331 research outputs found

    Delay-centric handover in SCTP

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    The introduction of the Stream Control Transmission Protocol (SCTP) has opened the possibility of a mobile aware transport protocol. The multihoming feature of SCTP negates the need for a solution such as Mobile IP and, as SCTP is a transport layer protocol, it adds no complexity to the network. Utilizing the handover procedure of SCTP, the large bandwidth of WLAN can be exploited whilst in the coverage of a hotspot, and still retain the 3G connection for when the user roams out of the hotspot’s range. All this functionality is provided at the transport layer and is transparent to the end user, something that is still important in non-mobile-aware legacy applications. However, there is one drawback to this scenario - the current handover scheme implemented in SCTP is failure-centric in nature. Handover is only performed in the presence of primary destination address failure. This dissertation proposes a new scheme for performing handover using SCTP. The handover scheme being proposed employs an aggressive polling of all destination addresses within an individual SCTP association in order to determine the round trip delay to each of these addresses. It then performs handover based on these measured path delays. This delay-centric approach does not incur the penalty associated with the current failover-based scheme, namely a number of timeouts before handover is performed. In some cases the proposed scheme can actually preempt the path failure, and perform handover before it occurs. The proposed scheme has been evaluated through simulation, emulation, and within the context of a wireless environment

    Design and prototype of a train-to-wayside communication architecture

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    Telecommunication has become very important in modern society and seems to be almost omnipresent, making daily life easier, more pleasant and connecting people everywhere. It does not only connect people, but also machines, enhancing the efficiency of automated tasks and monitoring automated processes. In this context the IBBT (Interdisciplinary Institute for BroadBand Technology) project TRACK (TRain Applications over an advanced Communication networK), sets the definition and prototyping of an end-to-end train-to-wayside communication architecture as one of the main research goals. The architecture provides networking capabilities for train monitoring, personnel applications and passenger Internet services. In the context of the project a prototype framework was developed to give a complete functioning demonstrator. Every aspect: tunneling and mobility, performance enhancements, and priority and quality of service were taken into consideration. In contrast to other research in this area, which has given mostly high-level overviews, TRACK resulted in a detailed architecture with all different elements present

    Reducing Internet Latency : A Survey of Techniques and their Merit

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    Bob Briscoe, Anna Brunstrom, Andreas Petlund, David Hayes, David Ros, Ing-Jyh Tsang, Stein Gjessing, Gorry Fairhurst, Carsten Griwodz, Michael WelzlPeer reviewedPreprin

    Managing Network Delay for Browser Multiplayer Games

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    Latency is one of the key performance elements affecting the quality of experience (QoE) in computer games. Latency in the context of games can be defined as the time between the user input and the result on the screen. In order for the QoE to be satisfactory the game needs to be able to react fast enough to player input. In networked multiplayer games, latency is composed of network delay and local delays. Some major sources of network delay are queuing delay and head-of-line (HOL) blocking delay. Network delay in the Internet can be even in the order of seconds. In this thesis we discuss what feasible networking solutions exist for browser multiplayer games. We conduct a literature study to analyze the Differentiated Services architecture, some salient Active Queue Management (AQM) algorithms (RED, PIE, CoDel and FQ-CoDel), the Explicit Congestion Notification (ECN) concept and network protocols for web browser (WebSocket, QUIC and WebRTC). RED, PIE and CoDel as single-queue implementations would be sub-optimal for providing low latency to game traffic. FQ-CoDel is a multi-queue AQM and provides flow separation that is able to prevent queue-building bulk transfers from notably hampering latency-sensitive flows. WebRTC Data-Channel seems promising for games since it can be used for sending arbitrary application data and it can avoid HOL blocking. None of the network protocols, however, provide completely satisfactory support for the transport needs of multiplayer games: WebRTC is not designed for client-server connections, QUIC is not designed for traffic patterns typical for multiplayer games and WebSocket would require parallel connections to mitigate the effects of HOL blocking

    IP-Based Mobility Management and Handover Latency Measurement in heterogeneous environments

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    One serious concern in the ubiquitous networks is the seamless vertical handover management between different wireless technologies. To meet this challenge, many standardization organizations proposed different protocols at different layers of the protocol stack. The Internet Engineering Task Force (IETF) has different groups working on mobility at IP level in order to enhance mobile IPv4 and mobile IPv6 with different variants: HMIPv6 (Hierarchical Mobile IPv6), FMIPv6 (Fast Mobile IPv6) and PMIPv6 (Proxy Mobile IPv6) for seamless handover. Moreover, the IEEE 802.21 standard provides another framework for seamless handover. The 3GPP standard provides the Access Network and Selection Function (ANDSF) to support seamless handover between 3GPP – non 3GPP networks like Wi-Fi, considered as untrusted, and WIMAX considered as trusted networks. In this paper, we present an in-depth analysis of seamless vertical handover protocols and a handover latency comparison of the main mobility management approaches in the literature. The comparison shows the advantages and drawbacks of every mechanism in order to facilitate the adoption of the convenient one for vertical handover within Next Generation Network (NGN) environments. Keywords: Seamless vertical handover, mobility management protocols, IEEE 802.21 MIH, handover latenc

