1,967 research outputs found
A wearable general-purpose solution for Human-Swarm Interaction
Swarms of robots will revolutionize many industrial applications, from targeted material delivery to precision farming. Controlling the motion and behavior of these swarms presents unique challenges for human operators, who cannot yet effectively convey their high-level intentions to a group of robots in application. This work proposes a new human-swarm interface based on novel wearable gesture-control and haptic-feedback devices. This work seeks to combine a wearable gesture recognition device that can detect high-level intentions, a portable device that can detect Cartesian information and finger movements, and a wearable advanced haptic device that can provide real-time feedback. This project is the first to envisage a wearable Human-Swarm Interaction (HSI) interface that separates the input and feedback components of the classical control loop (input, output, feedback), as well as being the first of its kind suitable for both indoor and outdoor environments
Mixed Initiative Systems for Human-Swarm Interaction: Opportunities and Challenges
Human-swarm interaction (HSI) involves a number of human factors impacting
human behaviour throughout the interaction. As the technologies used within HSI
advance, it is more tempting to increase the level of swarm autonomy within the
interaction to reduce the workload on humans. Yet, the prospective negative
effects of high levels of autonomy on human situational awareness can hinder
this process. Flexible autonomy aims at trading-off these effects by changing
the level of autonomy within the interaction when required; with
mixed-initiatives combining human preferences and automation's recommendations
to select an appropriate level of autonomy at a certain point of time. However,
the effective implementation of mixed-initiative systems raises fundamental
questions on how to combine human preferences and automation recommendations,
how to realise the selected level of autonomy, and what the future impacts on
the cognitive states of a human are. We explore open challenges that hamper the
process of developing effective flexible autonomy. We then highlight the
potential benefits of using system modelling techniques in HSI by illustrating
how they provide HSI designers with an opportunity to evaluate different
strategies for assessing the state of the mission and for adapting the level of
autonomy within the interaction to maximise mission success metrics.Comment: Author version, accepted at the 2018 IEEE Annual Systems Modelling
Conference, Canberra, Australi
Minds Online: The Interface between Web Science, Cognitive Science, and the Philosophy of Mind
Alongside existing research into the social, political and economic impacts of the Web, there is a need to study the Web from a cognitive and epistemic perspective. This is particularly so as new and emerging technologies alter the nature of our interactive engagements with the Web, transforming the extent to which our thoughts and actions are shaped by the online environment. Situated and ecological approaches to cognition are relevant to understanding the cognitive significance of the Web because of the emphasis they place on forces and factors that reside at the level of agent–world interactions. In particular, by adopting a situated or ecological approach to cognition, we are able to assess the significance of the Web from the perspective of research into embodied, extended, embedded, social and collective cognition. The results of this analysis help to reshape the interdisciplinary configuration of Web Science, expanding its theoretical and empirical remit to include the disciplines of both cognitive science and the philosophy of mind
TOBE: Tangible Out-of-Body Experience
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing
the inner states of users using physiological signals such as heart rate or
brain activity. Tobe can take the form of a tangible avatar displaying live
physiological readings to reflect on ourselves and others. Such a toolkit could
be used by researchers and designers to create a multitude of potential
tangible applications, including (but not limited to) educational tools about
Science Technologies Engineering and Mathematics (STEM) and cognitive science,
medical applications or entertainment and social experiences with one or
several users or Tobes involved. Through a co-design approach, we investigated
how everyday people picture their physiology and we validated the acceptability
of Tobe in a scientific museum. We also give a practical example where two
users relax together, with insights on how Tobe helped them to synchronize
their signals and share a moment
Human-Robot Team Interaction Through Wearable Haptics for Cooperative Manipulation
The interaction of robot teams and single human in teleoperation scenarios is beneficial in cooperative tasks, for example the manipulation of heavy and large objects in remote or dangerous environments. The main control challenge of the interaction is its asymmetry, arising because robot teams have a relatively high number of controllable degrees of freedom compared to the human operator. Therefore, we propose a control scheme that establishes the interaction on spaces of reduced dimensionality taking into account the low number of human command and feedback signals imposed by haptic devices. We evaluate the suitability of wearable haptic fingertip devices for multi-contact teleoperation in a user study. The results show that the proposed control approach is appropriate for human-robot team interaction and that the wearable haptic fingertip devices provide suitable assistance in cooperative manipulation tasks
ShapeBots: Shape-changing Swarm Robots
We introduce shape-changing swarm robots. A swarm of self-transformable
robots can both individually and collectively change their configuration to
display information, actuate objects, act as tangible controllers, visualize
data, and provide physical affordances. ShapeBots is a concept prototype of
shape-changing swarm robots. Each robot can change its shape by leveraging
small linear actuators that are thin (2.5 cm) and highly extendable (up to
20cm) in both horizontal and vertical directions. The modular design of each
actuator enables various shapes and geometries of self-transformation. We
illustrate potential application scenarios and discuss how this type of
interface opens up possibilities for the future of ubiquitous and distributed
shape-changing interfaces.Comment: UIST 201
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
- …