21,220 research outputs found
Exploring the Design Space of Immersive Urban Analytics
Recent years have witnessed the rapid development and wide adoption of
immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft
HoloLens. These immersive devices have the potential to significantly extend
the methodology of urban visual analytics by providing critical 3D context
information and creating a sense of presence. In this paper, we propose an
theoretical model to characterize the visualizations in immersive urban
analytics. Further more, based on our comprehensive and concise model, we
contribute a typology of combination methods of 2D and 3D visualizations that
distinguish between linked views, embedded views, and mixed views. We also
propose a supporting guideline to assist users in selecting a proper view under
certain circumstances by considering visual geometry and spatial distribution
of the 2D and 3D visualizations. Finally, based on existing works, possible
future research opportunities are explored and discussed.Comment: 23 pages,11 figure
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Narrative Visualization: Sharing Insights into Complex Data
This paper is a reflection on the emerging genre of narrative visualization, a creative response to the need to share complex data engagingly with the public. In it, we explain how narrative visualization offers authors the opportunity to communicate more effectively with their audience by reproducing and sharing an experience of insight similar to their own. To do so, we propose a two part model, derived from previous literature, in which insight is understood as both an experience and also the product of that experience. We then discuss how the design of narrative visualization should be informed by attempts elsewhere to track the provenance of insights and share them in a collaborative setting. Finally, we present a future direction for research that includes using EEG technology to record neurological patterns during episodes of insight experience as the basis for evaluation
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Design Spaces in Visual Analytics Based on Goals: Analytical Behaviour, Exploratory Investigation, Information Design & Perceptual Tasks
This paper considers a number of perspectives on design spaces in visual analytics and proposes a new set of four design spaces, based on user goals. Three of the user goals are derived from the literature and are categorised under the terms exploratory investigation, perceptual tasks, and information design. The fourth goal is categorised as analytical behaviour; a recently defined term referring to the study of decision-making facilitated by visual analytics. This paper contributes to the literature on decision-making in visual analytics with a survey of real-world applications within the analytical behaviour design space and by providing a new perspective on design spaces. Central to our analysis is the introduction of decision concepts and theories from economics into a visual analytics context. Given the recent interest in decision-making we wanted to understand the emerging topic of analytical behaviour as a design space and found it necessary to look at more than just decision-making to make a valuable contribution. The result is an initial framework suitable for use in the analysis or design of analytical behaviour applications
Supporting social innovation through visualisations of community interactions
Online communities that form through the introduction of sociotechnical platforms require significant effort to cultivate and sustain. Providing open, transparent information on community behaviour can motivate participation from community members themselves, while also providing platform administrators with detailed interaction dynamics. However, challenges arise in both understanding what information is conducive to engagement and sustainability, and then how best to represent this information to platform stakeholders. Towards a better understanding of these challenges, we present the design, implementation, and evaluation of a set of simple visualisations integrated into a Collective Awareness Platform for Social Innovation platform titled commonfare.net. We discuss the promise and challenge of bringing social innovation into the digital age, in terms of supporting sustained platform use and collective action, and how the introduction of community visualisations has been directed towards achieving this goal
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Representation Effects and Loss Aversion in Analytical Behaviour: An Experimental Study into Decision Making Facilitated by Visual Analytics
This paper presents the results of an experiment into the relationship between the representation of data and decision-making. Three hundred participants online, were asked to choose between a series of financial investment opportunities using data presented in line charts. A single dependent variable of investment choice was examined over four levels of varying display conditions and randomised data. Three variations to line chart visualisations provided a controlled factor between subjects divided into three groups; -˜standard’ line charts, -˜tall’ line charts, and one dual-series line chart. The final results revealed a consistent main effect and two other interactions between certain display conditions and decision-making. The findings of this paper are significant to the study visualisation and to the field of visual analytics. This experiment was devised as part of a study into Analytical Behaviour, defined as decision-making facilitated by visual analytics - a new topic that encompasses existing research and real-world applications
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Towards a Theory of Analytical Behaviour: A Model of Decision-Making in Visual Analytics
This paper introduces a descriptive model of the human-computer processes that lead to decision-making in visual analytics. A survey of nine models from the visual analytics and HCI literature are presented to account for different perspectives such as sense-making, reasoning, and low-level human-computer interactions. The survey examines the people and computers (entities) presented in the models, the divisions of labour between entities (both physical and role-based), the behaviour of both people and machines as constrained by their roles and agency, and finally the elements and processes which define the flow of data both within and between entities. The survey informs the identification of four observations that characterise analytical behaviour - defined as decision-making facilitated by visual analytics: bilateral discourse, divisions of labour, mixed-synchronicity information flows, and bounded behaviour. Based on these principles, a descriptive model is presented as a contribution towards a theory of analytical behaviour. The future intention is to apply prospect theory, a economic model of decision-making under uncertainty, to the study of analytical behaviour. It is our assertion that to apply prospect theory first requires a descriptive model of the processes that facilitate decision-making in visual analytics. We conclude it necessary to measure the perception of risk in future work in order to apply prospect theory to the study of analytical behaviour using our proposed model
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