    Rate Control State-of-the-art Survey

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    The majority of Internet traffic use Transmission Control Protocol (TCP) as the transport level protocol. It provides a reliable ordered byte stream for the applications. However, applications such as live video streaming place an emphasis on timeliness over reliability. Also a smooth sending rate can be desirable over sharp changes in the sending rate. For these applications TCP is not necessarily suitable. Rate control attempts to address the demands of these applications. An important design feature in all rate control mechanisms is TCP friendliness. We should not negatively impact TCP performance since it is still the dominant protocol. Rate Control mechanisms are classified into two different mechanisms: window-based mechanisms and rate-based mechanisms. Window-based mechanisms increase their sending rate after a successful transfer of a window of packets similar to TCP. They typically decrease their sending rate sharply after a packet loss. Rate-based solutions control their sending rate in some other way. A large subset of rate-based solutions are called equation-based solutions. Equation-based solutions have a control equation which provides an allowed sending rate. Typically these rate-based solutions react slower to both packet losses and increases in available bandwidth making their sending rate smoother than that of window-based solutions. This report contains a survey of rate control mechanisms and a discussion of their relative strengths and weaknesses. A section is dedicated to a discussion on the enhancements in wireless environments. Another topic in the report is bandwidth estimation. Bandwidth estimation is divided into capacity estimation and available bandwidth estimation. We describe techniques that enable the calculation of a fair sending rate that can be used to create novel rate control mechanisms.Peer reviewe

    Concurrent multipath transmission to improve performance for multi-homed devices in heterogeneous networks

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    Recent network technology developments have led to the emergence of a variety of access network technologies - such as IEEE 802.11, wireless local area network (WLAN), IEEE 802.16, Worldwide Interoperability for Microwave Access (WIMAX) and Long Term Evolution (LTE) - which can be integrated to offer ubiquitous access in a heterogeneous network environment. User devices also come equipped with multiple network interfaces to connect to the different network technologies, making it possible to establish multiple network paths between end hosts. However, the current connectivity settings confine the user devices to using a single network path at a time, leading to low utilization of the resources in a heterogeneous network and poor performance for demanding applications, such as high definition video streaming. The simultaneous use of multiple network interfaces, also called bandwidth aggregation, can increase application throughput and reduce the packets' end-to-end delays. However, multiple independent paths often have heterogeneous characteristics in terms of offered bandwidth, latency and loss rate, making it challenging to achieve efficient bandwidth aggregation. For instance, striping the flow's packets over multiple network paths with different latencies can cause packet reordering, which can significantly degrade performance of the current transport protocols. This thesis proposes three new solutions to mitigate the effects of network path heterogeneity on the performance of various concurrent multipath transmission settings. First, a network layer solution is proposed to stripe packets of delay-sensitive and high-bandwidth applications for concurrent transmission across multiple network paths. The solution leverages the paths' latency heterogeneity to reduce packet reordering, leading to minimal reordering delay, which improves performance of delay-sensitive applications. Second, multipath video streaming is developed for H.264 scalable video, where the reference video packets are adaptively assigned to low loss network paths to reduce drifting errors, thus combatting H.264 video distortion effectively. Finally, a new segment scheduling framework - which carefully considers path heterogeneity - is incorporated into the IETF Multipath TCP to improve throughput performance. The proposed solutions have been validated using a series of simulation experiments. The results reveal that the proposed solutions can enable efficient bandwidth aggregation for concurrent multipath transmission over heterogeneous network paths

    Concurrent Multipath Transfer: Scheduling, Modelling, and Congestion Window Management

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    Known as smartphones, multihomed devices like the iPhone and BlackBerry can simultaneously connect to Wi-Fi and 4G LTE networks. Unfortunately, due to the architectural constraints of standard transport layer protocols like the transmission control protocol (TCP), an Internet application (e.g., a file transfer) can use only one access network at a time. Due to recent developments, however, concurrent multipath transfer (CMT) using the stream control transmission protocol (SCTP) can enable multihomed devices to exploit additional network resources for transport layer communications. In this thesis we explore a variety of techniques aimed at CMT and multihomed devices, such as: packet scheduling, transport layer modelling, and resource management. Some of our accomplishments include, but are not limited to: enhanced performance of CMT under delay-based disparity, a tractable framework for modelling the throughput of CMT, a comparison of modelling techniques for SCTP, a new congestion window update policy for CMT, and efficient use of system resources through optimization. Since the demand for a better communications system is always on the horizon, it is our goal to further the research and inspire others to embrace CMT as a viable network architecture; in hopes that someday CMT will become a standard part of smartphone technology
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