647 research outputs found

    Automotive three-microphone voice activity detector and noise-canceller

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    This paper addresses issues in improving hands-free speech recognition performance in car environments. A three-microphone array has been used to form a beamformer with leastmean squares (LMS) to improve Signal to Noise Ratio (SNR). A three-microphone array has been paralleled to a Voice Activity Detection (VAD). The VAD uses time-delay estimation together with magnitude-squared coherence (MSC)

    A Survey of Positioning Systems Using Visible LED Lights

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe

    Audio Fingerprinting for Multi-Device Self-Localization

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    This work was supported by the U.K. Engineering and Physical Sciences Research Council (EPSRC) under Grant EP/K007491/1

    Semi-Supervised Sound Source Localization Based on Manifold Regularization

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    Conventional speaker localization algorithms, based merely on the received microphone signals, are often sensitive to adverse conditions, such as: high reverberation or low signal to noise ratio (SNR). In some scenarios, e.g. in meeting rooms or cars, it can be assumed that the source position is confined to a predefined area, and the acoustic parameters of the environment are approximately fixed. Such scenarios give rise to the assumption that the acoustic samples from the region of interest have a distinct geometrical structure. In this paper, we show that the high dimensional acoustic samples indeed lie on a low dimensional manifold and can be embedded into a low dimensional space. Motivated by this result, we propose a semi-supervised source localization algorithm which recovers the inverse mapping between the acoustic samples and their corresponding locations. The idea is to use an optimization framework based on manifold regularization, that involves smoothness constraints of possible solutions with respect to the manifold. The proposed algorithm, termed Manifold Regularization for Localization (MRL), is implemented in an adaptive manner. The initialization is conducted with only few labelled samples attached with their respective source locations, and then the system is gradually adapted as new unlabelled samples (with unknown source locations) are received. Experimental results show superior localization performance when compared with a recently presented algorithm based on a manifold learning approach and with the generalized cross-correlation (GCC) algorithm as a baseline

    EXPERIMENTAL EVALUATION OF MODIFIED PHASE TRANSFORM FOR SOUND SOURCE DETECTION

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    The detection of sound sources with microphone arrays can be enhanced through processing individual microphone signals prior to the delay and sum operation. One method in particular, the Phase Transform (PHAT) has demonstrated improvement in sound source location images, especially in reverberant and noisy environments. Recent work proposed a modification to the PHAT transform that allows varying degrees of spectral whitening through a single parameter, andamp;acirc;, which has shown positive improvement in target detection in simulation results. This work focuses on experimental evaluation of the modified SRP-PHAT algorithm. Performance results are computed from actual experimental setup of an 8-element perimeter array with a receiver operating characteristic (ROC) analysis for detecting sound sources. The results verified simulation results of PHAT- andamp;acirc; in improving target detection probabilities. The ROC analysis demonstrated the relationships between various target types (narrowband and broadband), room reverberation levels (high and low) and noise levels (different SNR) with respect to optimal andamp;acirc;. Results from experiment strongly agree with those of simulations on the effect of PHAT in significantly improving detection performance for narrowband and broadband signals especially at low SNR and in the presence of high levels of reverberation

    Mathematical modelling ano optimization strategies for acoustic source localization in reverberant environments

