49,427 research outputs found

    Shape adaptive integer transform for coding arbitrarily shaped objects in H.264/AVC

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    The use of shape-adaptive transforms is a popular approach for coding arbitrarily shaped objects in image/video coding due to their adaptability at object edges and low complexity. In this respect shape adaptive DCT (SA-DCT) and shape adaptive DWT (SA-DWT) have been proposed in previous literature. The Integer Transform (IT), a derivative of the 4x4 DCT, has been adopted in the latest H.264/AVC standard for coding image blocks in residual data (texture). The associated integer arithmetic guarantees fast and accurate coding/decoding. In this paper, we propose a novel Shape Adaptive Integer Transform (SA-IT) which can be effectively used in future for enabling arbitrary shaped object coding in H.264. Though Integer Transforms are a derivative of 4x4 DCTs, in H.264, to maintain integer arithmetic capability, the post-and pre-scaling factors of transform process are integrated into the forward and inverse quantiser stages respectively for reducing the total number of multiplications and avoiding the loss of accuracy. Thus SA-IT considerably differs from SA-DCT and calls for novel design and implementation considerations based on combining those merits of both SA-DCT and IT. We provide theoretical proofs and support them with experimental justifications

    Energy-efficient acceleration of MPEG-4 compression tools

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    We propose novel hardware accelerator architectures for the most computationally demanding algorithms of the MPEG-4 video compression standard-motion estimation, binary motion estimation (for shape coding), and the forward/inverse discrete cosine transforms (incorporating shape adaptive modes). These accelerators have been designed using general low-energy design philosophies at the algorithmic/architectural abstraction levels. The themes of these philosophies are avoiding waste and trading area/performance for power and energy gains. Each core has been synthesised targeting TSMC 0.09 μm TCBN90LP technology, and the experimental results presented in this paper show that the proposed cores improve upon the prior art

    Efficient hardware architectures for MPEG-4 core profile

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    Efficient hardware acceleration architectures are proposed for the most demandingMPEG-4 core profile algorithms, namely; texture motion estimation (TME), binary motion estimation (BME)and the shape adaptive discrete cosine transform (SA-DCT). The proposed ME designs may also be used for H.264, since both architectures can handle variable block sizes. Both ME architectures employ early termination techniques that reduce latency and save needless memory accesses and power consumption. They also use a pixel subsampling technique to facilitate parallelism, while balancing the computational load. The BME datapath also saves operations by using Run Length Coded (RLC) pixel addressing. The SA-DCT module has a re-configuring multiplier-less serial datapath using adders and multiplexers only to improve area and power. The SA-DCT packing steps are done using a minimal switching addressing scheme with guarded evaluation. All three modules have been synthesised targeting the WildCard-II FPGA benchmarking platform adopted by the MPEG-4 Part9 reference hardware group

    Low complexity video compression using moving edge detection based on DCT coefficients

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    In this paper, we propose a new low complexity video compression method based on detecting blocks containing moving edges us- ing only DCT coe±cients. The detection, whilst being very e±cient, also allows e±cient motion estimation by constraining the search process to moving macro-blocks only. The encoders PSNR is degraded by 2dB com- pared to H.264/AVC inter for such scenarios, whilst requiring only 5% of the execution time. The computational complexity of our approach is comparable to that of the DISCOVER codec which is the state of the art low complexity distributed video coding. The proposed method ¯nds blocks with moving edge blocks and processes only selected blocks. The approach is particularly suited to surveillance type scenarios with a static camera

    Low power techniques for video compression

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    This paper gives an overview of low-power techniques proposed in the literature for mobile multimedia and Internet applications. Exploitable aspects are discussed in the behavior of different video compression tools. These power-efficient solutions are then classified by synthesis domain and level of abstraction. As this paper is meant to be a starting point for further research in the area, a lowpower hardware & software co-design methodology is outlined in the end as a possible scenario for video-codec-on-a-chip implementations on future mobile multimedia platforms

    An efficient error resilience scheme based on wyner-ziv coding for region-of-Interest protection of wavelet based video transmission

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    In this paper, we propose a bandwidth efficient error resilience scheme for wavelet based video transmission over wireless channel by introducing an additional Wyner-Ziv (WZ) stream to protect region of interest (ROI) in a frame. In the proposed architecture, the main video stream is compressed by a generic wavelet domain coding structure and passed through the error prone channel without any protection. Meanwhile, the predefined ROI area related wavelet coefficients obtained after an integer wavelet transform will be specially protected by WZ codec in an additional channel during transmission. At the decoder side, the error-prone ROI related wavelet coefficients will be used as side information to help decoding the WZ stream. Different size of WZ bit streams can be applied in order to meet different bandwidth condition and different requirement of end users. The simulation results clearly revealed that the proposed scheme has distinct advantages in saving bandwidth comparing with fully applied FEC algorithm to whole video stream and in the meantime offer the robust transmission over error prone channel for certain video applications

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

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    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms
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