9 research outputs found

    Ball-path inference based on a combination of audio and video clues in tennis video sequences

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    Tennis-sports analysis is attracting much attention in content-analysis research and professional applications.This paper presents a scheme for sports analysis employing an automatic tennis ball-path inference driven by a combination of auditory and visual information. The ball-path inference is implemented for tactics analysis.Since ball tracking remains to be a challenging issue in practice, we use a non-tracking approach for ball-path inference. We propose an effective serving-player detection for achieving an accurate match between a sequence of racket-hit moments and the position of the hitting player in the corresponding video frames. Experimental results have shown that the proposed system can reliably detect the serving-player and classify into different categories, such as left-court/right-court service and frontcourt/ back-court service. Therefore, our system can be utilized for an effective and automatic extraction of various tennis events, performance and tactics analysis with high reliability

    Automatic annotation of tennis games: An integration of audio, vision, and learning

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    Fully automatic annotation of tennis game using broadcast video is a task with a great potential but with enormous challenges. In this paper we describe our approach to this task, which integrates computer vision, machine listening, and machine learning. At the low level processing, we improve upon our previously proposed state-of-the-art tennis ball tracking algorithm and employ audio signal processing techniques to detect key events and construct features for classifying the events. At high level analysis, we model event classification as a sequence labelling problem, and investigate four machine learning techniques using simulated event sequences. Finally, we evaluate our proposed approach on three real world tennis games, and discuss the interplay between audio, vision and learning. To the best of our knowledge, our system is the only one that can annotate tennis game at such a detailed level

    Detection of Ball Hits in a Tennis Game Using Audio and Visual Information

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    Abstract-In this paper we describe a framework to improve the detection of ball hit events in tennis games by combining audio and visual information. Detection of the presence and timing of these events is crucial for the understanding of the game. However, neither modality on its own gives satisfactory results: audio information is often corrupted by noise and also suffers from acoustic mismatch between the training and test data, and visual information is corrupted by complex backgrounds, camera calibration, and the presence of multiple moving objects. Our approach is to first attempt to track the ball visually and hence estimate a sequence of candidate positions for the ball, and to then locate putative ball hits by analysing the ball's position in this trajectory. To handle the severe interferences caused by false ball candidates, we smooth the trajectory by using linear regression and removing the frames where there are no candidates. We use Gaussian mixture models to generate estimates of the times of hits using the audio information, and then integrate these two sources of information in a probabilistic framework. Testing our approach on three complete tennis games shows significant improvements in detection over a range of conditions when compared with using a single modality

    A trajectory-based ball detection and tracking algorithm in broadcast tennis video

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    Proceedings - International Conference on Image Processing, ICIP51049-105

    Table tennis event detection and classification

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    It is well understood that multiple video cameras and computer vision (CV) technology can be used in sport for match officiating, statistics and player performance analysis. A review of the literature reveals a number of existing solutions, both commercial and theoretical, within this domain. However, these solutions are expensive and often complex in their installation. The hypothesis for this research states that by considering only changes in ball motion, automatic event classification is achievable with low-cost monocular video recording devices, without the need for 3-dimensional (3D) positional ball data and representation. The focus of this research is a rigorous empirical study of low cost single consumer-grade video camera solutions applied to table tennis, confirming that monocular CV based detected ball location data contains sufficient information to enable key match-play events to be recognised and measured. In total a library of 276 event-based video sequences, using a range of recording hardware, were produced for this research. The research has four key considerations: i) an investigation into an effective recording environment with minimum configuration and calibration, ii) the selection and optimisation of a CV algorithm to detect the ball from the resulting single source video data, iii) validation of the accuracy of the 2-dimensional (2D) CV data for motion change detection, and iv) the data requirements and processing techniques necessary to automatically detect changes in ball motion and match those to match-play events. Throughout the thesis, table tennis has been chosen as the example sport for observational and experimental analysis since it offers a number of specific CV challenges due to the relatively high ball speed (in excess of 100kph) and small ball size (40mm in diameter). Furthermore, the inherent rules of table tennis show potential for a monocular based event classification vision system. As the initial stage, a proposed optimum location and configuration of the single camera is defined. Next, the selection of a CV algorithm is critical in obtaining usable ball motion data. It is shown in this research that segmentation processes vary in their ball detection capabilities and location out-puts, which ultimately affects the ability of automated event detection and decision making solutions. Therefore, a comparison of CV algorithms is necessary to establish confidence in the accuracy of the derived location of the ball. As part of the research, a CV software environment has been developed to allow robust, repeatable and direct comparisons between different CV algorithms. An event based method of evaluating the success of a CV algorithm is proposed. Comparison of CV algorithms is made against the novel Efficacy Metric Set (EMS), producing a measurable Relative Efficacy Index (REI). Within the context of this low cost, single camera ball trajectory and event investigation, experimental results provided show that the Horn-Schunck Optical Flow algorithm, with a REI of 163.5 is the most successful method when compared to a discrete selection of CV detection and extraction techniques gathered from the literature review. Furthermore, evidence based data from the REI also suggests switching to the Canny edge detector (a REI of 186.4) for segmentation of the ball when in close proximity to the net. In addition to and in support of the data generated from the CV software environment, a novel method is presented for producing simultaneous data from 3D marker based recordings, reduced to 2D and compared directly to the CV output to establish comparative time-resolved data for the ball location. It is proposed here that a continuous scale factor, based on the known dimensions of the ball, is incorporated at every frame. Using this method, comparison results show a mean accuracy of 3.01mm when applied to a selection of nineteen video sequences and events. This tolerance is within 10% of the diameter of the ball and accountable by the limits of image resolution. Further experimental results demonstrate the ability to identify a number of match-play events from a monocular image sequence using a combination of the suggested optimum algorithm and ball motion analysis methods. The results show a promising application of 2D based CV processing to match-play event classification with an overall success rate of 95.9%. The majority of failures occur when the ball, during returns and services, is partially occluded by either the player or racket, due to the inherent problem of using a monocular recording device. Finally, the thesis proposes further research and extensions for developing and implementing monocular based CV processing of motion based event analysis and classification in a wider range of applications

    Irish Machine Vision and Image Processing Conference Proceedings 2017

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