51 research outputs found
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Perception-Aware Optimisation Methodologies for Quantum Dot Based Displays and Lighting
Human colour vision acuity is limited. This presents opportunities to leverage these perceptual limits to achieve engineering optimisations for devices and systems that interact with the human vision system. This dissertation presents the results of few investigations we carried out into quantifying these limits and several optimisation methodologies that we devised. The first step in this process is to quantify the acuity of human colour vision. We obtained a large corpus of colour matching data from a mobile video game called Specimen. We examine what questions about human vision this dataset allows us to answer and explore global statistics about colour vision based on this data on 41,000 players from 175 countries. We show that we can use the information in this dataset to infer potential candidate functions for the spectral sensitivities of each person in the dataset. The human eye acts like a many to one function; quantifiably different spectra can look like the same colour. This is referred to as metamerism. From a device perspective, different spectra consume different amounts of energy to generate. We show that we can use these two properties to elicit the same colour sensation using less energy. In the colour samples we evaluated, we show that we can achieve up to 10 times less power consumption while achieving a colour match. Given that one cannot change the emission spectrum of a display after fabrication, we propose the use of a multi-primary colour display to achieve this. We present two indices for quantifying the metameric capacity of such a display and its ability to save energy. The emission spectrum of a quantum dot (QD) based device is very narrow. Previous work in the literature suggested that narrow bandwidth spectra can lead to observer metameric breakdown; different observers disagreeing on the perceived ‘colour’ of a spectrum. We show that this might not be the case, using modern colour science tools, and show how metameric breakdown in a display could be minimised by carefully choosing the primary emission wavelengths. The limited colour acuity of human vision implies that people cannot notice small differences in colour. This fact has been used to create approximate colour transformation algorithms that subtly change colours in images such that they consume less energy when displayed on an emissive pixel display without causing unacceptable visual artefacts. We conducted a user study to gather information about the effect of one such colour transform called Crayon. We present a method for effectively picking the optimal transform parameters for Crayon, based on the user study results. The method presented calculates these parameters based on the properties of the image being transformed such that the power saving can be maximised while minimising the loss of image quality. The user study results show that we can achieve up to 50% power saving with a majority of the study participants reporting a negligible degradation in image quality in the transformed images. We additionally investigate a hypothesis that was presented stating that images with large amounts of highly luminous pixels cause increased power consumption in OLED displays due to localised display heating. We show that this hypothesis is wrong. We also investigate if sub-pixel rendering in Pentile displays can be used to reduce display power consumption by intentionally turning off random sub-pixels. However, we present a negative result showing that even single-pixel artefacts are observable on the test platform and thus, this cannot be used to improve display power efficiency. The narrow-band optical emissions of QD based devices mixed with their ability to be fabricated through solution processing can be used to mix multiple QDs together to build devices that generate arbitrary spectral shapes. We show how to use this property in an numerical optimisation based design framework to create lighting devices with a high colour rendering index (CRI). We evaluate the effects of different cost functions and initialisation strategies, and show that, we are able to design devices with a CRI > 96 using only four different QD primaries. We use a charge-transport based simulator to asses the electric properties of the designed devices. We also showcase initial work done on a modular software interface and a material library we developed for this simulator.EPSRC DTP studentship award RG84040:EP/N509620/
High Dynamic Range (HDR) Display Perception
Displays have undergone a huge development in the last several decades. From cathode-ray tube (CRT), liquid crystal display (LCD), to organic light-emitting diode (OLED), even Q-OLED, the new configurations of the display bring more and more functions into industry and daily life. In the recent several years, high dynamic range (HDR) displays become popular. HDR displays usually refer to that the black level of the display is darker and the peak being brighter compared with the standard dynamic range (SDR) display. Traditionally, the peak luminance level can be used as the white in characterization and calibration. However, for HDR displays, the peak luminance is higher than the traditional diffuse white level. Exploration of the perceptual diffuse white in HDR image when presented in displays is proposed, which can be beneficial to the characterizing and the optimizing the usage of the HDR display. Moreover, in addition to the ``diffuse white , 3D color gamut volume can be calculated in some specific color appearance models. Calculation and modeling of the 3D color gamut volume can be very useful for display design and better