672 research outputs found

    Evolutionary design of digital VLSI hardware

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    A Study on Efficient Designs of Approximate Arithmetic Circuits

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    Approximate computing is a popular field where accuracy is traded with energy. It can benefit applications such as multimedia, mobile computing and machine learning which are inherently error resilient. Error introduced in these applications to a certain degree is beyond human perception. This flexibility can be exploited to design area, delay and power efficient architectures. However, care must be taken on how approximation compromises the correctness of results. This research work aims to provide approximate hardware architectures with error metrics and design metrics analyzed and their effects in image processing applications. Firstly, we study and propose unsigned array multipliers based on probability statistics and with approximate 4-2 compressors, full adders and half adders. This work deals with a new design approach for approximation of multipliers. The partial products of the multiplier are altered to introduce varying probability terms. Logic complexity of approximation is varied for the accumulation of altered partial products based on their probability. The proposed approximation is utilized in two variants of 16-bit multipliers. Synthesis results reveal that two proposed multipliers achieve power savings of 72% and 38% respectively compared to an exact multiplier. They have better precision when compared to existing approximate multipliers. Mean relative error distance (MRED) figures are as low as 7.6% and 0.02% for the proposed approximate multipliers, which are better than the previous state-of-the-art works. Performance of the proposed multipliers is evaluated with geometric mean filtering application, where one of the proposed models achieves the highest peak signal to noise ratio (PSNR). Second, approximation is proposed for signed Booth multiplication. Approximation is introduced in partial product generation and partial product accumulation circuits. In this work, three multipliers (ABM-M1, ABM-M2, and ABM-M3) are proposed in which the modified Booth algorithm is approximated. In all three designs, approximate Booth partial product generators are designed with different variations of approximation. The approximations are performed by reducing the logic complexity of the Booth partial product generator, and the accumulation of partial products