2,295 research outputs found

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    On web user tracking of browsing patterns for personalised advertising

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    This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Parallel, Emergent and Distributed Systems on 19/02/2017, available online: http://www.tandfonline.com/doi/abs/10.1080/17445760.2017.1282480On today’s Web, users trade access to their private data for content and services. App and service providers want to know everything they can about their users, in order to improve their product experience. Also, advertising sustains the business model of many websites and applications. Efficient and successful advertising relies on predicting users’ actions and tastes to suggest a range of products to buy. Both service providers and advertisers try to track users’ behaviour across their product network. For application providers this means tracking users’ actions within their platform. For third-party services following users, means being able to track them across different websites and applications. It is well known how, while surfing the Web, users leave traces regarding their identity in the form of activity patterns and unstructured data. These data constitute what is called the user’s online footprint. We analyse how advertising networks build and collect users footprints and how the suggested advertising reacts to changes in the user behaviour.Peer ReviewedPostprint (author's final draft

    HYPERLOCAL REVENUES IN THE UK AND EUROPE: Mapping the road to sustainability and resilience

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    During the past few years, Nesta and other strategic organisations have published research and delivered a range of resources to directly support hyperlocal media publishers to innovate their service. While there are a growing number of examples of innovative and dynamic practice, and an increasing relevance of hyperlocal media due to the shrinking footprint of traditional local print and broadcast media, our research highlights key challenges concerning sustainability (financial as well as human resource), growth and ‘findability’. As the sector continues to grow and becomes more diverse - in regards to the types of businesses and services that are producing content, the type of content being produced, the means through which content is being distributed and the ways in which local audiences are accessing and engaging with content - a more robust examination of how publishers are monetising their services is necessary. Therefore, this study undertakes an analysis of current and emerging revenue streams and the digital technologies facilitating these – the findings of which will help publishers implement positive changes to their own service. This research is aimed at online-first (but not necessarily online-exclusive) hyperlocal practitioners in the UK and in Europe, for them to use the findings and guidance to improve their ability to provide news and information to their local communities for the long term. It also provides evidence and recommendations to wider industry and policymakers in Europe in order for them to better support hyperlocal media, in regards to aspects such as the Digital Single Market, tax regulation especially in regards to organisational structure, and regulation of other areas of the digital and media sectors

    Special Libraries, November 1980

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    Volume 71, Issue 11https://scholarworks.sjsu.edu/sla_sl_1980/1009/thumbnail.jp

    Generic Business Model Types for Enterprise Mashup Intermediaries

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    The huge demand for situational and ad-hoc applications desired by the mass of business end users led to a new kind of Web applications, well-known as Enterprise Mashups. Users with no or limited programming skills are empowered to leverage in a collaborative manner existing Mashup components by combining and reusing company internal and external resources within minutes to new value added applications. Thereby, Enterprise Mashup environments interact as intermediaries to match the supply of providers and demand of consumers. By following the design science approach, we propose an interaction phase model artefact based on market transaction phases to structure required intermediary features. By means of five case studies, we demonstrate the application of the designed model and identify three generic business model types for Enterprise Mashups intermediaries (directory, broker, and marketplace). So far, intermediaries following a real marketplace business model don’t exist in context of Enterprise Mashups and require further research for this emerging paradigm

