4,092 research outputs found

    Emotional avatars

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    Social robots, moral emotions

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    Proceedings of the 11th International Conference on Enterprise Information Systems, Milan, Italy. May, 2009. ICEIS.[EN]The affective revolution in Psychology has prod uced enough knowledge to impl ement abilities of emotional recognition and expression in robots. However, the em otional prototypes are still very basic, almost caricaturized ones. If the goal is constructing robots that respond flexibly, in order to fulfill market demands from different countries while respec ting the moral values implicit in the social behavior of their inhabitants, then these robots will have to be pr ogrammed attending to detailed descriptions of the emotional experiences that are considered relevant in the interaction context in which the robot is going to be put to work (e.g., assisting people with cognitive or motor disabilities). The advantages of this approach are illustrated with an empirical study on contempt, the seventh basic emotion in Ekman’s theory, and one of the “rediscovered” moral emotions in Haidt’s New Synthesis. A phenomenol ogical analysis of the experience of contempt in 48 Spanish subjects shows the structure and some vari ations –prejudiced, self- serving, and altruistic– of this em otion. Quantitative information was later obtained with the help of blind coders. Some spontaneous facial expressions that sometimes accompany self-reports are also shown. Finally, some future directions in the Robotic s-Psychology intersection are presented (e.g., gender differences in social behavior)

    Empathy. A Schelerian Perspective in the Contemporary Debate

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    The aim of this dissertation is to reassess empathy from a Schelerian perspective, taking into consideration and keeping abreast with contemporary debates on the matter. Although Scheler\u2019s best-known books (GW II, GW VII) are being widely examined in the current phenomenological discussions on empathy and we-intentionality, the complex view that emerges from his texts of different periods is still largely overlooked by current phenomenological discussions. My studies show that a clarification of the problematic concept of empathy can be better achieved by adopting adequate Schelerian instruments, so they have been applied when investigating the relations of empathy with the phenomena of body schema, expressivity and we-intentionality. Firstly, as Scheler grounds other-perception on the expressive possibilities of the lived body, I delve into the concept of body schema, which has been scarcely studied in Schelerian terms so far. After examining the interdisciplinary literature on the topic, I highlight the viewpoint which stems from Die Idole der Selbsterkenntnis and Die Stellung des Menschen im Kosmos, since it lets us understand the body schema both as a pre-reflective dynamic structure allowing fluid interactions with the world, and as the first level of individuation. Moreover, I study two examples from the Formalismus \u2013 the \u201cjail example\u201d and the \u201cexample of the new-born\u201d \u2013 and, to indicate an early distinction between the body schema and the body image, I compare the first case with the experience of solitary confinement and the second with up-to-date evidence from infant research. Through this inquiry, I draw attention to the body schema as the minimal form of self-individuation necessary for ordinary experience, and as a space between self and others which both allows empathy and is shaped by it. Secondly, by shedding light on the interrelational aspect of the body schema, I argue that others highly contribute to its development, and interactions themselves depend on bodily expressivity and affective exchange. Infant research shows the newborn\u2019s early \u2013 if not innate \u2013 acquaintance with the implicit grasping of the affective meaning of some expressions, which can be compared with Scheler\u2019s thesis of a universal grammar of expressivity. To ascertain how universal this grammar is to be conceived, I carry out an analysis of Darwin\u2019s and Ekman\u2019s accounts, and of the counterarguments to the universality of any expression. I dismiss such objections, state that a difference exists between universal spontaneous expressions and gestures, and claim that the universality of certain emotions extends beyond the visibility and expression of them (e.g. jealousy). This is followed by the claim that what is called the \u201cdirect perception\u201d in the contemporary debate implies an axiological dimension for Scheler, a theory of values which gives a further nuance to the non-neutrality of perception. If we did not access expressivity and values directly, but through explicit attention and reasoning, our perception would become solipsistic and similar to schizophrenic autism. Thirdly, the inquiry into the roots of empathy (the lived body and expressivity), is followed by the study of the very concept of empathy. In order to reassess how Scheler can help define the difference between similar phenomena, his theory is compared to what is being discussed in current interdisciplinary debates. Although Scheler locates unipathy at the foundational level for empathy, I counter the view that sees the acquisition of an affective state as a requirement for empathy, for Scheler\u2019s Nachf\ufchlen presupposes detachment and awareness of the feeling pertaining to the other agent. Moreover, such a thesis does not fall into the solipsistic problems of the theory theory and the simulation theory; in particular, a focus on the latter points out that it causes egocentrism on the ethical level, and that even the embodied simulation \u2013 which states that empathy is bodily grounded \u2013 leads to multiple theoretical impasses. The final section deals with the question whether empathy or \u201csharing\u201d is primary, and the attempt to understand the connections between the two. I take sharing to have a broader meaning than we-intentionality, and to start already from what Scheler calls \u201csharing without awareness\u201d in unipathy and affective contagion. In this regard, the comparison with the theory of extended emotions can help understand that affects are not actually locked in the bodily dimension. Scheler\u2019s hotly-debated example of the grieving parents and the four group-forms that he lists are taken into account to prove that empathy can have a genetic role for we-intentionality, but not always a constitutive one. The highest degree of interconnection (solidarity and absolute responsibility) also corresponds to the highest individuation (the person). Lastly, I argue that the \u201cco-execution\u201d (Mitvollzug) of personal acts (GW II; Cusinato 2015b, 50; 2017, 48) represents a unique kind of sharing, and read it as the ethical direction that is essentially absent in empathy, although sharing becomes possible thanks to the non-solipsistic roots examined at the beginning of the dissertation