is slightly modified to improve circuit performance. Compared to the exact Booth multiplier, ABM-M1 achieves up to 15% reduction in power consumption with an MRED value of 7.9 ร— 10-4. ABM-M2 has power savings of up to 60% with an MRED of 1.1 ร— 10-1. ABM-M3 has power savings of up to 50% with an MRED of 3.4 ร— 10-3. Compared to existing approximate Booth multipliers, the proposed multipliers ABM-M1 and ABM-M3 achieve up to a 41% reduction in power consumption while exhibiting very similar error metrics. Image multiplication and matrix multiplication are used as case studies to illustrate the high performance of the proposed approximate multipliers. Third, distributed arithmetic based sum of products units approximation is analyzed. Sum of products units are key elements in many digital signal processing applications. Three approximate sum of products models which are based on distributed arithmetic are proposed. They are designed for different levels of accuracy. First model of approximate sum of products achieves an improvement up to 64% on area and 70% on power, when compared to conventional unit. Other two models provide an improvement of 32% and 48% on area and 54% and 58% on power, respectively, with a reduced error rate compared to the first model. Third model achieves MRED and normalized mean error distance (NMED) as low as 0.05% and 0.009%. Performance of approximate units is evaluated with a noisy image smoothing application, where the proposed models are capable of achieving higher PSNR than existing state of the art techniques. Fourth, approximation is applied in division architecture. Two approximation models are proposed for restoring divider. In the first design, approximation is performed at circuit level, where approximate divider cells are utilized in place of exact ones by simplifying the logic equations. In the second model, restoring divider is analyzed strategically and number of restoring divider cells are reduced by finding the portions of divisor and dividend with significant information. An approximation factor pp is used in both designs. In model 1, the design with p=8 has a 58% reduction in both area and power consumption compared to exact design, with a Q-MRED of 1.909 ร— 10-2 and Q-NMED of 0.449 ร— 10-2. The second model with an approximation factor p=4 has 54% area savings and 62% power savings compared to exact design. The proposed models are found to have better error metrics compared to existing designs, with better performance at similar error values. A change detection image processing application is used for real time assessment of proposed and existing approximate dividers and one of the models achieves a PSNR of 54.27 dB

