280 research outputs found
Distributed Control for Collective Behaviour in Micro-unmanned Aerial Vehicles
Full version unavailable due to 3rd party copyright restrictions.The work presented herein focuses on the design of distributed autonomous controllers for collective behaviour of Micro-unmanned Aerial Vehicles (MAVs).
Two alternative approaches to this topic are introduced: one based upon the Evolutionary Robotics (ER) paradigm, the other one upon flocking principles. Three computer simulators have been developed in order to carry out the required experiments, all of them having their focus on the modelling of fixed-wing aircraft flight dynamics. The employment of fixed-wing aircraft rather than the omni-directional robots typically employed in collective robotics significantly increases the complexity of the challenges that an autonomous controller has to face. This is mostly due to the strict motion constraints associated with fixed-wing platforms, that require a high degree of accuracy by the controller.
Concerning the ER approach, the experimental setups elaborated have resulted in controllers that have been evolved in simulation with the following capabilities: (1) navigation across unknown environments, (2) obstacle avoidance, (3) tracking of a moving target, and (4) execution of cooperative and coordinated behaviours based on implicit communication strategies.
The design methodology based upon flocking principles has involved tests on computer simulations and subsequent experimentation on real-world robotic platforms. A customised implementation of Reynoldsâ flocking algorithm has been developed and successfully validated through flight tests performed with the swinglet MAV.
It has been notably demonstrated how the Evolutionary Robotics approach could be successfully extended to the domain of fixed-wing aerial robotics, which has never received a great deal of attention in the past. The investigations performed have also shown that complex and real physics-based computer simulators are not a compulsory requirement when approaching the domain of aerial robotics, as long as proper autopilot systems (taking care of the âreality gapâ issue) are used on the real robots.EOARD (European Office of Aerospace Research & Development), euCognitio
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Graduated embodiment for sophisticated agent evolution and optimization.
We summarize the results of a project to develop evolutionary computing methods for the design of behaviors of embodied agents in the form of autonomous vehicles. We conceived and implemented a strategy called graduated embodiment. This method allows high-level behavior algorithms to be developed using genetic programming methods in a low-fidelity, disembodied modeling environment for migration to high-fidelity, complex embodied applications. This project applies our methods to the problem domain of robot navigation using adaptive waypoints, which allow navigation behaviors to be ported among autonomous mobile robots with different degrees of embodiment, using incremental adaptation and staged optimization. Our approach to biomimetic behavior engineering is a hybrid of human design and artificial evolution, with the application of evolutionary computing in stages to preserve building blocks and limit search space. The methods and tools developed for this project are directly applicable to other agent-based modeling needs, including climate-related conflict analysis, multiplayer training methods, and market-based hypothesis evaluation
The Expense of Neuro-Morpho Functional Machines
An unsolved problem in both natural and artificial evolutionary systems is determining the exact environmental and evolutionary conditions that enable complexity to evolve. This is especially pertinent in evolutionary robotics where possible problem-solving
behavior is constrained by brain (controller) and body (morphology) complexity.