characterizing display color reproduction capability. Furthermore, the perceptional color gamut volume can be measured through psychophysical experiments. Comparison between the perceptional color gamut volume and the theoretical 3D gamut volume calculations will reveal some insights for optimizing the usage of HDR displays. Another advantage of the HDR display is its darker black compared with the SDR display. Compared with the real black object, what level of black is `perfect\u27 enough in displays? Experiments were proposed and conducted to evaluate that if the HDR display is capable of showing ``perfect black for different types of background images/patterns. A glare-based model was proposed to predict the visual ``perfect black. Additionally, the dynamic range of human vision system is very large. However, the simultaneous dynamic range of human vision system is much smaller and is important for the fine tuning usage of HDR displays. The simultaneous dynamic range was measured directly for different stimulus sizes. Also, it was found that the simultaneous dynamic range was peak luminance level dependent. A mathematical model was proposed based on the experimental data to predict the simultaneous dynamic range. Also the spatial frequency effect of the target pattern on the simultaneous dynamic range was measured and modeled. The four different assessments about HDR displays perception would provide experimental data and models for a better understanding of HDR perception and tuning of the HDR display
Modeling Perceptual Trade-offs for Designing HDR Displays
Display technology has evolved in pursuit of perceptual pleasure by providing realism and visual impact. The endeavor of the evolution has brought HDR displays to the market. HDR displays, which have become the mainstream display technology recently, are considered not only the present but also the future of displays because of their daunting technical goals: A peak luminance of 10,000 cd/m^2 and near-monochromatic primaries. However, both positive and negative prospects in terms of perceptual aspects for future HDR displays coexist. On the positive side, it is expected that HDR displays will provide better image quality and more vivid color. On the negative side, apart from technical barriers such as production cost and power consumption, HDR displays will induce side effects, for example, observer metamerism, which refers to the phenomenon that color matches for one observer result in color mismatches for other observers. This particular side effect could be a severe issue in HDR displays as their narrow-band primaries likely worsen the color mismatches. Hence, critical to the success of future HDR displays is dealing properly with the perceptual trade-offs. In other words, future HDR display designers need to select physical specifications that maximize perceptual benefits while minimizing adverse effects. This dissertation aims at exploring both potentially positive and negative aspects of future HDR displays, using various perceptual assessments. In particular, the dissertation focuses on two physical factors of a display device: peak luminance and chromaticity color gamut, and the effects of the two factors on related human perception: image quality, observer metamerism, and colorfulness. The ultimate goal of this dissertation is to address the related human perception aroused by the physical factors and propose models to help design future HDR displays. In order to achieve the goal, the dissertation first addresses the image quality trade-off relationship between peak luminance and chromaticity color gamut. A psychophysical experiment was used to develop models to predict equivalent image quality under the trade-off between peak luminance and chromaticity gamut as a function of the perceptual attributes lightness and chroma. Second, a novel approach based on a computational evaluation to investigate potential observer metamerism in HDR displays was explored. This research shows how observer metamerism in HDR displays varies with varying peak luminance and chromaticity color gamut. This research aims at developing a straightforward model to predict observer metamerism in HDR displays based on the computational evaluation. Third, a psychophysical experiment to derive a colorfulness scale for very saturated colors is carried out. This experiment focuses on understanding how the sensitivity of the human visual system responds to highly-saturated colors that extend beyond the stimuli studied in previous research. The colorfulness scale would help both advanced lighting system and display system designers. Fourth, the dissertation suggests an evaluation tool devised based on the observer metamerism and colorfulness scale works that can be utilized to determine the physical specification of HDR displays, maximizing perceptually positive effects while minimizing perceptually negative effects at the same time
Colour Characterisation of LCD Display Systems
The main purpose of this research is to study the colour characterisation of digital display systems. Three distinct models for characterisation (GOG, PLCC and PLVC) are evaluated and compared and for two of these models (GOG and PLCC) two different sets of linearisation samples (either colour-ramps or grey-ramp samples) are used to perform the linearisation. To evaluate these models’ colorimetric measurements are made for 20 different display devices and colour characterization performance is reported as the main measure. Characterisation performance is calculated using several sets of samples including the widely used Macbeth ColorChecker chart and two new charts called Chart4 and Matlab60 (one of which was based on a method previously published by Cheung and Westland and another was based on a new method).