    ๊ทผ์‚ฌ ์ปดํ“จํŒ…์„ ์ด์šฉํ•œ ํšŒ๋กœ ๋…ธํ™” ๋ณด์ƒ๊ณผ ์—๋„ˆ์ง€ ํšจ์œจ์ ์ธ ์‹ ๊ฒฝ๋ง ๊ตฌํ˜„

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์ „๊ธฐยท์ •๋ณด๊ณตํ•™๋ถ€, 2020. 8. ์ดํ˜์žฌ.Approximate computing reduces the cost (energy and/or latency) of computations by relaxing the correctness (i.e., precision) of computations up to the level, which is dependent on types of applications. Moreover, it can be realized in various hierarchies of computing system design from circuit level to application level. This dissertation presents the methodologies applying approximate computing across such hierarchies; compensating aging-induced delay in logic circuit by dynamic computation approximation (Chapter 1), designing energy-efficient neural network by combining low-power and low-latency approximate neuron models (Chapter 2), and co-designing in-memory gradient descent module with neural processing unit so as to address a memory bottleneck incurred by memory I/O for high-precision data (Chapter 3). The first chapter of this dissertation presents a novel design methodology to turn the timing violation caused by aging into computation approximation error without the reliability guardband or increasing the supply voltage. It can be realized by accurately monitoring the critical path delay at run-time. The proposal is evaluated at two levels: RTL component level and system level. The experimental results at the RTL component level show a significant improvement in terms of (normalized) mean squared error caused by the timing violation and, at the system level, show that the proposed approach successfully transforms the aging-induced timing violation errors into much less harmful computation approximation errors, therefore it recovers image quality up to perceptually acceptable levels. It reduces the dynamic and static power consumption by 21.45% and 10.78%, respectively, with 0.8% area overhead compared to the conventional approach. The second chapter of this dissertation presents an energy-efficient neural network consisting of alternative neuron models; Stochastic-Computing (SC) and Spiking (SP) neuron models. SC has been adopted in various fields to improve the power efficiency of systems by performing arithmetic computations stochastically, which approximates binary computation in conventional computing systems. Moreover, a recent work showed that deep neural network (DNN) can