9 research outputs found
Intuitive, Interactive Beard and Hair Synthesis with Generative Models
We present an interactive approach to synthesizing realistic variations in
facial hair in images, ranging from subtle edits to existing hair to the
addition of complex and challenging hair in images of clean-shaven subjects. To
circumvent the tedious and computationally expensive tasks of modeling,
rendering and compositing the 3D geometry of the target hairstyle using the
traditional graphics pipeline, we employ a neural network pipeline that
synthesizes realistic and detailed images of facial hair directly in the target
image in under one second. The synthesis is controlled by simple and sparse
guide strokes from the user defining the general structural and color
properties of the target hairstyle. We qualitatively and quantitatively
evaluate our chosen method compared to several alternative approaches. We show
compelling interactive editing results with a prototype user interface that
allows novice users to progressively refine the generated image to match their
desired hairstyle, and demonstrate that our approach also allows for flexible
and high-fidelity scalp hair synthesis.Comment: To be presented in the 2020 Conference on Computer Vision and Pattern
Recognition (CVPR 2020, Oral Presentation). Supplementary video can be seen
at: https://www.youtube.com/watch?v=v4qOtBATrv
Incorporating Boltzmann Machine Priors for Semantic Labeling in Images and Videos
Semantic labeling is the task of assigning category labels to regions in an image. For example, a scene may consist of regions corresponding to categories such as sky, water, and ground, or parts of a face such as eyes, nose, and mouth. Semantic labeling is an important mid-level vision task for grouping and organizing image regions into coherent parts. Labeling these regions allows us to better understand the scene itself as well as properties of the objects in the scene, such as their parts, location, and interaction within the scene. Typical approaches for this task include the conditional random field (CRF), which is well-suited to modeling local interactions among adjacent image regions. However the CRF is limited in dealing with complex, global (long-range) interactions between regions in an image, and between frames in a video. This thesis presents approaches to modeling long-range interactions within images and videos, for use in semantic labeling.
In order to model these long-range interactions, we incorporate priors based on the restricted Boltzmann machine (RBM). The RBM is a generative model which has demonstrated the ability to learn the shape of an object and the CRBM is a temporal extension which can learn the motion of an object. Although the CRF is a good baseline labeler, we show how the RBM and CRBM can be added to the architecture to model both the global object shape within an image and the temporal dependencies of the object from previous frames in a video. We demonstrate the labeling performance of our models for the parts of complex face images from the Labeled Faces in the Wild database (for images) and the YouTube Faces Database (for videos). Our hybrid models produce results that are both quantitatively and qualitatively better than the baseline CRF alone for both images and videos
QUIS-CAMPI: Biometric Recognition in Surveillance Scenarios
The concerns about individuals security have justified the increasing number of surveillance
cameras deployed both in private and public spaces. However, contrary to popular belief,
these devices are in most cases used solely for recording, instead of feeding intelligent analysis
processes capable of extracting information about the observed individuals. Thus, even though
video surveillance has already proved to be essential for solving multiple crimes, obtaining relevant
details about the subjects that took part in a crime depends on the manual inspection
of recordings. As such, the current goal of the research community is the development of
automated surveillance systems capable of monitoring and identifying subjects in surveillance
scenarios. Accordingly, the main goal of this thesis is to improve the performance of biometric
recognition algorithms in data acquired from surveillance scenarios. In particular, we aim at
designing a visual surveillance system capable of acquiring biometric data at a distance (e.g.,
face, iris or gait) without requiring human intervention in the process, as well as devising biometric
recognition methods robust to the degradation factors resulting from the unconstrained
acquisition process.
