5,293 research outputs found
A novel simultaneous dynamic range compression and local contrast enhancement algorithm for digital video cameras
[[abstract]]This article addresses the problem of low dynamic range image enhancement for commercial digital cameras. A novel simultaneous dynamic range compression and local contrast enhancement algorithm (SDRCLCE) is presented to resolve this problem in a single-stage procedure. The proposed SDRCLCE algorithm is able to combine with many existent intensity transfer functions, which greatly increases the applicability of the proposed method. An adaptive intensity transfer function is also proposed to combine with SDRCLCE algorithm that provides the capability to adjustably control the level of overall lightness and contrast achieved at the enhanced output. Moreover, the proposed method is amenable to parallel processing implementation that allows us to improve the processing speed of SDRCLCE algorithm. Experimental results show that the performance of the proposed method outperforms three state-of-the-art methods in terms of dynamic range compression and local contrast enhancement.[[incitationindex]]SCI[[booktype]]電子
High dynamic range video merging, tone mapping, and real-time implementation
Although High Dynamic Range (High Dynamic Range (HDR)) imaging has been the subject of significant research over the past fifteen years, the goal of cinemaquality HDR video has not yet been achieved. This work references an optical method patented by Contrast Optical which is used to capture sequences of Low Dynamic Range (LDR) images that can be used to form HDR images as the basis for HDR video. Because of the large diverence in exposure spacing of the LDR images captured by this camera, present methods of merging LDR images are insufficient to produce cinema quality HDR images and video without significant visible artifacts. Thus the focus of the research presented is two fold. The first contribution is a new method of combining LDR images with exposure differences of greater than 3 stops into an HDR image. The second contribution is a method of tone mapping HDR video which solves potential problems of HDR video flicker and automated parameter control of the tone mapping operator. A prototype of this HDR video capture technique along with the combining and tone mapping algorithms have been implemented in a high-definition HDR-video system. Additionally, Field Programmable Gate Array (FPGA) hardware implementation details are given to support real time HDR video. Still frames from the acquired HDR video system which have been merged used the merging and tone mapping techniques will be presented
Evaluation of the color image and video processing chain and visual quality management for consumer systems
With the advent of novel digital display technologies, color processing is increasingly becoming a key aspect in consumer video applications. Today’s state-of-the-art displays require sophisticated color and image reproduction techniques in order to achieve larger screen size, higher luminance and higher resolution than ever before. However, from color science perspective, there are clearly opportunities for improvement in the color reproduction capabilities of various emerging and conventional display technologies. This research seeks to identify potential areas for improvement in color processing in a video processing chain. As part of this research, various processes involved in a typical video processing chain in consumer video applications were reviewed. Several published color and contrast enhancement algorithms were evaluated, and a novel algorithm was developed to enhance color and contrast in images and videos in an effective and coordinated manner. Further, a psychophysical technique was developed and implemented for performing visual evaluation of color image and consumer video quality. Based on the performance analysis and visual experiments involving various algorithms, guidelines were proposed for the development of an effective color and contrast enhancement method for images and video applications. It is hoped that the knowledge gained from this research will help build a better understanding of color processing and color quality management methods in consumer video
Advances in Computer Science and Engineering
The book Advances in Computer Science and Engineering constitutes the revised selection of 23 chapters written by scientists and researchers from all over the world. The chapters cover topics in the scientific fields of Applied Computing Techniques, Innovations in Mechanical Engineering, Electrical Engineering and Applications and Advances in Applied Modeling
Compression, Modeling, and Real-Time Rendering of Realistic Materials and Objects
The realism of a scene basically depends on the quality of the geometry, the
illumination and the materials that are used. Whereas many sources for
the creation of three-dimensional geometry exist and numerous algorithms
for the approximation of global illumination were presented, the acquisition
and rendering of realistic materials remains a challenging problem.
Realistic materials are very important in computer graphics, because
they describe the reflectance properties of surfaces, which are based on the
interaction of light and matter. In the real world, an enormous diversity of
materials can be found, comprising very different properties. One important
objective in computer graphics is to understand these processes, to formalize
them and to finally simulate them.
For this purpose various analytical models do already exist, but their
parameterization remains difficult as the number of parameters is usually
very high. Also, they fail for very complex materials that occur in the real
world. Measured materials, on the other hand, are prone to long acquisition
time and to huge input data size. Although very efficient statistical
compression algorithms were presented, most of them do not allow for editability,
such as altering the diffuse color or mesostructure. In this thesis,
a material representation is introduced that makes it possible to edit these
features. This makes it possible to re-use the acquisition results in order to
easily and quickly create deviations of the original material. These deviations
may be subtle, but also substantial, allowing for a wide spectrum of
material appearances.
The approach presented in this thesis is not based on compression, but on
a decomposition of the surface into several materials with different reflection
properties. Based on a microfacette model, the light-matter interaction is
represented by a function that can be stored in an ordinary two-dimensional
texture. Additionally, depth information, local rotations, and the diffuse
color are stored in these textures. As a result of the decomposition, some
of the original information is inevitably lost, therefore an algorithm for the
efficient simulation of subsurface scattering is presented as well.
Another contribution of this work is a novel perception-based simplification
metric that includes the material of an object. This metric comprises
features of the human visual system, for example trichromatic color
perception or reduced resolution. The proposed metric allows for a more
aggressive simplification in regions where geometric metrics do not simplif
Ground pattern analysis in the Great Plains
There are no author-identified significant results in this report
Third Earth Resources Technology Satellite Symposium. Volume 3: Discipline summary reports
Presentations at the conference covered the following disciplines: (1) agriculture, forestry, and range resources; (2) land use and mapping; (3) mineral resources, geological structure, and landform surveys; (4) water resources; (5) marine resources; (6) environment surveys; and (7) interpretation techniques
An integrated study of earth resources in the State of California using remote sensing techniques
The author has identified the following significant results. The supply, demand, and impact relationships of California's water resources as exemplified by the Feather River project and other aspects of the California Water Plan are discussed
Using Decoupled Features for Photo-realistic Style Transfer
In this work we propose a photorealistic style transfer method for image and
video that is based on vision science principles and on a recent mathematical
formulation for the deterministic decoupling of sample statistics. The novel
aspects of our approach include matching decoupled moments of higher order than
in common style transfer approaches, and matching a descriptor of the power
spectrum so as to characterize and transfer diffusion effects between source
and target, which is something that has not been considered before in the
literature. The results are of high visual quality, without spatio-temporal
artifacts, and validation tests in the form of observer preference experiments
show that our method compares very well with the state-of-the-art. The
computational complexity of the algorithm is low, and we propose a numerical
implementation that is amenable for real-time video application. Finally,
another contribution of our work is to point out that current deep learning
approaches for photorealistic style transfer don't really achieve
photorealistic quality outside of limited examples, because the results too
often show unacceptable visual artifacts
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