCUE. We focus on the use of a model of current human activity to inform specification of a future system. We show how human activity descriptions, written using a specially designed template, can facilitate the authoring of use case descriptions to be used in the elicitation of requirements for complex socio-technical systems. We describe our experience of using descriptions of human activity, written using the template, to support specification of operational requirements for DMAN, a system to support air traffic controllers in managing the departure of aircraft from airports. We end with a discussion of lessons learnt from our experience and present some ideas for future development of work in this area
Necessary skills and practices required for effective participation in high bandwidth design team activities
Technology is continually changing, and evolving, throughout the entire construction
industry; and particularly in the design process. One of the principal manifestations of
this is a move away from team working in a shared work space to team working in a
virtual space, using increasingly sophisticated electronic media. Due to the significant
operating differences when working in shared and virtual spaces adjustments to
generic skills utilised by members is a necessity when moving between the two
conditions. This paper reports an aspect of a CRC-CI research project based on
research of ‘generic skills’ used by individuals and teams when engaging with high
bandwidth information and communication technologies (ICT). It aligns with the
project’s other two aspects of collaboration in virtual environments: ‘processes’ and
‘models’. The entire project focuses on the early stages of a project (i.e. design) in
which models for the project are being developed and revised. The paper
summarises the first stage of the research project which reviews literature to identify
factors of virtual teaming which may affect team member skills. It concludes that
design team participants require ‘appropriate skills’ to function efficiently and
effectively, and that the introduction of high band-width technologies reinforces the
need for skills mapping and measurement
Implementation and Evaluation of a Cooperative Vehicle-to-Pedestrian Safety Application
While the development of Vehicle-to-Vehicle (V2V) safety applications based
on Dedicated Short-Range Communications (DSRC) has been extensively undergoing
standardization for more than a decade, such applications are extremely missing
for Vulnerable Road Users (VRUs). Nonexistence of collaborative systems between
VRUs and vehicles was the main reason for this lack of attention. Recent
developments in Wi-Fi Direct and DSRC-enabled smartphones are changing this
perspective. Leveraging the existing V2V platforms, we propose a new framework
using a DSRC-enabled smartphone to extend safety benefits to VRUs. The
interoperability of applications between vehicles and portable DSRC enabled
devices is achieved through the SAE J2735 Personal Safety Message (PSM).
However, considering the fact that VRU movement dynamics, response times, and
crash scenarios are fundamentally different from vehicles, a specific framework
should be designed for VRU safety applications to study their performance. In
this article, we first propose an end-to-end Vehicle-to-Pedestrian (V2P)
framework to provide situational awareness and hazard detection based on the
most common and injury-prone crash scenarios. The details of our VRU safety
module, including target classification and collision detection algorithms, are
explained next. Furthermore, we propose and evaluate a mitigating solution for
congestion and power consumption issues in such systems. Finally, the whole
system is implemented and analyzed for realistic crash scenarios
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