Regarding the first goal, the analysis of the data acquired by typical surveillance systems
shows that large acquisition distances significantly decrease the resolution of biometric samples,
and thus their discriminability is not sufficient for recognition purposes. In the literature,
diverse works point out Pan Tilt Zoom (PTZ) cameras as the most practical way for acquiring
high-resolution imagery at a distance, particularly when using a master-slave configuration. In
the master-slave configuration, the video acquired by a typical surveillance camera is analyzed
for obtaining regions of interest (e.g., car, person) and these regions are subsequently imaged
at high-resolution by the PTZ camera. Several methods have already shown that this configuration
can be used for acquiring biometric data at a distance. Nevertheless, these methods
failed at providing effective solutions to the typical challenges of this strategy, restraining its
use in surveillance scenarios. Accordingly, this thesis proposes two methods to support the development
of a biometric data acquisition system based on the cooperation of a PTZ camera
with a typical surveillance camera. The first proposal is a camera calibration method capable
of accurately mapping the coordinates of the master camera to the pan/tilt angles of the PTZ
camera. The second proposal is a camera scheduling method for determining - in real-time -
the sequence of acquisitions that maximizes the number of different targets obtained, while
minimizing the cumulative transition time. In order to achieve the first goal of this thesis,
both methods were combined with state-of-the-art approaches of the human monitoring field
to develop a fully automated surveillance capable of acquiring biometric data at a distance and
without human cooperation, designated as QUIS-CAMPI system.
The QUIS-CAMPI system is the basis for pursuing the second goal of this thesis. The analysis
of the performance of the state-of-the-art biometric recognition approaches shows that these
approaches attain almost ideal recognition rates in unconstrained data. However, this performance
is incongruous with the recognition rates observed in surveillance scenarios. Taking into
account the drawbacks of current biometric datasets, this thesis introduces a novel dataset comprising
biometric samples (face images and gait videos) acquired by the QUIS-CAMPI system at a
distance ranging from 5 to 40 meters and without human intervention in the acquisition process.
This set allows to objectively assess the performance of state-of-the-art biometric recognition
methods in data that truly encompass the covariates of surveillance scenarios. As such, this set
was exploited for promoting the first international challenge on biometric recognition in the wild. This thesis describes the evaluation protocols adopted, along with the results obtained
by the nine methods specially designed for this competition. In addition, the data acquired by
the QUIS-CAMPI system were crucial for accomplishing the second goal of this thesis, i.e., the
development of methods robust to the covariates of surveillance scenarios. The first proposal
regards a method for detecting corrupted features in biometric signatures inferred by a redundancy
analysis algorithm. The second proposal is a caricature-based face recognition approach
capable of enhancing the recognition performance by automatically generating a caricature
from a 2D photo. The experimental evaluation of these methods shows that both approaches
contribute to improve the recognition performance in unconstrained data.A crescente preocupação com a segurança dos indivĂduos tem justificado o crescimento
do nĂşmero de câmaras de vĂdeo-vigilância instaladas tanto em espaços privados como pĂşblicos.
Contudo, ao contrário do que normalmente se pensa, estes dispositivos são, na maior parte dos
casos, usados apenas para gravação, não estando ligados a nenhum tipo de software inteligente
capaz de inferir em tempo real informações sobre os indivĂduos observados. Assim, apesar de a
vĂdeo-vigilância ter provado ser essencial na resolução de diversos crimes, o seu uso está ainda
confinado Ă disponibilização de vĂdeos que tĂŞm que ser manualmente inspecionados para extrair
informações relevantes dos sujeitos envolvidos no crime. Como tal, atualmente, o principal
desafio da comunidade cientĂfica Ă© o desenvolvimento de sistemas automatizados capazes de
monitorizar e identificar indivĂduos em ambientes de vĂdeo-vigilância.
Esta tese tem como principal objetivo estender a aplicabilidade dos sistemas de reconhecimento
biomĂ©trico aos ambientes de vĂdeo-vigilância. De forma mais especifica, pretende-se
1) conceber um sistema de vĂdeo-vigilância que consiga adquirir dados biomĂ©tricos a longas distâncias
(e.g., imagens da cara, Ăris, ou vĂdeos do tipo de passo) sem requerer a cooperação dos
indivĂduos no processo; e 2) desenvolver mĂ©todos de reconhecimento biomĂ©trico robustos aos
fatores de degradação inerentes aos dados adquiridos por este tipo de sistemas.
No que diz respeito ao primeiro objetivo, a análise aos dados adquiridos pelos sistemas tĂpicos
de vĂdeo-vigilância mostra que, devido Ă distância de captura, os traços biomĂ©tricos amostrados
não são suficientemente discriminativos para garantir taxas de reconhecimento aceitáveis.
