4 research outputs found

    Augmented Reality to Facilitate Learning of the Acoustic Guitar

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    [Abstract] Many people wishing to learn a musical instrument opt to learn using alternative or informal methods instead of the traditional Master–Apprentice model that requires a greater cognitive load. This paper presents an augmented reality (AR)-based application designed to teach and train guitar chords, with the novelty that it is also used to teach short melodies consisting of four chord transitions so that users have to change hand and finger positions. The app uses high-quality 3D models of an acoustic guitar and animated hand to indicate correct finger positions and the movements required when changing from one chord to another. To follow the animated instructions, the learner overlaps the 3D model onto the neck of the physical guitar and his or her own hand. A system usability scale (SUS) questionnaire was used to measure the usability of the application. A score of 82.0 was obtained, which is higher than the average of 68 points that indicates the application is good from a user experience perspective, thus satisfying the purpose for which it was created. Having analysed the data for both groups—individuals with no prior experience of playing a musical instrument versus individuals with prior experience—it was concluded that the application provided a useful learning approach for all participants involved in the study, regardless of experience. That said, those possessing prior experience of playing an instrument learnt faster. It should be noted that the research revealed significant difference in learning by gender, with male participants learning faster than female participants. Similar results have been detected in other research performed in the field of music, as well as in other fields. As this study required spatial reasoning when viewing the 3D model, the differences identified this case may well have arisen as a consequence of differences in men and women’s spatial awareness, thereby leaving open an alternative line of research

    Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard Augmentation

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    Published version: https://www.springer.com/gp/book/9783030353421acceptedVersio

    Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference (iLRN 2018 Montana), 2018.

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    ILRN 2018 - Conferência internacional realizada em Montana de 24-29 de june de 2018.Workshop, short paper, and long paper proceedingsinfo:eu-repo/semantics/publishedVersio

    Augmented reality (AR) and its possibilities of use in education: evaluation of the contribution of AR for teaching vocabulary in German based on a comparison of classical and experimental learning methods

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    Název diplomové práce: Rozšířená realita (AR) a její možnosti využití ve vzdělávání: Zhodnocení přínosu AR pro výuku lexika v němčině na základě komparace klasické a experimentální metody učení Abstrakt: Diplomová práce se zabývá využitím rozšířené reality (AR) v kontextu vzdělávání, jež v současnosti představuje dynamicky se rozvíjející technologii. Cílem práce bylo prozkoumat přínos užití AR pro výuku cizího jazyka, porovnat možnosti jejího didaktického uplatnění s tradičním způsobem výuky a zjistit, zda v rámci této komparace představuje učení se pomocí AR motivační faktor podněcující zájem studentů a nástroj k lepšímu porozumění a zapamatování si učební látky díky vizualizaci a působení na emoce. Teoretická část práce představila charakteristické znaky rozšířené reality, srovnala ji s virtuální a mixovanou realitou, uvedla její typy a oblasti využití. Krátce se zmínila o historii, výhodách i negativních stránkách použití této metody, věnovala se současnému stavu výzkumu didaktiky jazyků a případům využití AR v oblasti vzdělávání u nás i v zahraničí. V rámci praktické části bylo vytvořeno webové rozhraní pomocí nástroje Model Viewer umožňujícího zobrazit 3D objekty v rozšířené realitě. Poté byl proveden kvantitativní výzkum se studenty, kteří si vyzkoušeli učení se cizojazyčné slovní zásoby jak v AR...Title of the master's thesis: Augmented reality (AR) and its possibilities of use in education: Evaluation of the contribution of AR for teaching vocabulary in German based on a comparison of classical and experimental learning methods Abstract: This master's thesis focuses on the use of augmented reality (AR) in the context of education. AR currently represents a dynamically evolving technology. The aim was to explore the benefits of using AR for foreign language teaching, to compare the possibilities of didactic application with the traditional way of teaching and to find out whether learning with AR is a motivating factor stimulating students' interest and a tool for better understanding and memorizing through visualization and acting on emotions. The theoretical part of the work presented the characteristics of augmented reality, its types and areas of use and compared it with virtual and mixed reality. It briefly mentioned the history of AR, the advantages and negative aspects of the use of this method, the current state of research in language didactics and cases of the use of AR in education in the Czech Republic and abroad. In the practical part, a web interface was created using the Model Viewer tool, which allows users to view 3D objects in augmented reality. Then, quantitative research was...Institute of Information Studies and Librarianship - New Media StudiesÚstav informačních studií - studia nových médiíFaculty of ArtsFilozofická fakult
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