46,734 research outputs found

    Task Runtime Prediction in Scientific Workflows Using an Online Incremental Learning Approach

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    Many algorithms in workflow scheduling and resource provisioning rely on the performance estimation of tasks to produce a scheduling plan. A profiler that is capable of modeling the execution of tasks and predicting their runtime accurately, therefore, becomes an essential part of any Workflow Management System (WMS). With the emergence of multi-tenant Workflow as a Service (WaaS) platforms that use clouds for deploying scientific workflows, task runtime prediction becomes more challenging because it requires the processing of a significant amount of data in a near real-time scenario while dealing with the performance variability of cloud resources. Hence, relying on methods such as profiling tasks' execution data using basic statistical description (e.g., mean, standard deviation) or batch offline regression techniques to estimate the runtime may not be suitable for such environments. In this paper, we propose an online incremental learning approach to predict the runtime of tasks in scientific workflows in clouds. To improve the performance of the predictions, we harness fine-grained resources monitoring data in the form of time-series records of CPU utilization, memory usage, and I/O activities that are reflecting the unique characteristics of a task's execution. We compare our solution to a state-of-the-art approach that exploits the resources monitoring data based on regression machine learning technique. From our experiments, the proposed strategy improves the performance, in terms of the error, up to 29.89%, compared to the state-of-the-art solutions.Comment: Accepted for presentation at main conference track of 11th IEEE/ACM International Conference on Utility and Cloud Computin

    Cost modelling for cloud computing utilisation in long term digital preservation

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    The rapid increase in volume of digital information can cause concern among organisations regarding manageability, costs and security of their information in the long-term. As cloud computing technology is often used for digital preservation purposes and is still evolving, there is difficulty in determining its long-term costs. This paper presents the development of a generic cost model for public and private clouds utilisation in long term digital preservation (LTDP), considering the impact of uncertainties and obsolescence issues. The cost model consists of rules and assumptions and was built using a combination of activity based and parametric cost estimation techniques. After generation of cost breakdown structures for both clouds, uncertainties and obsolescence were categorised. To quantify impacts of uncertainties on cost, three-point estimate technique was employed and Monte Carlo simulation was applied to generate the probability distribution on each cost driver. A decision support cost estimation tool with dashboard representation of results was developed

    SLA-Oriented Resource Provisioning for Cloud Computing: Challenges, Architecture, and Solutions

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    Cloud computing systems promise to offer subscription-oriented, enterprise-quality computing services to users worldwide. With the increased demand for delivering services to a large number of users, they need to offer differentiated services to users and meet their quality expectations. Existing resource management systems in data centers are yet to support Service Level Agreement (SLA)-oriented resource allocation, and thus need to be enhanced to realize cloud computing and utility computing. In addition, no work has been done to collectively incorporate customer-driven service management, computational risk management, and autonomic resource management into a market-based resource management system to target the rapidly changing enterprise requirements of Cloud computing. This paper presents vision, challenges, and architectural elements of SLA-oriented resource management. The proposed architecture supports integration of marketbased provisioning policies and virtualisation technologies for flexible allocation of resources to applications. The performance results obtained from our working prototype system shows the feasibility and effectiveness of SLA-based resource provisioning in Clouds.Comment: 10 pages, 7 figures, Conference Keynote Paper: 2011 IEEE International Conference on Cloud and Service Computing (CSC 2011, IEEE Press, USA), Hong Kong, China, December 12-14, 201

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

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    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa

    3-D Hand Pose Estimation from Kinect's Point Cloud Using Appearance Matching

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    We present a novel appearance-based approach for pose estimation of a human hand using the point clouds provided by the low-cost Microsoft Kinect sensor. Both the free-hand case, in which the hand is isolated from the surrounding environment, and the hand-object case, in which the different types of interactions are classified, have been considered. The hand-object case is clearly the most challenging task having to deal with multiple tracks. The approach proposed here belongs to the class of partial pose estimation where the estimated pose in a frame is used for the initialization of the next one. The pose estimation is obtained by applying a modified version of the Iterative Closest Point (ICP) algorithm to synthetic models to obtain the rigid transformation that aligns each model with respect to the input data. The proposed framework uses a "pure" point cloud as provided by the Kinect sensor without any other information such as RGB values or normal vector components. For this reason, the proposed method can also be applied to data obtained from other types of depth sensor, or RGB-D camera
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