Na literatura, vários trabalhos advogam o uso de câmaras Pan Tilt Zoom (PTZ) para adquirir
imagens de alta resolução à distância, principalmente o uso destes dispositivos no modo masterslave.
Na configuração master-slave um módulo de análise inteligente seleciona zonas de interesse
(e.g. carros, pessoas) a partir do vĂdeo adquirido por uma câmara de vĂdeo-vigilância
e a câmara PTZ é orientada para adquirir em alta resolução as regiões de interesse. Diversos
métodos já mostraram que esta configuração pode ser usada para adquirir dados biométricos
à distância, ainda assim estes não foram capazes de solucionar alguns problemas relacionados
com esta estratĂ©gia, impedindo assim o seu uso em ambientes de vĂdeo-vigilância. Deste modo,
esta tese propõe dois métodos para permitir a aquisição de dados biométricos em ambientes de
vĂdeo-vigilância usando uma câmara PTZ assistida por uma câmara tĂpica de vĂdeo-vigilância. O
primeiro é um método de calibração capaz de mapear de forma exata as coordenadas da câmara
master para o ângulo da câmara PTZ (slave) sem o auxĂlio de outros dispositivos Ăłticos. O
segundo método determina a ordem pela qual um conjunto de sujeitos vai ser observado pela
câmara PTZ. O método proposto consegue determinar em tempo-real a sequência de observações
que maximiza o nĂşmero de diferentes sujeitos observados e simultaneamente minimiza o
tempo total de transição entre sujeitos. De modo a atingir o primeiro objetivo desta tese, os
dois métodos propostos foram combinados com os avanços alcançados na área da monitorização
de humanos para assim desenvolver o primeiro sistema de vĂdeo-vigilância completamente automatizado
e capaz de adquirir dados biométricos a longas distâncias sem requerer a cooperação
dos indivĂduos no processo, designado por sistema QUIS-CAMPI.
O sistema QUIS-CAMPI representa o ponto de partida para iniciar a investigação relacionada
com o segundo objetivo desta tese. A análise do desempenho dos métodos de reconhecimento
biométrico do estado-da-arte mostra que estes conseguem obter taxas de reconhecimento
quase perfeitas em dados adquiridos sem restrições (e.g., taxas de reconhecimento
maiores do que 99% no conjunto de dados LFW). Contudo, este desempenho nĂŁo Ă© corroborado pelos resultados observados em ambientes de vĂdeo-vigilância, o que sugere que os conjuntos
de dados atuais nĂŁo contĂŞm verdadeiramente os fatores de degradação tĂpicos dos ambientes de
vĂdeo-vigilância. Tendo em conta as vulnerabilidades dos conjuntos de dados biomĂ©tricos atuais,
esta tese introduz um novo conjunto de dados biomĂ©tricos (imagens da face e vĂdeos do tipo de
passo) adquiridos pelo sistema QUIS-CAMPI a uma distância máxima de 40m e sem a cooperação
dos sujeitos no processo de aquisição. Este conjunto permite avaliar de forma objetiva o desempenho
dos mĂ©todos do estado-da-arte no reconhecimento de indivĂduos em imagens/vĂdeos
capturados num ambiente real de vĂdeo-vigilância. Como tal, este conjunto foi utilizado para
promover a primeira competição de reconhecimento biométrico em ambientes não controlados.
