47,974 research outputs found
The Role of the Internet of Things in Network Resilience
Disasters lead to devastating structural damage not only to buildings and
transport infrastructure, but also to other critical infrastructure, such as
the power grid and communication backbones. Following such an event, the
availability of minimal communication services is however crucial to allow
efficient and coordinated disaster response, to enable timely public
information, or to provide individuals in need with a default mechanism to post
emergency messages. The Internet of Things consists in the massive deployment
of heterogeneous devices, most of which battery-powered, and interconnected via
wireless network interfaces. Typical IoT communication architectures enables
such IoT devices to not only connect to the communication backbone (i.e. the
Internet) using an infrastructure-based wireless network paradigm, but also to
communicate with one another autonomously, without the help of any
infrastructure, using a spontaneous wireless network paradigm. In this paper,
we argue that the vast deployment of IoT-enabled devices could bring benefits
in terms of data network resilience in face of disaster. Leveraging their
spontaneous wireless networking capabilities, IoT devices could enable minimal
communication services (e.g. emergency micro-message delivery) while the
conventional communication infrastructure is out of service. We identify the
main challenges that must be addressed in order to realize this potential in
practice. These challenges concern various technical aspects, including
physical connectivity requirements, network protocol stack enhancements, data
traffic prioritization schemes, as well as social and political aspects
Facilitating Mobile Music Sharing and Social Interaction with Push!Music
Push!Music is a novel mobile music listening and
sharing system, where users automatically receive
songs that have autonomously recommended
themselves from nearby players depending on similar
listening behaviour and music history. Push!Music
also enables users to wirelessly send songs between
each other as personal recommendations. We
conducted a two-week preliminary user study of
Push!Music, where a group of five friends used the
application in their everyday life. We learned for
example that the shared music in Push!Music became
a start for social interaction and that received songs in
general were highly appreciated and could be looked
upon as âtreatsâ
Security by Spatial Reference:Using Relative Positioning to Authenticate Devices for Spontaneous Interaction
Spontaneous interaction is a desirable characteristic associated with mobile and ubiquitous computing. The aim is to enable users to connect their personal devices with devices encountered in their environment in order to take advantage of interaction opportunities in accordance with their situation. However, it is difficult to secure spontaneous interaction as this requires authentication of the encountered device, in the absence of any prior knowledge of the device. In this paper we present a method for establishing and securing spontaneous interactions on the basis of emphspatial references that capture the spatial relationship of the involved devices. Spatial references are obtained by accurate sensing of relative device positions, presented to the user for initiation of interactions, and used in a peer authentication protocol that exploits a novel mechanism for message transfer over ultrasound to ensures spatial authenticity of the sender
Mobslinger: The Fastest Mobile in the West.
Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. This is no-doubt due to the fact that proximity can often be implied from other location sensing technologies and that Bluetooth is often perceived as difficult to employ. In this paper we will show that Bluetooth can provide exciting game scenarios that can enable spontaneous stimulated social interaction using only proximity information. We illustrate this through the design rationale and subsequent implementation of âmobslingerâ which is a wild west, quick draw, âshoot-em-upâ game using mobile phones
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Mobile language learning now and in the future
The widespread ownership of mobile devices such as cellphones, personal media players, personal digital assistants (PDAs), smartphones and wireless laptops means that âmobile learningâ is no longer in the preserve of technical experts and researchers with specialist knowledge. Teachers and learners have begun to integrate mobile technologies into everyday practices and there is evidence of efforts to invent exciting new scenarios of use. Language learning is one of the disciplines that looks set to benefit from these developments. Learners can make good use of the facilities to record and to listen to audio at any time, supported by the rising availability of podcasts and the âalways onâ characteristics of portable devices which encourage spontaneous interactions. Mobile learning promises to deliver closer integration of language learning with everyday communication needs and cultural experiences
Some Inquiries to Spontaneous Opinions: A case with Twitter in Indonesia \ud
The paper discusses opportunities to utilize the series of micro-blogs as provided by the Twitter in observation of opinion dynamics. The spontaneity of tweets is more, as the service is attached more to the mobile communications. The extraction of information in the series of tweets is demonstrated as in conceptual map and mention map. From the latter, the social network stylized properties, i.e.: power law distribution is shown. The exemplification of the methodology is on the 82nd commemoration of Indonesian Youth Pledge and the participatory movement of Indonesian capitol city, Jakarta
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