A key aspect of this work is that all 256 levels of intensity were measured for the colour-ramps and for the grey-ramp linearisation samples for each of the 20 displays to allow subsampling of these data to explore the effect of the number of linearisation samples on characterisation performance. When the number of linearisation samples used was small (less than 10) the GOG model sometimes resulted in the smallest characterisation colour differences. However, for the PLCC and PLVC models performance tended to increase with the number of linearization samples and both of these models outperformed GOG with more 10 linearisation samples. For the PLCC model, better performance was usually obtained using the grey-ramp linearisation samples rather than using the colour-ramps linearization samples. It was possible, for each of the 20 displays, to reach average ab values that are less than 1.5 (ab <1.5, 90%) or ab < 1.0 (75%); however, the model that yields the best performance is difficult to ascertain in advance (a good strategy would be to evaluate all five models and select the one that performs best for the characterisation of any particular display). However, in the majority of cases, lowest colour differences (ab) were obtained using the PLCC model and all 256 of the grey-ramp samples for linearisation. This work has compared the performance of five different models using a large number of displays and has allowed a number of recommendations to be made about display characterisation. Although the majority of the work in this thesis was based on stationary displays the effect of motion on characterization performance was also explored. This is important since moving images are now commonplace in many applications. The results showed that a moving background has a small, but statistically significant, effect on the colour of patches
Evaluation of the color image and video processing chain and visual quality management for consumer systems
With the advent of novel digital display technologies, color processing is increasingly becoming a key aspect in consumer video applications. Today’s state-of-the-art displays require sophisticated color and image reproduction techniques in order to achieve larger screen size, higher luminance and higher resolution than ever before. However, from color science perspective, there are clearly opportunities for improvement in the color reproduction capabilities of various emerging and conventional display technologies. This research seeks to identify potential areas for improvement in color processing in a video processing chain. As part of this research, various processes involved in a typical video processing chain in consumer video applications were reviewed. Several published color and contrast enhancement algorithms were evaluated, and a novel algorithm was developed to enhance color and contrast in images and videos in an effective and coordinated manner. Further, a psychophysical technique was developed and implemented for performing visual evaluation of color image and consumer video quality. Based on the performance analysis and visual experiments involving various algorithms, guidelines were proposed for the development of an effective color and contrast enhancement method for images and video applications. It is hoped that the knowledge gained from this research will help build a better understanding of color processing and color quality management methods in consumer video
Coherent and incoherent light generation with rare earth doped crystals
In this thesis fluorides and oxides Pr-doped are characterized as new Solid State sources in the visible range. Since the trivalent Praseodymium ion (Pr) has several transitions in the visible spectral range, it is suitable for both incoherent white light emission and for visible laser emission. Suitable laser diodes based on GaN, emitting in the blue spectral region, have been commercially available since 2003.
Compared to the mixing of three colours obtained from three different ions (Er,Tm, Ho usually) the Pr emission efficiency is potentially higher because it is minimized the interaction between energy levels of different ions which can cause quenching of the emission. Moreover the efficiency is not limited by the up-conversion process. Besides, the inorganic bulk fluorides investigated have very low phonon energy (a few hundreds of cm−1 ), and they usually show lower non-radiative decay rates owing to the quenching of radiation. Fluorides are relatively hard, not hygroscopic and not prone to ageing problems therefore they posses a virtually unlimited lifetime and better power scalability than LEDs and OLEDs.