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    La presente Tesis se centra en el uso de técnicas modernas de optimización y de procesamiento de audio para la localización precisa y robusta de personas dentro de un entorno reverberante dotado con agrupaciones (arrays) de micrófonos. En esta tesis se han estudiado diversos aspectos de la localización sonora, incluyendo el modelado, la algoritmia, así como el calibrado previo que permite usar los algoritmos de localización incluso cuando la geometría de los sensores (micrófonos) es desconocida a priori. Las técnicas existentes hasta ahora requerían de un número elevado de micrófonos para obtener una alta precisión en la localización. Sin embargo, durante esta tesis se ha desarrollado un nuevo método que permite una mejora de más del 30\% en la precisión de la localización con un número reducido de micrófonos. La reducción en el número de micrófonos es importante ya que se traduce directamente en una disminución drástica del coste y en un aumento de la versatilidad del sistema final. Adicionalmente, se ha realizado un estudio exhaustivo de los fenómenos que afectan al sistema de adquisición y procesado de la señal, con el objetivo de mejorar el modelo propuesto anteriormente. Dicho estudio profundiza en el conocimiento y modelado del filtrado PHAT (ampliamente utilizado en localización acústica) y de los aspectos que lo hacen especialmente adecuado para localización. Fruto del anterior estudio, y en colaboración con investigadores del instituto IDIAP (Suiza), se ha desarrollado un sistema de auto-calibración de las posiciones de los micrófonos a partir del ruido difuso presente en una sala en silencio. Esta aportación relacionada con los métodos previos basados en la coherencia. Sin embargo es capaz de reducir el ruido atendiendo a parámetros físicos previamente conocidos (distancia máxima entre los micrófonos). Gracias a ello se consigue una mejor precisión utilizando un menor tiempo de cómputo. El conocimiento de los efectos del filtro PHAT ha permitido crear un nuevo modelo que permite la representación 'sparse' del típico escenario de localización. Este tipo de representación se ha demostrado ser muy conveniente para localización, permitiendo un enfoque sencillo del caso en el que existen múltiples fuentes simultáneas. La última aportación de esta tesis, es el de la caracterización de las Matrices TDOA (Time difference of arrival -Diferencia de tiempos de llegada, en castellano-). Este tipo de matrices son especialmente útiles en audio pero no están limitadas a él. Además, este estudio transciende a la localización con sonido ya que propone métodos de reducción de ruido de las medias TDOA basados en una representación matricial 'low-rank', siendo útil, además de en localización, en técnicas tales como el beamforming o el autocalibrado

    Sound Event Localization, Detection, and Tracking by Deep Neural Networks

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    In this thesis, we present novel sound representations and classification methods for the task of sound event localization, detection, and tracking (SELDT). The human auditory system has evolved to localize multiple sound events, recognize and further track their motion individually in an acoustic environment. This ability of humans makes them context-aware and enables them to interact with their surroundings naturally. Developing similar methods for machines will provide an automatic description of social and human activities around them and enable machines to be context-aware similar to humans. Such methods can be employed to assist the hearing impaired to visualize sounds, for robot navigation, and to monitor biodiversity, the home, and cities. A real-life acoustic scene is complex in nature, with multiple sound events that are temporally and spatially overlapping, including stationary and moving events with varying angular velocities. Additionally, each individual sound event class, for example, a car horn can have a lot of variabilities, i.e., different cars have different horns, and within the same model of the car, the duration and the temporal structure of the horn sound is driver dependent. Performing SELDT in such overlapping and dynamic sound scenes while being robust is challenging for machines. Hence we propose to investigate the SELDT task in this thesis and use a data-driven approach using deep neural networks (DNNs). The sound event detection (SED) task requires the detection of onset and offset time for individual sound events and their corresponding labels. In this regard, we propose to use spatial and perceptual features extracted from multichannel audio for SED using two different DNNs, recurrent neural networks (RNNs) and convolutional recurrent neural networks (CRNNs). We show that using multichannel audio features improves the SED performance for overlapping sound events in comparison to traditional single-channel audio features. The proposed novel features and methods produced state-of-the-art performance for the real-life SED task and won the IEEE AASP DCASE challenge consecutively in 2016 and 2017. Sound event localization is the task of spatially locating the position of individual sound events. Traditionally, this has been approached using parametric methods. In this thesis, we propose a CRNN for detecting the azimuth and elevation angles of multiple temporally overlapping sound events. This is the first DNN-based method performing localization in complete azimuth and elevation space. In comparison to parametric methods which require the information of the number of active sources, the proposed method learns this information directly from the input data and estimates their respective spatial locations. Further, the proposed CRNN is shown to be more robust than parametric methods in reverberant scenarios. Finally, the detection and localization tasks are performed jointly using a CRNN. This method additionally tracks the spatial location with time, thus producing the SELDT results. This is the first DNN-based SELDT method and is shown to perform equally with stand-alone baselines for SED, localization, and tracking. The proposed SELDT method is evaluated on nine datasets that represent anechoic and reverberant sound scenes, stationary and moving sources with varying velocities, a different number of overlapping sound events and different microphone array formats. The results show that the SELDT method can track multiple overlapping sound events that are both spatially stationary and moving
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