    'It's much harder than I thought': facilitating a singing group for people with Parkinson's disease

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    A university-based, international research project investigating the effects of regular singing group activities for people with Parkinson’s disease provided a unique opportunity to capture the lived experience of three facilitators of Australian-based singing groups. Using a phenomenological approach, data were collected via facilitators’ reflective journals of singing group activities together with their oral reports at a symposium at the conclusion of the larger research project. Data analysis revealed the skills and attributes described by the three facilitators and the challenges they experienced. Results indicate that targeted skills training around a knowledge of voice function and awareness of the physical and emotional challenges faced by people with Parkinson’s disease could assist facilitators to develop best practice interventions

    Effectiveness of Digital Response Art

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    This study looks at the effectiveness of digital media to create response art and deepen attunement with adolescent clients as well as develop self-awareness in the therapist. An arts- based qualitative heuristic self-study was used to analyze data gathered over a six-week period. The subject was the researcher/therapist and the data was gathered during the second-year practicum while working with adolescents at a non-public school. Data was gathered through a process of creating two post-session response artworks using video, animation, or digital drawing and a written reflection for each artwork. Nine artworks and eight written reflections were created in total. The data was analyzed using a phenomenological lens and a digital art therapy lens. Certain themes, such as use of color, rhythm and pace, self as subject, client process, progression of affect, management of environment, and representation of containment were analyzed. These themes revealed a high probability for digital media to assist in deepening attunement with an adolescent client and a more limited chance of development of self- awareness

    What is So Special About Contemporary CG Faces? Semiotics of MetaHumans

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    This paper analyses the features of the 2021 software for the creation of ultrarealistic digital characters “MetaHuman Creator” and reflects on the causes of such perceived effect of realism to understand if the faces produced with such software represent an actual novelty from an academic standpoint. Such realism is first of all defined as the result of semio-cognitive processes which trigger interpretative habits specifically related to faces. These habits are then related to the main properties of any realistic face: being face-looking, face-meaning and face-acting. These properties, in turn, are put in relation with our interactions with faces in terms of face detection, face recognition, face reading and face agency. Within this theoretical framework, we relate the characteristics of these artificial faces with such interpretative habits. To do so, we first of all make an examination of the technological features behind both the software and the digital faces it produces. This analysis highlights four main points of interest: the mathematical accuracy, the scanned database, the high level of details and the transformative capacities of these artificial faces. We then relate these characteristics with the cultural and cognitive aspects involved in recognizing and granting meaning to faces. This reveals how metahuman faces differs from previous artificial faces in terms of indexicality, intersubjectivity, informativity and irreducibility. But it also reveals some limits of such effect of reality in terms of intentionality and historical context. This examination consequently brings us to conclude that metahuman faces are qualitatively different from previous artificial faces and, in the light of their potentials and limits, to highlight four main lines of future research based on our findings

    Eyes Alive

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    For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating

    Authoring the Intimate Self: Identity, Expression and Role-playing within a Pioneering Virtual Community

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    We examine Traveler, a social-based 3D online virtual community with over ten years of continuous community use, as a case study. Traveler is a client-server application allowing real-time synchronous communication between individuals over the Internet. The Traveler client interface presents the user with a shared, user created, virtual 3D world, in which participants are represented by avatars. The primary mode of communication is through multi-point, full duplex voice, managed by the server. This paper reflects on the initial design goals of the developers in the mid 1990s to emulate natural social paradigms and, more recently, reports on how the online community uses distance attended multi-point voice and open-ended 3D space construction to express themselves both on a personal level and collaborative level to facilitate a tight socially based community. This paper situates the historical importance of Traveler within the framework of contemporary virtual worlds and provides insights into the ways that this software platform might influence next-generation virtual communities

    A Problem Of Access: Autism, Other Minds, And Interpersonal Relations

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    Autism Spectrum Conditions (ASCs) are marked by social-communicative difficulties and unusually fixed or repetitive interests, activities, and behaviors (American Psychiatric Association, 2000). In this thesis, I review empirically and conceptually based philosophic proposals that maintain the social-communicative difficulties exhibited by persons on the autism spectrum result from a lack of capacity to understand other persons as minded. I will argue that the social-communicative difficulties that characterize ASCs may instead result from a lack of ability to access other minds, and that this lack of ability is due to a contingent lack of external resources
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