We evaluate the impact of environments and
complexity costs on robotic controller and morphology evolution
across various evolutionary robotics task scenarios. This study uses
evolutionary robotics as an experimental platform to investigate the
arrow of complexity hypothesis, previously demonstrated to hold
in artificial evolutionary systems given an imposed complexity cost. Specifically, we test whether energy costs imposed on evolving
robot controller and morphology complexity enables the evolution
of increasingly complex controller and morphological designs concomitant with increasing environment complexity. Morphological
complexity was equated with possible sensor configurations for
a physical counterpart Khepera III mobile robot and neural
complexity was equated to artificial neural network topological
configurations that coupled with a robotâs evolved morphology
How to keep drivers engaged while supervising driving automation? A literature survey and categorization of six solution areas
This work aimed to organise recommendations for keeping people engaged during human supervision of driving automation, encouraging a safe and acceptable introduction of automated driving systems. First, heuristic knowledge of human factors, ergonomics, and psychological theory was used to propose solution areas to human supervisory control problems of sustained attention. Driving and non-driving research examples were drawn to substantiate the solution areas. Automotive manufacturers might (1) avoid this supervisory role altogether, (2) reduce it in objective ways or (3) alter its subjective experiences, (4) utilize conditioning learning principles such as with gamification and/or selection/training techniques, (5) support internal driver cognitive processes and mental models and/or (6) leverage externally situated information regarding relations between the driver, the driving task, and the driving environment. Second, a cross-domain literature survey of influential human-automation interaction research was conducted for how to keep engagement/attention in supervisory control. The solution areas (via numeric theme codes) were found to be reliably applied from independent rater categorisations of research recommendations. Areas (5) and (6) were addressed by around 70% or more of the studies, areas (2) and (4) in around 50% of the studies, and areas (3) and (1) in less than around 20% and 5%, respectively. The present contribution offers a guiding organisational framework towards improving human attention while supervising driving automation.submittedVersio
Aerial Vehicles
This book contains 35 chapters written by experts in developing techniques for making aerial vehicles more intelligent, more reliable, more flexible in use, and safer in operation.It will also serve as an inspiration for further improvement of the design and application of aeral vehicles. The advanced techniques and research described here may also be applicable to other high-tech areas such as robotics, avionics, vetronics, and space
Aesthetic potential of human-computer interaction in performing arts
Human-computer interaction (HCI) is a multidisciplinary area that studies the communication between users and computers. In this thesis, we want to examine if and how HCI when incorporated into staged performances can
generate new possibilities for artistic expression on stage.
We define and study four areas of technology-enhanced performance that were strongly influenced by HCI techniques: multimedia expression, body representation, body augmentation and interactive environments. We trace relevant artistic practices that contributed to the exploration of these topics and then present new forms of creative expression that emerged after the incorporation of HCI techniques. We present and discuss novel practices like: performer and the media as one responsive entity, real-time control of virtual characters, on-body projections, body augmentation through humanmachine systems and interactive stage design.
The thesis concludes by showing some concrete examples of these novel practices implemented in performance pieces. We present and discuss technologyaugmented dance pieces developed during this masterâs degree. We also present a software tool for aesthetic visualisation of movement data and discuss its application in video creation, staged performances and interactive installations
Near-Space Communications: the Last Piece of 6G Space-Air-Ground-Sea Integrated Network Puzzle
This article presents a comprehensive study on the emerging near-space
communications (NS-COM) within the context of space-air-ground-sea integrated
network (SAGSIN). Specifically, we firstly explore the recent technical
developments of NS-COM, followed by the discussions about motivations behind
integrating NS-COM into SAGSIN. To further demonstrate the necessity of NS-COM,
a comparative analysis between the NS-COM network and other counterparts in
SAGSIN is conducted, covering aspects of deployment, coverage, channel
characteristics and unique problems of NS-COM network. Afterwards, the
technical aspects of NS-COM, including channel modeling, random access, channel
estimation, array-based beam management and joint network optimization, are
examined in detail. Furthermore, we explore the potential applications of
NS-COM, such as structural expansion in SAGSIN communication, civil aviation
communication, remote and urgent communication, weather monitoring and carbon
neutrality. Finally, some promising research avenues are identified, including
stratospheric satellite (StratoSat) -to-ground direct links for mobile
terminals, reconfigurable multiple-input multiple-output (MIMO) and holographic
MIMO, federated learning in NS-COM networks, maritime communication,
electromagnetic spectrum sensing and adversarial game, integrated sensing and
communications, StratoSat-based radar detection and imaging, NS-COM assisted
enhanced global navigation system, NS-COM assisted intelligent unmanned system
and free space optical (FSO) communication. Overall, this paper highlights that
the NS-COM plays an indispensable role in the SAGSIN puzzle, providing
substantial performance and coverage enhancement to the traditional SAGSIN
architecture.Comment: 28 pages, 8 figures, 2 table
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