Esta tese descreve os protocolos de avaliação usados, assim como os resultados obtidos por 9
métodos especialmente desenhados para esta competição. Para além disso, os dados adquiridos
pelo sistema QUIS-CAMPI foram essenciais para o desenvolvimento de dois métodos para
aumentar a robustez aos fatores de degradação observados em ambientes de vĂdeo-vigilância. O
primeiro Ă© um mĂ©todo para detetar caracterĂsticas corruptas em assinaturas biomĂ©tricas atravĂ©s
da análise da redundância entre subconjuntos de caracterĂsticas. O segundo Ă© um mĂ©todo de
reconhecimento facial baseado em caricaturas automaticamente geradas a partir de uma Ăşnica
foto do sujeito. As experiências realizadas mostram que ambos os métodos conseguem reduzir
as taxas de erro em dados adquiridos de forma nĂŁo controlada
Facial Texture Super-Resolution by Fitting 3D Face Models
This book proposes to solve the low-resolution (LR) facial analysis problem with 3D face super-resolution (FSR). A complete processing chain is presented towards effective 3D FSR in real world. To deal with the extreme challenges of incorporating 3D modeling under the ill-posed LR condition, a novel workflow coupling automatic localization of 2D facial feature points and 3D shape reconstruction is developed, leading to a robust pipeline for pose-invariant hallucination of the 3D facial texture
Brain-Inspired Computing
This open access book constitutes revised selected papers from the 4th International Workshop on Brain-Inspired Computing, BrainComp 2019, held in Cetraro, Italy, in July 2019. The 11 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They deal with research on brain atlasing, multi-scale models and simulation, HPC and data infra-structures for neuroscience as well as artificial and natural neural architectures
Generation, Estimation and Tracking of Faces
This thesis describes techniques for the construction of face models for both computer graphics and computer vision applications. It also details model-based computer vision methods for extracting and combining data with the model. Our face models respect the measurements of populations described by face anthropometry studies. In computer graphics, the anthropometric measurements permit the automatic generation of varied geometric models of human faces. This is accomplished by producing a random set of face measurements generated according to anthropometric statistics. A face fitting these measurements is realized using variational modeling. In computer vision, anthropometric data biases face shape estimation towards more plausible individuals. Having such a detailed model encourages the use of model-based techniques—we use a physics-based deformable model framework. We derive and solve a dynamic system which accounts for edges in the image and incorporates optical flow as a motion constraint on the model. Our solution ensures this constraint remains satisfied when edge information is used, which helps prevent tracking drift. This method is extended using the residuals from the optical flow solution. The extracted structure of the model can be improved by determining small changes in the model that reduce this error residual. We present experiments in extracting the shape and motion of a face from image sequences which exhibit the generality of our technique, as well as provide validation
Ubiquitous Technologies for Emotion Recognition
Emotions play a very important role in how we think and behave. As such, the emotions we feel every day can compel us to act and influence the decisions and plans we make about our lives. Being able to measure, analyze, and better comprehend how or why our emotions may change is thus of much relevance to understand human behavior and its consequences. Despite the great efforts made in the past in the study of human emotions, it is only now, with the advent of wearable, mobile, and ubiquitous technologies, that we can aim to sense and recognize emotions, continuously and in real time. This book brings together the latest experiences, findings, and developments regarding ubiquitous sensing, modeling, and the recognition of human emotions
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An Adaptive Strategy for Sensory Processing
Recognizing objects and detecting associations among them is essential for the survival of organisms. The ability to perform these tasks is derived from the representations of objects obtained through processing information along sensory pathways. Our current understanding of sensory processing is based on two sets of foundational theories – The Efficient Coding Hypothesis and hierarchical assembly of object representations. These theories suggest that sensory processing aims to identify independent features of the environment and progressively represent objects in terms of comprehensive combinations of these features. Separately, the two sets of theories have successfully explained the detection of associations and perceptual invariance, respectively; however, reconciling them together in one unified theory has remained challenging. Independent features are deemed essential for detecting association by the Efficient coding hypothesis, but to achieve consistency in representations, multiple comprehensive structures corresponding to the same object must be hierarchically assembled, ignoring independence among such structures.
Here we propose an alternative framework for sensory processing in which the system, instead of finding the truly independent components of the environment, aims to represent objects based on their most informative structures. Using theoretical arguments, we show that following such a strategy allows the system to efficiently represent sensory cues without necessarily acquiring knowledge about statistical properties of all possible inputs. Through mathematical simulations, we find that the framework can describe the known characteristics of early sensory processing stages and permits consistent input representations observed at later stages of processing. We also demonstrate that the framework can be implemented in a biologically plausible neuronal circuit and explain aspects of experience and learning from corrupted inputs. Thus, this framework provides a novel perspective and a unified description of sensory processing in its entirety