13 research outputs found

    A Strong Distillery

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    Abstract machines for the strong evaluation of lambda-terms (that is, under abstractions) are a mostly neglected topic, despite their use in the implementation of proof assistants and higher-order logic programming languages. This paper introduces a machine for the simplest form of strong evaluation, leftmost-outermost (call-by-name) evaluation to normal form, proving it correct, complete, and bounding its overhead. Such a machine, deemed Strong Milner Abstract Machine, is a variant of the KAM computing normal forms and using just one global environment. Its properties are studied via a special form of decoding, called a distillation, into the Linear Substitution Calculus, neatly reformulating the machine as a standard micro-step strategy for explicit substitutions, namely linear leftmost-outermost reduction, i.e., the extension to normal form of linear head reduction. Additionally, the overhead of the machine is shown to be linear both in the number of steps and in the size of the initial term, validating its design. The study highlights two distinguished features of strong machines, namely backtracking phases and their interactions with abstractions and environments.Comment: Accepted at APLAS 201

    Distilling Abstract Machines (Long Version)

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    It is well-known that many environment-based abstract machines can be seen as strategies in lambda calculi with explicit substitutions (ES). Recently, graphical syntaxes and linear logic led to the linear substitution calculus (LSC), a new approach to ES that is halfway between big-step calculi and traditional calculi with ES. This paper studies the relationship between the LSC and environment-based abstract machines. While traditional calculi with ES simulate abstract machines, the LSC rather distills them: some transitions are simulated while others vanish, as they map to a notion of structural congruence. The distillation process unveils that abstract machines in fact implement weak linear head reduction, a notion of evaluation having a central role in the theory of linear logic. We show that such a pattern applies uniformly in call-by-name, call-by-value, and call-by-need, catching many machines in the literature. We start by distilling the KAM, the CEK, and the ZINC, and then provide simplified versions of the SECD, the lazy KAM, and Sestoft's machine. Along the way we also introduce some new machines with global environments. Moreover, we show that distillation preserves the time complexity of the executions, i.e. the LSC is a complexity-preserving abstraction of abstract machines.Comment: 63 page

    Useful Open Call-By-Need

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    This paper studies useful sharing, which is a sophisticated optimization for ?-calculi, in the context of call-by-need evaluation in presence of open terms. Useful sharing turns out to be harder in call-by-need than in call-by-name or call-by-value, because call-by-need evaluates inside environments, making it harder to specify when a substitution step is useful. We isolate the key involved concepts and prove the correctness and the completeness of useful sharing in this setting

    On the Relative Usefulness of Fireballs

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    In CSL-LICS 2014, Accattoli and Dal Lago showed that there is an implementation of the ordinary (i.e. strong, pure, call-by-name) λ\lambda-calculus into models like RAM machines which is polynomial in the number of β\beta-steps, answering a long-standing question. The key ingredient was the use of a calculus with useful sharing, a new notion whose complexity was shown to be polynomial, but whose implementation was not explored. This paper, meant to be complementary, studies useful sharing in a call-by-value scenario and from a practical point of view. We introduce the Fireball Calculus, a natural extension of call-by-value to open terms for which the problem is as hard as for the ordinary lambda-calculus. We present three results. First, we adapt the solution of Accattoli and Dal Lago, improving the meta-theory of useful sharing. Then, we refine the picture by introducing the GLAMoUr, a simple abstract machine implementing the Fireball Calculus extended with useful sharing. Its key feature is that usefulness of a step is tested---surprisingly---in constant time. Third, we provide a further optimization that leads to an implementation having only a linear overhead with respect to the number of β\beta-steps.Comment: Technical report for the LICS 2015 submission with the same titl

    The Dynamic Geometry of Interaction Machine: A Token-Guided Graph Rewriter

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    In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. Aiming at a unified framework that would enable the study of this trade-off, we introduce an abstract machine, inspired by Girard's Geometry of Interaction (GoI), a machine combining token passing and graph rewriting. We show soundness and completeness of our abstract machine, called the \emph{Dynamic GoI Machine} (DGoIM), with respect to three evaluations: call-by-need, left-to-right call-by-value, and right-to-left call-by-value. Analysing time cost of its execution classifies the machine as ``efficient'' in Accattoli's taxonomy of abstract machines.Comment: arXiv admin note: text overlap with arXiv:1802.0649

    Efficient implementation of evaluation strategies via token-guided graph rewriting

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    In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a larger design space that can be explored, in particular the trade-off between space versus time efficiency. We contributed to the study of this trade-off by the introduction of an abstract machine for call-by-need, inspired by Girard's Geometry of Interaction, a machine combining token passing and graph rewriting. This work presents an extension of the machine, to additionally accommodate left-to-right and right-to-left call-by-value strategies. We show soundness and completeness of the extended machine with respect to each of the call-by-need and two call-by-value strategies. Analysing time cost of its execution classifies the machine as "efficient" in Accattoli's taxonomy of abstract machines.Comment: In Proceedings WPTE 2017, arXiv:1802.0586

    Shared-Environment Call-by-Need

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    Call-by-need semantics formalize the wisdom that work should be done at most once. It frees programmers to focus more on the correctness of their code, and less on the operational details. Because of this property, programmers of lazy functional languages rely heavily on their compiler to both preserve correctness and generate high-performance code for high level abstractions. In this dissertation I present a novel technique for compiling call-by-need semantics by using shared environments to share results of computation. I show how the approach enables a compiler that generates high-performance code, while staying simple enough to lend itself to formal reasoning. The dissertation is divided into three main contributions. First, I present an abstract machine, the \ce machine, which formalizes the approach. Second, I show that it can be implemented as a native code compiler with encouraging performance results. Finally, I present a verified compiler, implemented in the Coq proof assistant, demonstrating how the simplicity of the approach enables formal verification
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