This work also investigates other promising rare earth as visible emitters, such as Dysprosium in oxide (YPO4 ) and Europium and Samarium in fluorides (BaY2F8), all this materials has interesting emission in the visible light and could be excited using some inexpensive GaN laser diode, with an emission of ∼ 405 nm.
The last part of the thesis regards the coherent light generation in the 1.9 micron regions, that is part of the so called “eye safe” wavelength region. Laser systems that operate in this region offer exceptional advantages for free space applications compared to conventional systems that operate at shorter wavelengths. This gives them a great market potential for the use in LIDAR and gas sensing systems and for direct optical communication applications. The favourable absorption in water makes such lasers also very useful for medical applications
Photo-Physical Properties of Novel GUMBOS for Optoelectronic Applications
Organic Light Emitting Diodes (OLEDs) are predicted to revolutionize next generation consumer electronics by offering many advantageous device characteristics, including low power consumption, low heat dissipation, a tunable and wider color gamut, high resolution and contrast, light weight, flexibility, and semi-transparency. However, a major limiting factor for OLEDs to reach their full potential is that only a few known blue OLED emitters with substantial spectral purity and longevity are available to date. Therefore, focus of this research is on understanding and addressing limitations of OLED emitters, with an emphasis on improving the characteristics of blue emitters.
The work presented in this dissertation includes understanding structure-property relationships of OLED blue emitters using four structurally related pyrenylpyridines as model compounds (chapter 2), applying these structure-property relationship concepts to synthesize three novel blue emitters derived from pyrene-benzimidazole conjugates with substantially improved spectral properties (chapter 3), as well as synthesizing and characterizing propidium luminophore (3,8-diamino-5-[3-(diethylmethylammonio)propyl]-6-phenylphenanthridinium dication) based GUMBOS (group of uniform materials based on organic salts) to evaluate how these GUMBOS materials can be applied to address the aforementioned limitations of OLED emitters. A number of analytical tools were applied to study the characteristics of these compounds, including morphology, spectroscopy, photothermal stability, and electrochemistry. Also, OLED prototypes were fabricated and characterized with selected compounds to understand the luminance, current, and power relationships of these materials
Expanding Dimensionality in Cinema Color: Impacting Observer Metamerism through Multiprimary Display
Television and cinema display are both trending towards greater ranges and saturation of reproduced colors made possible by near-monochromatic RGB illumination technologies. Through current broadcast and digital cinema standards work, system designs employing laser light sources, narrow-band LED, quantum dots and others are being actively endorsed in promotion of Wide Color Gamut (WCG). Despite artistic benefits brought to creative content producers, spectrally selective excitations of naturally different human color response functions exacerbate variability of observer experience. An exaggerated variation in color-sensing is explicitly counter to the exhaustive controls and calibrations employed in modern motion picture pipelines. Further, singular standard observer summaries of human color vision such as found in the CIE’s 1931 and 1964 color matching functions and used extensively in motion picture color management are deficient in recognizing expected human vision variability. Many researchers have confirmed the magnitude of observer metamerism in color matching in both uniform colors and imagery but few have shown explicit color management with an aim of minimized difference in observer perception variability. This research shows that not only can observer metamerism influences be quantitatively predicted and confirmed psychophysically but that intentionally engineered multiprimary displays employing more than three primaries can offer increased color gamut with drastically improved consistency of experience. To this end, a seven-channel prototype display has been constructed based on observer metamerism models and color difference indices derived from the latest color vision demographic research. This display has been further proven in forced-choice paired comparison tests to deliver superior color matching to reference stimuli versus both contemporary standard RGB cinema projection and recently ratified standard laser projection across a large population of color-normal observers
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