223 research outputs found

    Video Summarization Using Deep Neural Networks: A Survey

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    Video summarization technologies aim to create a concise and complete synopsis by selecting the most informative parts of the video content. Several approaches have been developed over the last couple of decades and the current state of the art is represented by methods that rely on modern deep neural network architectures. This work focuses on the recent advances in the area and provides a comprehensive survey of the existing deep-learning-based methods for generic video summarization. After presenting the motivation behind the development of technologies for video summarization, we formulate the video summarization task and discuss the main characteristics of a typical deep-learning-based analysis pipeline. Then, we suggest a taxonomy of the existing algorithms and provide a systematic review of the relevant literature that shows the evolution of the deep-learning-based video summarization technologies and leads to suggestions for future developments. We then report on protocols for the objective evaluation of video summarization algorithms and we compare the performance of several deep-learning-based approaches. Based on the outcomes of these comparisons, as well as some documented considerations about the suitability of evaluation protocols, we indicate potential future research directions.Comment: Journal paper; Under revie

    Personalizable edge services for Web accessibility

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    Web Content Accessibility guidelines by W3C (W3C Recommendation, May 1999. http://www.w3.org/TR/WCAG10/) provide several suggestions for Web designers regarding how to author Web pages in order to make them accessible to everyone. In this context, this paper proposes the use of edge services as an efficient and general solution to promote accessibility and breaking down the digital barriers that inhibit users with disabilities to actively participate to any aspect of society. The idea behind edge services mainly affect the advantages of a personalized navigation in which contents are tailored according to different issues, such as client’s devices capabilities, communication systems and network conditions and, finally, preferences and/or abilities of the growing number of users that access the Web. To meet these requirements, Web designers have to efficiently provide content adaptation and personalization functionalities mechanisms in order to guarantee universal access to the Internet content. The so far dominant paradigm of communication on the WWW, due to its simple request/response model, cannot efficiently address such requirements. Therefore, it must be augmented with new components that attempt to enhance the scalability, the performances and the ubiquity of the Web. Edge servers, acting on the HTTP data flow exchanged between client and server, allow on-the-fly content adaptation as well as other complex functionalities beyond the traditional caching and content replication services. These value-added services are called edge services and include personalization and customization, aggregation from multiple sources, geographical personalization of the navigation of pages (with insertion/emphasis of content that can be related to the user’s geographical location), translation services, group navigation and awareness for social navigation, advanced services for bandwidth optimization such as adaptive compression and format transcoding, mobility, and ubiquitous access to Internet content. This paper presents Personalizable Accessible Navigation (Pan) that is a set of edge services designed to improve Web pages accessibility, developed and deployed on top of a programmable intermediary framework. The characteristics and the location of the services, i.e., provided by intermediaries, as well as the personalization and the opportunities to select multiple profiles make Pan a platform that is especially suitable for accessing the Web seamlessly also from mobile terminals

    Mapping the Current Landscape of Research Library Engagement with Emerging Technologies in Research and Learning: Final Report

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    The generation, dissemination, and analysis of digital information is a significant driver, and consequence, of technological change. As data and information stewards in physical and virtual space, research libraries are thoroughly entangled in the challenges presented by the Fourth Industrial Revolution:1 a societal shift powered not by steam or electricity, but by data, and characterized by a fusion of the physical and digital worlds.2 Organizing, structuring, preserving, and providing access to growing volumes of the digital data generated and required by research and industry will become a critically important function. As partners with the community of researchers and scholars, research libraries are also recognizing and adapting to the consequences of technological change in the practices of scholarship and scholarly communication. Technologies that have emerged or become ubiquitous within the last decade have accelerated information production and have catalyzed profound changes in the ways scholars, students, and the general public create and engage with information. The production of an unprecedented volume and diversity of digital artifacts, the proliferation of machine learning (ML) technologies,3 and the emergence of data as the “world’s most valuable resource,”4 among other trends, present compelling opportunities for research libraries to contribute in new and significant ways to the research and learning enterprise. Librarians are all too familiar with predictions of the research library’s demise in an era when researchers have so much information at their fingertips. A growing body of evidence provides a resounding counterpoint: that the skills, experience, and values of librarians, and the persistence of libraries as an institution, will become more important than ever as researchers contend with the data deluge and the ephemerality and fragility of much digital content. This report identifies strategic opportunities for research libraries to adopt and engage with emerging technologies,5 with a roughly fiveyear time horizon. It considers the ways in which research library values and professional expertise inform and shape this engagement, the ways library and library worker roles will be reconceptualized, and the implication of a range of technologies on how the library fulfills its mission. The report builds on a literature review covering the last five years of published scholarship, primarily North American information science literature, and interviews with a dozen library field experts, completed in fall 2019. It begins with a discussion of four cross-cutting opportunities that permeate many or all aspects of research library services. Next, specific opportunities are identified in each of five core research library service areas: facilitating information discovery, stewarding the scholarly and cultural record, advancing digital scholarship, furthering student learning and success, and creating learning and collaboration spaces. Each section identifies key technologies shaping user behaviors and library services, and highlights exemplary initiatives. Underlying much of the discussion in this report is the idea that “digital transformation is increasingly about change management”6 —that adoption of or engagement with emerging technologies must be part of a broader strategy for organizational change, for “moving emerging work from the periphery to the core,”7 and a broader shift in conceptualizing the research library and its services. Above all, libraries are benefitting from the ways in which emerging technologies offer opportunities to center users and move from a centralized and often siloed service model to embedded, collaborative engagement with the research and learning enterprise

