1,031 research outputs found

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    An investigation of techniques in deformable object recognition

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    The human\u27s innate ability to process information garnered from a visual scene has no parallel in the digital realm. This task is taken for granted in human cognition, but has not been met by a complete digital solution even following years of research. This difficulty can be explained by the shear complexity of the physology of the visual pathway. Although a complete solution has not been created, there are a number of examples of solutions that address parts of the problem. The recognition of deformable objects is the area addressed in this work. The specific task researched was the recognition of creatures in structured visual scenes. The focus was on developing a set of features which are able to differentiate between target creature classes. The implications of this research lie in ecoinformatics and field biology with the automated collection and annotation of biological data. The thesis will present a survey of the current literature addressing techniques which have been used to solve similar problems. An algorithm to perform the recognition will be presented and the results discussed. Finally, potential areas for improvement will be described

    Ridge Regression Approach to Color Constancy

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    This thesis presents the work on color constancy and its application in the field of computer vision. Color constancy is a phenomena of representing (visualizing) the reflectance properties of the scene independent of the illumination spectrum. The motivation behind this work is two folds:The primary motivation is to seek ‘consistency and stability’ in color reproduction and algorithm performance respectively because color is used as one of the important features in many computer vision applications; therefore consistency of the color features is essential for high application success. Second motivation is to reduce ‘computational complexity’ without sacrificing the primary motivation.This work presents machine learning approach to color constancy. An empirical model is developed from the training data. Neural network and support vector machine are two prominent nonlinear learning theories. The work on support vector machine based color constancy shows its superior performance over neural networks based color constancy in terms of stability. But support vector machine is time consuming method. Alternative approach to support vectormachine, is a simple, fast and analytically solvable linear modeling technique known as ‘Ridge regression’. It learns the dependency between the surface reflectance and illumination from a presented training sample of data. Ridge regression provides answer to the two fold motivation behind this work, i.e., stable and computationally simple approach. The proposed algorithms, ‘Support vector machine’ and ‘Ridge regression’ involves three step processes: First, an input matrix constructed from the preprocessed training data set is trained toobtain a trained model. Second, test images are presented to the trained model to obtain the chromaticity estimate of the illuminants present in the testing images. Finally, linear diagonal transformation is performed to obtain the color corrected image. The results show the effectiveness of the proposed algorithms on both calibrated and uncalibrated data set in comparison to the methods discussed in literature review. Finally, thesis concludes with a complete discussion and summary on comparison between the proposed approaches and other algorithms

    Colour Communication Within Different Languages

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    For computational methods aiming to reproduce colour names that are meaningful to speakers of different languages, the mapping between perceptual and linguistic aspects of colour is a problem of central information processing. This thesis advances the field of computational colour communication within different languages in five main directions. First, we show that web-based experimental methodologies offer considerable advantages in obtaining a large number of colour naming responses in British and American English, Greek, Russian, Thai and Turkish. We continue with the application of machine learning methods to discover criteria in linguistic, behavioural and geometric features of colour names that distinguish classes of colours. We show that primary colour terms do not form a coherent class, whilst achromatic and basic classes do. We then propose and evaluate a computational model trained by human responses in the online experiment to automate the assignment of colour names in different languages across the full three-dimensional colour gamut. Fourth, we determine for the first time the location of colour names within a physiologically-based cone excitation space through an unconstrained colour naming experiment using a calibrated monitor under controlled viewing conditions. We show a good correspondence between online and offline datasets; and confirm the validity of both experimental methodologies for estimating colour naming functions in laboratory and real-world monitor settings. Finally, we present a novel information theoretic measure, called dispensability, for colour categories that predicts a gradual scale of basicness across languages from both web- and laboratory- based unconstrained colour naming datasets. As a result, this thesis contributes experimental and computational methodologies towards the development of multilingual colour communication schemes

