246 research outputs found

    Robots that look like humans : a brief look into humanoid robotics

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    This article provides a brief overview of the technology of humanoid robots. First, historical development and hardware progress are presented mainly on human-size full-body biped humanoid robots, together with progress in pattern generation of biped locomotion. Then, «whole-body motion» ? coordinating leg and arm movements to fully leverage humanoids? high degrees of freedom ? is presented, followed by its applications in fields such as device evaluation and large-scale assembly. Upper-body humanoids with a mobile base, which are mainly utilized for research on human-robot interaction and cognitive robotics, are also introduced before addressing current issues and perspectives

    Humanoid robot walking control on inclined planes

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    The humanoid bipedal structure is suitable for a assitive robot functioning in the human environment. However, the bipedal walk is a difficult control problem. Walking just on even floor is not satisfactory for the applicability of a humanoid robot. This paper presents a study on bipedal walk on inclined planes. A Zero Moment Point (ZMP) based reference generation technique is employed. The orientation of the feet is adjusted online by a fuzzy logic system to adapt to different walking surface slopes. This system uses a sampling time larger than the one of the joint space position controllers. The average value of the body pitch angle is used as the inputs to the fuzzy logic system. A foot pitch orientation compensator implemented independently for the two feet complements the fuzyy controller. A 12-degrees-of-freedom (DOF) biped robot model is used in the full-dynamics 3-D simulations. Simulations are carried out on even floor and inclined planes with different slopes. The results indicate that the control method presented is successful in enabling the robot to climb slopes of 8.5 degrees (15 percent grade)

    Autonomous 3D object modeling by a humanoid using an optimization-driven Next-Best-View formulation

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    International audienceAn original method to build a visual model for unknown objects by a humanoid robot is proposed. The algorithm ensures successful autonomous realization of this goal by addressing the problem as an active coupling between computer vision and whole-body posture generation. The visual model is built through the repeated execution of two processes. The first one considers the current knowledge about the visual aspects and the shape of the object to deduce a preferred viewpoint with the aim of reducing the uncertainty of the shape and appearance of the object. This is done while considering the constraints related to the embodiment of the vision sensors in the humanoid head. The second process generates a whole robot posture using the desired head pose while solving additional constraints such as collision avoidance and joint limitations. The main contribution of our approach relies on the use of different optimization algorithms to find an optimal viewpoint by including the humanoid specificities in terms of constraints, an embedded vision sensor, and redundant motion capabilities. This approach differs significantly from those of traditional works addressing the problem of autonomously building an object model

    Multi-contact Walking Pattern Generation based on Model Preview Control of 3D COM Accelerations

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    We present a multi-contact walking pattern generator based on preview-control of the 3D acceleration of the center of mass (COM). A key point in the design of our algorithm is the calculation of contact-stability constraints. Thanks to a mathematical observation on the algebraic nature of the frictional wrench cone, we show that the 3D volume of feasible COM accelerations is a always a downward-pointing cone. We reduce its computation to a convex hull of (dual) 2D points, for which optimal O(n log n) algorithms are readily available. This reformulation brings a significant speedup compared to previous methods, which allows us to compute time-varying contact-stability criteria fast enough for the control loop. Next, we propose a conservative trajectory-wide contact-stability criterion, which can be derived from COM-acceleration volumes at marginal cost and directly applied in a model-predictive controller. We finally implement this pipeline and exemplify it with the HRP-4 humanoid model in multi-contact dynamically walking scenarios

    Regrasp Planning using 10,000s of Grasps

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    This paper develops intelligent algorithms for robots to reorient objects. Given the initial and goal poses of an object, the proposed algorithms plan a sequence of robot poses and grasp configurations that reorient the object from its initial pose to the goal. While the topic has been studied extensively in previous work, this paper makes important improvements in grasp planning by using over-segmented meshes, in data storage by using relational database, and in regrasp planning by mixing real-world roadmaps. The improvements enable robots to do robust regrasp planning using 10,000s of grasps and their relationships in interactive time. The proposed algorithms are validated using various objects and robots

    Dexterous Humanoid Whole-Body Manipulation by Pivoting

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