be implemented in the manner of stochastic computing and it greatly reduces power consumption. However, Stochastic DNN (SC-DNN) suffers from problem of high latency as it processes only a bit per cycle. To address such problem, it is proposed to adopt Spiking DNN (SP-DNN) as an input interface for SC-DNN since SP effectively processes more bits per cycle than SC-DNN. Moreover, this chapter resolves the encoding mismatch problem, between two different neuron models, without hardware cost by compensating the encoding mismatch with synapse weight calibration. A resultant hybrid DNN (SPSC-DNN) consists of SP-DNN as bottom layers and SC-DNN as top layers. Exploiting the reduced latency from SP-DNN and low-power consumption from SC-DNN, the proposed SPSC-DNN achieves improved energy-efficiency with lower error-rate compared to SC-DNN and SP-DNN in same network configuration. The third chapter of this dissertation proposes GradPim architecture, which accelerates the parameter updates by in-memory processing which is codesigned with 8-bit floating-point training in Neural Processing Unit (NPU) for deep neural networks. By keeping the high precision processing algorithms in memory, such as the parameter update incorporating high-precision weights in its computation, the GradPim architecture can achieve high computational efficiency using 8-bit floating point in NPU and also gain power efficiency by eliminating massive high-precision data transfers between NPU and off-chip memory. A simple extension of DDR4 SDRAM utilizing bank-group parallelism makes the operation designs in processing-in-memory (PIM) module efficient in terms of hardware cost and performance. The experimental results show that the proposed architecture can improve the performance of the parameter update phase in the training by up to 40% and greatly reduce the memory bandwidth requirement while posing only a minimal amount of overhead to the protocol and the DRAM area.๊ทผ์‚ฌ ์ปดํ“จํŒ…์€ ์—ฐ์‚ฐ์˜ ์ •ํ™•๋„์˜ ์†์‹ค์„ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๋ณ„ ์ ์ ˆํ•œ ์ˆ˜์ค€๊นŒ์ง€ ํ—ˆ์šฉํ•จ์œผ๋กœ์จ ์—ฐ์‚ฐ์— ํ•„์š”ํ•œ ๋น„์šฉ (์—๋„ˆ์ง€๋‚˜ ์ง€์—ฐ์‹œ๊ฐ„)์„ ์ค„์ธ๋‹ค. ๊ฒŒ๋‹ค๊ฐ€, ๊ทผ์‚ฌ ์ปดํ“จํŒ…์€ ์ปดํ“จํŒ… ์‹œ์Šคํ…œ ์„ค๊ณ„์˜ ํšŒ๋กœ ๊ณ„์ธต๋ถ€ํ„ฐ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ณ„์ธต๊นŒ์ง€ ๋‹ค์–‘ํ•œ ๊ณ„์ธต์— ์ ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ทผ์‚ฌ ์ปดํ“จํŒ… ๋ฐฉ๋ฒ•๋ก ์„ ๋‹ค์–‘ํ•œ ์‹œ์Šคํ…œ ์„ค๊ณ„์˜ ๊ณ„์ธต์— ์ ์šฉํ•˜์—ฌ ์ „๋ ฅ๊ณผ ์—๋„ˆ์ง€ ์ธก๋ฉด์—์„œ ์ด๋“์„ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•๋“ค์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋Š”, ์—ฐ์‚ฐ ๊ทผ์‚ฌํ™” (computation Approximation)๋ฅผ ํ†ตํ•ด ํšŒ๋กœ์˜ ๋…ธํ™”๋กœ ์ธํ•ด ์ฆ๊ฐ€๋œ ์ง€์—ฐ์‹œ๊ฐ„์„ ์ถ”๊ฐ€์ ์ธ ์ „๋ ฅ์†Œ๋ชจ ์—†์ด ๋ณด์ƒํ•˜๋Š” ๋ฐฉ๋ฒ•๊ณผ (์ฑ•ํ„ฐ 1), ๊ทผ์‚ฌ ๋‰ด๋Ÿฐ๋ชจ๋ธ (approximate neuron model)์„ ์ด์šฉํ•ด ์—๋„ˆ์ง€ ํšจ์œจ์ด ๋†’์€ ์‹ ๊ฒฝ๋ง์„ ๊ตฌ์„ฑํ•˜๋Š” ๋ฐฉ๋ฒ• (์ฑ•ํ„ฐ 2), ๊ทธ๋ฆฌ๊ณ  ๋ฉ”๋ชจ๋ฆฌ ๋Œ€์—ญํญ์œผ๋กœ ์ธํ•œ ๋ณ‘๋ชฉํ˜„์ƒ ๋ฌธ์ œ๋ฅผ ๋†’์€ ์ •ํ™•๋„ ๋ฐ์ดํ„ฐ๋ฅผ ํ™œ์šฉํ•œ ์—ฐ์‚ฐ์„ ๋ฉ”๋ชจ๋ฆฌ ๋‚ด์—์„œ ์ˆ˜ํ–‰ํ•จ์œผ๋กœ์จ ์™„ํ™”์‹œํ‚ค๋Š” ๋ฐฉ๋ฒ•์„ (์ฑ•ํ„ฐ3) ์ œ์•ˆํ•˜์˜€๋‹ค. ์ฒซ ๋ฒˆ์งธ ์ฑ•ํ„ฐ๋Š” ํšŒ๋กœ์˜ ๋…ธํ™”๋กœ ์ธํ•œ ์ง€์—ฐ์‹œ๊ฐ„์œ„๋ฐ˜์„ (timing violation) ์„ค๊ณ„๋งˆ์ง„์ด๋‚˜ (reliability guardband) ๊ณต๊ธ‰์ „๋ ฅ์˜ ์ฆ๊ฐ€ ์—†์ด ์—ฐ์‚ฐ์˜ค์ฐจ (computation approximation error)๋ฅผ ํ†ตํ•ด ๋ณด์ƒํ•˜๋Š” ์„ค๊ณ„๋ฐฉ๋ฒ•๋ก  (design methodology)๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ด๋ฅผ ์œ„ํ•ด ์ฃผ์š”๊ฒฝ๋กœ์˜ (critical path) ์ง€์—ฐ์‹œ๊ฐ„์„ ๋™์ž‘์‹œ๊ฐ„์— ์ •ํ™•ํ•˜๊ฒŒ ์ธก์ •ํ•  ํ•„์š”๊ฐ€ ์žˆ๋‹ค. ์—ฌ๊ธฐ์„œ ์ œ์•ˆํ•˜๋Š” ๋ฐฉ๋ฒ•๋ก ์€ RTL component์™€ system ๋‹จ๊ณ„์—์„œ ํ‰๊ฐ€๋˜์—ˆ๋‹ค. RTL component ๋‹จ๊ณ„์˜ ์‹คํ—˜๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด ์ œ์•ˆํ•œ ๋ฐฉ์‹์ด ํ‘œ์ค€ํ™”๋œ ํ‰๊ท ์ œ๊ณฑ์˜ค์ฐจ๋ฅผ (normalized mean squared error) ์ƒ๋‹นํžˆ ์ค„์˜€์Œ์„ ๋ณผ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  system ๋‹จ๊ณ„์—์„œ๋Š” ์ด๋ฏธ์ง€์ฒ˜๋ฆฌ ์‹œ์Šคํ…œ์—์„œ ์ด๋ฏธ์ง€์˜ ํ’ˆ์งˆ์ด ์ธ์ง€์ ์œผ๋กœ ์ถฉ๋ถ„ํžˆ ํšŒ๋ณต๋˜๋Š” ๊ฒƒ์„ ๋ณด์ž„์œผ๋กœ์จ ํšŒ๋กœ๋…ธํ™”๋กœ ์ธํ•ด ๋ฐœ์ƒํ•œ ์ง€์—ฐ์‹œ๊ฐ„์œ„๋ฐ˜ ์˜ค์ฐจ๊ฐ€ ์—๋Ÿฌ์˜ ํฌ๊ธฐ๊ฐ€ ์ž‘์€ ์—ฐ์‚ฐ์˜ค์ฐจ๋กœ ๋ณ€๊ฒฝ๋˜๋Š” ๊ฒƒ์„ ํ™•์ธ ํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๊ฒฐ๋ก ์ ์œผ๋กœ, ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•๋ก ์„ ๋”ฐ๋ž์„ ๋•Œ 0.8%์˜ ๊ณต๊ฐ„์„ (area) ๋” ์‚ฌ์šฉํ•˜๋Š” ๋น„์šฉ์„ ์ง€๋ถˆํ•˜๊ณ  21.45%์˜ ๋™์ ์ „๋ ฅ์†Œ๋ชจ์™€ (dynamic power consumption) 10.78%์˜ ์ •์ ์ „๋ ฅ์†Œ๋ชจ์˜ (static power consumption) ๊ฐ์†Œ๋ฅผ ๋‹ฌ์„ฑํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ์ฑ•ํ„ฐ๋Š” ๊ทผ์‚ฌ ๋‰ด๋Ÿฐ๋ชจ๋ธ์„ ํ™œ์šฉํ•˜๋Š” ๊ณ -์—๋„ˆ์ง€ํšจ์œจ์˜ ์‹ ๊ฒฝ๋ง์„ (neural network) ์ œ์•ˆํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์—์„œ ์‚ฌ์šฉํ•œ ๋‘ ๊ฐ€์ง€์˜ ๊ทผ์‚ฌ ๋‰ด๋Ÿฐ๋ชจ๋ธ์€ ํ™•๋ฅ ์ปดํ“จํŒ…๊ณผ (stochastic computing) ์ŠคํŒŒ์ดํ‚น๋‰ด๋Ÿฐ (spiking neuron) ์ด๋ก ๋“ค์„ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ชจ๋ธ๋ง๋˜์—ˆ๋‹ค. ํ™•๋ฅ ์ปดํ“จํŒ…์€ ์‚ฐ์ˆ ์—ฐ์‚ฐ๋“ค์„ ํ™•๋ฅ ์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•จ์œผ๋กœ์จ ์ด์ง„์—ฐ์‚ฐ์„ ๋‚ฎ์€ ์ „๋ ฅ์†Œ๋ชจ๋กœ ์ˆ˜ํ–‰ํ•œ๋‹ค. ์ตœ๊ทผ์— ํ™•๋ฅ ์ปดํ“จํŒ… ๋‰ด๋Ÿฐ๋ชจ๋ธ์„ ์ด์šฉํ•˜์—ฌ ์‹ฌ์ธต ์‹ ๊ฒฝ๋ง (deep neural