46,734 research outputs found
Task Runtime Prediction in Scientific Workflows Using an Online Incremental Learning Approach
Many algorithms in workflow scheduling and resource provisioning rely on the
performance estimation of tasks to produce a scheduling plan. A profiler that
is capable of modeling the execution of tasks and predicting their runtime
accurately, therefore, becomes an essential part of any Workflow Management
System (WMS). With the emergence of multi-tenant Workflow as a Service (WaaS)
platforms that use clouds for deploying scientific workflows, task runtime
prediction becomes more challenging because it requires the processing of a
significant amount of data in a near real-time scenario while dealing with the
performance variability of cloud resources. Hence, relying on methods such as
profiling tasks' execution data using basic statistical description (e.g.,
mean, standard deviation) or batch offline regression techniques to estimate
the runtime may not be suitable for such environments. In this paper, we
propose an online incremental learning approach to predict the runtime of tasks
in scientific workflows in clouds. To improve the performance of the
predictions, we harness fine-grained resources monitoring data in the form of
time-series records of CPU utilization, memory usage, and I/O activities that
are reflecting the unique characteristics of a task's execution. We compare our
solution to a state-of-the-art approach that exploits the resources monitoring
data based on regression machine learning technique. From our experiments, the
proposed strategy improves the performance, in terms of the error, up to
29.89%, compared to the state-of-the-art solutions.Comment: Accepted for presentation at main conference track of 11th IEEE/ACM
International Conference on Utility and Cloud Computin
Cost modelling for cloud computing utilisation in long term digital preservation
The rapid increase in volume of digital information can cause concern among organisations regarding manageability, costs and security of their information in the long-term. As cloud computing technology is often used for digital preservation purposes and is still evolving, there is difficulty in determining its long-term costs. This paper presents the development of a generic cost model for public and private clouds utilisation in long term digital preservation (LTDP), considering the impact of uncertainties and obsolescence issues. The cost model consists of rules and assumptions and was built using a combination of activity based and parametric cost estimation techniques. After generation of cost breakdown structures for both clouds, uncertainties and obsolescence were categorised. To quantify impacts of uncertainties on cost, three-point estimate technique was employed and Monte Carlo simulation was applied to generate the probability distribution on each cost driver. A decision support cost estimation tool with dashboard representation of results was developed
SLA-Oriented Resource Provisioning for Cloud Computing: Challenges, Architecture, and Solutions
Cloud computing systems promise to offer subscription-oriented,
enterprise-quality computing services to users worldwide. With the increased
demand for delivering services to a large number of users, they need to offer
differentiated services to users and meet their quality expectations. Existing
resource management systems in data centers are yet to support Service Level
Agreement (SLA)-oriented resource allocation, and thus need to be enhanced to
realize cloud computing and utility computing. In addition, no work has been
done to collectively incorporate customer-driven service management,
computational risk management, and autonomic resource management into a
market-based resource management system to target the rapidly changing
enterprise requirements of Cloud computing. This paper presents vision,
challenges, and architectural elements of SLA-oriented resource management. The
proposed architecture supports integration of marketbased provisioning policies
and virtualisation technologies for flexible allocation of resources to
applications. The performance results obtained from our working prototype
system shows the feasibility and effectiveness of SLA-based resource
provisioning in Clouds.Comment: 10 pages, 7 figures, Conference Keynote Paper: 2011 IEEE
International Conference on Cloud and Service Computing (CSC 2011, IEEE
Press, USA), Hong Kong, China, December 12-14, 201
A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing
Edge computing is promoted to meet increasing performance needs of
data-driven services using computational and storage resources close to the end
devices, at the edge of the current network. To achieve higher performance in
this new paradigm one has to consider how to combine the efficiency of resource
usage at all three layers of architecture: end devices, edge devices, and the
cloud. While cloud capacity is elastically extendable, end devices and edge
devices are to various degrees resource-constrained. Hence, an efficient
resource management is essential to make edge computing a reality. In this
work, we first present terminology and architectures to characterize current
works within the field of edge computing. Then, we review a wide range of
recent articles and categorize relevant aspects in terms of 4 perspectives:
resource type, resource management objective, resource location, and resource
use. This taxonomy and the ensuing analysis is used to identify some gaps in
the existing research. Among several research gaps, we found that research is
less prevalent on data, storage, and energy as a resource, and less extensive
towards the estimation, discovery and sharing objectives. As for resource
types, the most well-studied resources are computation and communication
resources. Our analysis shows that resource management at the edge requires a
deeper understanding of how methods applied at different levels and geared
towards different resource types interact. Specifically, the impact of mobility
and collaboration schemes requiring incentives are expected to be different in
edge architectures compared to the classic cloud solutions. Finally, we find
that fewer works are dedicated to the study of non-functional properties or to
quantifying the footprint of resource management techniques, including
edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless
Communications and Mobile Computing journa
3-D Hand Pose Estimation from Kinect's Point Cloud Using Appearance Matching
We present a novel appearance-based approach for pose estimation of a human
hand using the point clouds provided by the low-cost Microsoft Kinect sensor.
Both the free-hand case, in which the hand is isolated from the surrounding
environment, and the hand-object case, in which the different types of
interactions are classified, have been considered. The hand-object case is
clearly the most challenging task having to deal with multiple tracks. The
approach proposed here belongs to the class of partial pose estimation where
the estimated pose in a frame is used for the initialization of the next one.
The pose estimation is obtained by applying a modified version of the Iterative
Closest Point (ICP) algorithm to synthetic models to obtain the rigid
transformation that aligns each model with respect to the input data. The
proposed framework uses a "pure" point cloud as provided by the Kinect sensor
without any other information such as RGB values or normal vector components.
For this reason, the proposed method can also be applied to data obtained from
other types of depth sensor, or RGB-D camera
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