    On the Security and Privacy Challenges in Android-based Environments

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    In the last decade, we have faced the rise of mobile devices as a fundamental tool in our everyday life. Currently, there are above 6 billion smartphones, and 72% of them are Android devices. The functionalities of smartphones are enriched by mobile apps through which users can perform operations that in the past have been made possible only on desktop/laptop computing. Besides, users heavily rely on them for storing even the most sensitive information from a privacy point of view. However, apps often do not satisfy all minimum security requirements and can be targeted to indirectly attack other devices managed or connected to them (e.g., IoT nodes) that may perform sensitive operations such as health checks, control a smart car or open a smart lock. This thesis discusses some research activities carried out to enhance the security and privacy of mobile apps by i) proposing novel techniques to detect and mitigate security vulnerabilities and privacy issues, and ii) defining techniques devoted to the security evaluation of apps interacting with complex environments (e.g., mobile-IoT-Cloud). In the first part of this thesis, I focused on the security and privacy of Mobile Apps. Due to the widespread adoption of mobile apps, it is relatively straightforward for researchers or users to quickly retrieve the app that matches their tastes, as Google provides a reliable search engine. However, it is likewise almost impossible to select apps according to a security footprint (e.g., all apps that enforce SSL pinning). To overcome this limitation, I present APPregator, a platform that allows users to select apps according to a specific security footprint. This tool aims to implement state-of-the-art static and dynamic analysis techniques for mobile apps and provide security researchers and analysts with a tool that makes it possible to search for mobile applications under specific functional or security requirements. Regarding the security status of apps, I studied a particular context of mobile apps: hybrid apps composed of web technologies and native technologies (i.e., Java or Kotlin). In this context, I studied a vulnerability that affected only hybrid apps: the Frame Confusion. This vulnerability, despite being discovered several years ago, it is still very widespread. I proposed a methodology implemented in FCDroid that exploits static and dynamic analysis techniques to detect and trigger the vulnerability automatically. The results of an extensive analysis carried out through FCDroid on a set of the most downloaded apps from the Google Play Store prove that 6.63% (i.e., 1637/24675) of hybrid apps are potentially vulnerable to Frame Confusion. A side effect of the analysis I carried out through APPregator was suggesting that very few apps may have a privacy policy, despite Google Play Store imposes some strict rules about it and contained in the Google Play Privacy Guidelines. To empirically verify if that was the case, I proposed a methodology based on the combination of static analysis, dynamic analysis, and machine learning techniques. The proposed methodology verifies whether each app contains a privacy policy compliant with the Google Play Privacy Guidelines, and if the app accesses privacy-sensitive information only upon the acceptance of the policy by the user. I then implemented the methodology in a tool, 3PDroid, and evaluated a number of recent and most downloaded Android apps in the Google Play Store. Experimental results suggest that over 95% of apps access sensitive user privacy information, but only a negligible subset of it (~ 1%) fully complies with the Google Play Privacy Guidelines. Furthermore, the obtained results have also suggested that the user privacy could be put at risk by mobile apps that keep collecting a plethora of information regarding the user's and the device behavior by relying on third-party analytics libraries. However, collecting and using such data raised several privacy concerns, mainly because the end-user - i.e., the actual data owner - is out of the loop in this collection process. The existing privacy-enhanced solutions that emerged in the last years follow an ``all or nothing" approach, leaving to the user the sole option to accept or completely deny access to privacy-related data. To overcome the current state-of-the-art limitations, I proposed a data anonymization methodology, called MobHide, that provides a compromise between the usefulness and privacy of the data collected and gives the user complete control over the sharing process. For evaluating the methodology, I implemented it in a prototype called HideDroid and tested it on 4500 most-used Android apps of the Google Play Store between November 2020 and January 2021. In the second part of this thesis, I extended privacy and security considerations outside the boundary of the single mobile device. In particular, I focused on two scenarios. The first is composed of an IoT device and a mobile app that have a fruitful integration to resolve and perform specific actions. From a security standpoint, this leads to a novel and unprecedented attack surface. To deal with such threats, applying state-of-the-art security analysis techniques on each paradigm can be insufficient. I claimed that novel analysis methodologies able to systematically analyze the ecosystem as a whole must be put forward. To this aim, I introduced the idea of APPIoTTe, a novel approach to the security testing of Mobile-IoT hybrid ecosystems, as well as some notes on its implementation working on Android (Mobile) and Android Things (IoT) applications. The second scenario is composed of an IoT device widespread in the Smart Home environment: the Smart Speaker. Smart speakers are used to retrieving information, interacting with other devices, and commanding various IoT nodes. To this aim, smart speakers typically take advantage of cloud architectures: vocal commands of the user are sampled, sent through the Internet to be processed, and transmitted back for local execution, e.g., to activate an IoT device. Unfortunately, even if privacy and security are enforced through state-of-the-art encryption mechanisms, the features of the encrypted traffic, such as the throughput, the size of protocol data units, or the IP addresses, can leak critical information about the users' habits. In this perspective, I showcase this kind of risk by exploiting machine learning techniques to develop black-box models to classify traffic and implement privacy leaking attacks automatically

    Chasing Sustainability on the Net : International research on 69 journalistic pure players and their business models

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    This report outlines how online-based journalistic startups have created their economical locker in the evolving media ecology. The research introduces the ways that startups have found sustainability in the markets of ten countries. The work is based on 69 case studies from Europe, USA and Japan. The case analysis shows that business models can be divided into two groups. The storytelling-oriented business models are still prevalent in our findings. These are the online journalistic outlets that produce original content – news and stories for audiences. But the other group, service-oriented business models, seems to be growing. This group consists of sites that don’t try to monetize the journalistic content as such but rather focus on carving out new functionality. The project was able to identify several revenue sources: advertising, paying for content, affiliate marketing, donations, selling data or services, organizing events, freelancing and training or selling merchandise. Where it was hard to evidence entirely new revenue sources, it was however possible to find new ways in which revenue sources have been combined or reconfigured. The report also offers practical advice for those who are planning to start their own journalistic site

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
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