    Video Summarization Using Unsupervised Deep Learning

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    In this thesis, we address the task of video summarization using unsupervised deep-learning architectures. Video summarization aims to generate a short summary by selecting the most informative and important frames (key-frames) or fragments (key-fragments) of the full-length video, and presenting them in temporally-ordered fashion. Our objective is to overcome observed weaknesses of existing video summarization approaches that utilize RNNs for modeling the temporal dependence of frames, related to: i) the small influence of the estimated frame-level importance scores in the created video summary, ii) the insufficiency of RNNs to model long-range frames' dependence, and iii) the small amount of parallelizable operations during the training of RNNs. To address the first weakness, we propose a new unsupervised network architecture, called AC-SUM-GAN, which formulates the selection of important video fragments as a sequence generation task and learns this task by embedding an Actor-Critic model in a Generative Adversarial Network. The feedback of a trainable Discriminator is used as a reward by the Actor-Critic model in order to explore a space of actions and learn a value function (Critic) and a policy (Actor) for video fragment selection. To tackle the remaining weaknesses, we investigate the use of attention mechanisms for video summarization and propose a new supervised network architecture, called PGL-SUM, that combines global and local multi-head attention mechanisms which take into account the temporal position of the video frames, in order to discover different modelings of the frames' dependencies at different levels of granularity. Based on the acquired experience, we then propose a new unsupervised network architecture, called CA-SUM, which estimates the frames' importance using a novel concentrated attention mechanism that focuses on non-overlapping blocks in the main diagonal of the attention matrix and takes into account the attentive uniqueness and diversity of the associated frames of the video. All the proposed architectures have been extensively evaluated on the most commonly-used benchmark datasets, demonstrating their competitiveness against other approaches and documenting the contribution of our proposals on advancing the current state-of-the-art on video summarization. Finally, we make a first attempt on producing explanations for the video summarization results. Inspired by relevant works in the Natural Language Processing domain, we propose an attention-based method for explainable video summarization and we evaluate the performance of various explanation signals using our CA-SUM architecture and two benchmark datasets for video summarization. The experimental results indicate the advanced performance of explanation signals formed using the inherent attention weights, and demonstrate the ability of the proposed method to explain the video summarization results using clues about the focus of the attention mechanism

    (So) Big Data and the transformation of the city

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    The exponential increase in the availability of large-scale mobility data has fueled the vision of smart cities that will transform our lives. The truth is that we have just scratched the surface of the research challenges that should be tackled in order to make this vision a reality. Consequently, there is an increasing interest among different research communities (ranging from civil engineering to computer science) and industrial stakeholders in building knowledge discovery pipelines over such data sources. At the same time, this widespread data availability also raises privacy issues that must be considered by both industrial and academic stakeholders. In this paper, we provide a wide perspective on the role that big data have in reshaping cities. The paper covers the main aspects of urban data analytics, focusing on privacy issues, algorithms, applications and services, and georeferenced data from social media. In discussing these aspects, we leverage, as concrete examples and case studies of urban data science tools, the results obtained in the “City of Citizens” thematic area of the Horizon 2020 SoBigData initiative, which includes a virtual research environment with mobility datasets and urban analytics methods developed by several institutions around Europe. We conclude the paper outlining the main research challenges that urban data science has yet to address in order to help make the smart city vision a reality

    Advancing automation and robotics technology for the space station and for the US economy: Submitted to the United States Congress October 1, 1987

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    In April 1985, as required by Public Law 98-371, the NASA Advanced Technology Advisory Committee (ATAC) reported to Congress the results of its studies on advanced automation and robotics technology for use on the space station. This material was documented in the initial report (NASA Technical Memorandum 87566). A further requirement of the Law was that ATAC follow NASA's progress in this area and report to Congress semiannually. This report is the fifth in a series of progress updates and covers the period between 16 May 1987 and 30 September 1987. NASA has accepted the basic recommendations of ATAC for its space station efforts. ATAC and NASA agree that the mandate of Congress is that an advanced automation and robotics technology be built to support an evolutionary space station program and serve as a highly visible stimulator affecting the long-term U.S. economy
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