6,821 research outputs found
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
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FABRIC: A National-Scale Programmable Experimental Network Infrastructure
FABRIC is a unique national research infrastructure to enable cutting-edge and exploratory research at-scale in networking, cybersecurity, distributed computing and storage systems, machine learning, and science applications. It is an everywhere-programmable nationwide instrument comprised of novel extensible network elements equipped with large amounts of compute and storage, interconnected by high speed, dedicated optical links. It will connect a number of specialized testbeds for cloud research (NSF Cloud testbeds CloudLab and Chameleon), for research beyond 5G technologies (Platforms for Advanced Wireless Research or PAWR), as well as production high-performance computing facilities and science instruments to create a rich fabric for a wide variety of experimental activities
Device-Aware Routing and Scheduling in Multi-Hop Device-to-Device Networks
The dramatic increase in data and connectivity demand, in addition to
heterogeneous device capabilities, poses a challenge for future wireless
networks. One of the promising solutions is Device-to-Device (D2D) networking.
D2D networking, advocating the idea of connecting two or more devices directly
without traversing the core network, is promising to address the increasing
data and connectivity demand. In this paper, we consider D2D networks, where
devices with heterogeneous capabilities including computing power, energy
limitations, and incentives participate in D2D activities heterogeneously. We
develop (i) a device-aware routing and scheduling algorithm (DARS) by taking
into account device capabilities, and (ii) a multi-hop D2D testbed using
Android-based smartphones and tablets by exploiting Wi-Fi Direct and legacy
Wi-Fi connections. We show that DARS significantly improves throughput in our
testbed as compared to state-of-the-art
Managing big data experiments on smartphones
The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones
Safe, Remote-Access Swarm Robotics Research on the Robotarium
This paper describes the development of the Robotarium -- a remotely
accessible, multi-robot research facility. The impetus behind the Robotarium is
that multi-robot testbeds constitute an integral and essential part of the
multi-agent research cycle, yet they are expensive, complex, and time-consuming
to develop, operate, and maintain. These resource constraints, in turn, limit
access for large groups of researchers and students, which is what the
Robotarium is remedying by providing users with remote access to a
state-of-the-art multi-robot test facility. This paper details the design and
operation of the Robotarium as well as connects these to the particular
considerations one must take when making complex hardware remotely accessible.
In particular, safety must be built in already at the design phase without
overly constraining which coordinated control programs the users can upload and
execute, which calls for minimally invasive safety routines with provable
performance guarantees.Comment: 13 pages, 7 figures, 3 code samples, 72 reference
Security, Privacy and Safety Risk Assessment for Virtual Reality Learning Environment Applications
Social Virtual Reality based Learning Environments (VRLEs) such as vSocial
render instructional content in a three-dimensional immersive computer
experience for training youth with learning impediments. There are limited
prior works that explored attack vulnerability in VR technology, and hence
there is a need for systematic frameworks to quantify risks corresponding to
security, privacy, and safety (SPS) threats. The SPS threats can adversely
impact the educational user experience and hinder delivery of VRLE content. In
this paper, we propose a novel risk assessment framework that utilizes attack
trees to calculate a risk score for varied VRLE threats with rate and duration
of threats as inputs. We compare the impact of a well-constructed attack tree
with an adhoc attack tree to study the trade-offs between overheads in managing
attack trees, and the cost of risk mitigation when vulnerabilities are
identified. We use a vSocial VRLE testbed in a case study to showcase the
effectiveness of our framework and demonstrate how a suitable attack tree
formalism can result in a more safer, privacy-preserving and secure VRLE
system.Comment: Tp appear in the CCNC 2019 Conferenc
Position Estimation of Robotic Mobile Nodes in Wireless Testbed using GENI
We present a low complexity experimental RF-based indoor localization system
based on the collection and processing of WiFi RSSI signals and processing
using a RSS-based multi-lateration algorithm to determine a robotic mobile
node's location. We use a real indoor wireless testbed called w-iLab.t that is
deployed in Zwijnaarde, Ghent, Belgium. One of the unique attributes of this
testbed is that it provides tools and interfaces using Global Environment for
Network Innovations (GENI) project to easily create reproducible wireless
network experiments in a controlled environment. We provide a low complexity
algorithm to estimate the location of the mobile robots in the indoor
environment. In addition, we provide a comparison between some of our collected
measurements with their corresponding location estimation and the actual robot
location. The comparison shows an accuracy between 0.65 and 5 meters.Comment: (c) 2016 IEEE. Personal use of this material is permitted. Permission
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