    Computer aided diagnosis system using dermatoscopical image

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    Computer Aided Diagnosis (CAD) systems for melanoma detection aim to mirror the expert dermatologist decision when watching a dermoscopic or clinical image. Computer Vision techniques, which can be based on expert knowledge or not, are used to characterize the lesion image. This information is delivered to a machine learning algorithm, which gives a diagnosis suggestion as an output. This research is included into this field, and addresses the objective of implementing a complete CAD system using ‘state of the art’ descriptors and dermoscopy images as input. Some of them are based on expert knowledge and others are typical in a wide variety of problems. Images are initially transformed into oRGB, a perceptual color space, looking for both enhancing the information that images provide and giving human perception to machine algorithms. Feature selection is also performed to find features that really contribute to discriminate between benign and malignant pigmented skin lesions (PSL). The problem of robust model fitting versus statistically significant system evaluation is critical when working with small datasets, which is indeed the case. This topic is not generally considered in works related to PSLs. Consequently, a method that optimizes the compromise between these two goals is proposed, giving non-overfitted models and statistically significant measures of performance. In this manner, different systems can be compared in a fairer way. A database which enjoys wide international acceptance among dermatologists is used for the experiments.Ingeniería de Sistemas Audiovisuale

    Napodobení a výroba vzhledu pomocí diferencovatelných materiálových modelů

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    Výpočetní deriváty kódu - s kódem - jsou jedním z klíčových aktivátorů revoluce strojového učení. V počítačové grafice umožňuje automatická diferenciace řešit problémy s inverzním renderingem, kde se z jednoho nebo několika vstupních snímků získávají parametry jako je odrazovost objektu, poloha nebo koeficienty rozptylu a absorpce ob- jemu. V této práci zvažujeme problémy s přizpůsobením vzhledu a s výrobou, které lze uvést jako příklady problémů s inverzním renderingem. Zatímco optimalizace založená na gradientu, kterou umožňují diferencovatelné programy, má potenciál přinést velmi dobré výsledky, vyžaduje správné využití. Diferenciovatelný rendering není řešením problémů typu brokovnice. Diskutujeme jak teoretické koncepty, tak praktickou implementaci dife- rencovatelných renderingových algoritmů a ukazujeme, jak se spojují s různými problémy s přizpůsobením vzhledu. 1Computing derivatives of code - with code - is one of the key enablers of the machine learning revolution. In computer graphics, automatic differentiation allows to solve in- verse rendering problems. There, parameters such as an objects reflectance, position, or the scattering- and absorption coefficients of a volume, are recovered from one or several input images. In this work, we consider appearance matching and fabrication problems, that can be cast as instances of inverse rendering problems. While gradient-based opti- mization that is enabled by differentiable programs has the potential to yield very good results, it requires proper handling - differentiable rendering is not a shotgun-type prob- lem solver. We discuss both theoretical concepts and the practical implementation of differentiable rendering algorithms, and show how they connect to different appearance matching problems. 1Katedra softwaru a výuky informatikyDepartment of Software and Computer Science EducationMatematicko-fyzikální fakultaFaculty of Mathematics and Physic

    Modelling colour properties for textiles

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    Holographic Entanglement Entropy

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    We review the developments in the past decade on holographic entanglement entropy, a subject that has garnered much attention owing to its potential to teach us about the emergence of spacetime in holography. We provide an introduction to the concept of entanglement entropy in quantum field theories, review the holographic proposals for computing the same, providing some justification for where these proposals arise from in the first two parts. The final part addresses recent developments linking entanglement and geometry. We provide an overview of the various arguments and technical developments that teach us how to use field theory entanglement to detect geometry. Our discussion is by design eclectic; we have chosen to focus on developments that appear to us most promising for further insights into the holographic map. This is a draft of a few chapters of a book which will appear sometime in the near future, to be published by Springer. The book in addition contains a discussion of application of holographic ideas to computation of entanglement entropy in strongly coupled field theories, and discussion of tensor networks and holography, which we have chosen to exclude from the current manuscript.Comment: 154 pages. many figures. preliminary version of book chapters. comments welcome. v2: typos fixed and references adde

    Cosmological Creation of D-branes and anti-D-branes

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    We argue that the early universe may be described by an initial state of space-filling branes and anti-branes. At high temperature this system is stable. At low temperature tachyons appear and lead to a phase transition, dynamics, and the creation of D-branes. These branes are cosmologically produced in a generic fashion by the Kibble mechanism. From an entropic point of view, the formation of lower dimensional branes is preferred and D3D3 brane-worlds are exponentially more likely to form than higher dimensional branes. Virtually any brane configuration can be created from such phase transitions by adjusting the tachyon profile. A lower bound on the number defects produced is: one D-brane per Hubble volume.Comment: 30 pages, 5 eps figures; v2 more references added; v3 section 4 slightly improve
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