network)๋ฅผ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์—ฐ๊ตฌ๊ฐ€ ์ง„ํ–‰๋˜์—ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜, ํ™•๋ฅ ์ปดํ“จํŒ…์„ ๋‰ด๋Ÿฐ๋ชจ๋ธ๋ง์— ํ™œ์šฉํ•  ๊ฒฝ์šฐ ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์ด ๋งค ํด๋ฝ์‚ฌ์ดํด๋งˆ๋‹ค (clock cycle) ํ•˜๋‚˜์˜ ๋น„ํŠธ๋งŒ์„ (bit) ์ฒ˜๋ฆฌํ•˜๋ฏ€๋กœ, ์ง€์—ฐ์‹œ๊ฐ„ ์ธก๋ฉด์—์„œ ๋งค์šฐ ๋‚˜์  ์ˆ˜ ๋ฐ–์— ์—†๋Š” ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•˜์—ฌ ์ŠคํŒŒ์ดํ‚น ๋‰ด๋Ÿฐ๋ชจ๋ธ๋กœ ๊ตฌ์„ฑ๋œ ์ŠคํŒŒ์ดํ‚น ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ ํ™•๋ฅ ์ปดํ“จํŒ…์„ ํ™œ์šฉํ•œ ์‹ฌ์ธต์‹ ๊ฒฝ๋ง ๊ตฌ์กฐ์™€ ๊ฒฐํ•ฉํ•˜์˜€๋‹ค. ์ŠคํŒŒ์ดํ‚น ๋‰ด๋Ÿฐ๋ชจ๋ธ์˜ ๊ฒฝ์šฐ ๋งค ํด๋ฝ์‚ฌ์ดํด๋งˆ๋‹ค ์—ฌ๋Ÿฌ ๋น„ํŠธ๋ฅผ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์˜ ์ž…๋ ฅ ์ธํ„ฐํŽ˜์ด์Šค๋กœ ์‚ฌ์šฉ๋  ๊ฒฝ์šฐ ์ง€์—ฐ์‹œ๊ฐ„์„ ์ค„์ผ ์ˆ˜ ์žˆ๋‹ค. ํ•˜์ง€๋งŒ, ํ™•๋ฅ ์ปดํ“จํŒ… ๋‰ด๋Ÿฐ๋ชจ๋ธ๊ณผ ์ŠคํŒŒ์ดํ‚น ๋‰ด๋Ÿฐ๋ชจ๋ธ์˜ ๊ฒฝ์šฐ ๋ถ€ํ˜ธํ™” (encoding) ๋ฐฉ์‹์ด ๋‹ค๋ฅธ ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ํ•ด๋‹น ๋ถ€ํ˜ธํ™” ๋ถˆ์ผ์น˜ ๋ฌธ์ œ๋ฅผ ๋ชจ๋ธ์˜ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ํ•™์Šตํ•  ๋•Œ ๊ณ ๋ คํ•จ์œผ๋กœ์จ, ํŒŒ๋ผ๋ฏธํ„ฐ๋“ค์˜ ๊ฐ’์ด ๋ถ€ํ˜ธํ™” ๋ถˆ์ผ์น˜๋ฅผ ๊ณ ๋ คํ•˜์—ฌ ์กฐ์ ˆ (calibration) ๋  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์—ฌ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜์˜€๋‹ค. ์ด๋Ÿฌํ•œ ๋ถ„์„์˜ ๊ฒฐ๊ณผ๋กœ, ์•ž ์ชฝ์—๋Š” ์ŠคํŒŒ์ดํ‚น ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ ๋ฐฐ์น˜ํ•˜๊ณ  ๋’ท ์ชฝ์• ๋Š” ํ™•๋ฅ ์ปดํ“จํŒ… ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ ๋ฐฐ์น˜ํ•˜๋Š” ํ˜ผ์„ฑ์‹ ๊ฒฝ๋ง์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ํ˜ผ์„ฑ์‹ ๊ฒฝ๋ง์€ ์ŠคํŒŒ์ดํ‚น ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ ํ†ตํ•ด ๋งค ํด๋ฝ์‚ฌ์ดํด๋งˆ๋‹ค ์ฒ˜๋ฆฌ๋˜๋Š” ๋น„ํŠธ ์–‘์˜ ์ฆ๊ฐ€๋กœ ์ธํ•œ ์ง€์—ฐ์‹œ๊ฐ„ ๊ฐ์†Œ ํšจ๊ณผ์™€ ํ™•๋ฅ ์ปดํ“จํŒ… ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์˜ ์ €์ „๋ ฅ ์†Œ๋ชจ ํŠน์„ฑ์„ ๋ชจ๋‘ ํ™œ์šฉํ•จ์œผ๋กœ์จ ๊ฐ ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ ๋”ฐ๋กœ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ ๋Œ€๋น„ ์šฐ์ˆ˜ํ•œ ์—๋„ˆ์ง€ ํšจ์œจ์„ฑ์„ ๋น„์Šทํ•˜๊ฑฐ๋‚˜ ๋” ๋‚˜์€ ์ •ํ™•๋„ ๊ฒฐ๊ณผ๋ฅผ ๋‚ด๋ฉด์„œ ๋‹ฌ์„ฑํ•œ๋‹ค. ์„ธ ๋ฒˆ์งธ ์ฑ•ํ„ฐ๋Š” ์‹ฌ์ธต์‹ ๊ฒฝ๋ง์„ 8๋น„ํŠธ ๋ถ€๋™์†Œ์ˆซ์  ์—ฐ์‚ฐ์œผ๋กœ ํ•™์Šตํ•˜๋Š” ์‹ ๊ฒฝ๋ง์ฒ˜๋ฆฌ์œ ๋‹›์˜ (neural processing unit) ํŒŒ๋ผ๋ฏธํ„ฐ ๊ฐฑ์‹ ์„ (parameter update) ๋ฉ”๋ชจ๋ฆฌ-๋‚ด-์—ฐ์‚ฐ์œผ๋กœ (in-memory processing) ๊ฐ€์†ํ•˜๋Š” GradPIM ์•„ํ‚คํ…์ณ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. GradPIM์€ 8๋น„ํŠธ์˜ ๋‚ฎ์€ ์ •ํ™•๋„ ์—ฐ์‚ฐ์€ ์‹ ๊ฒฝ๋ง์ฒ˜๋ฆฌ์œ ๋‹›์— ๋‚จ๊ธฐ๊ณ , ๋†’์€ ์ •ํ™•๋„๋ฅผ ๊ฐ€์ง€๋Š” ๋ฐ์ดํ„ฐ๋ฅผ ํ™œ์šฉํ•˜๋Š” ์—ฐ์‚ฐ์€ (ํŒŒ๋ผ๋ฏธํ„ฐ ๊ฐฑ์‹ ) ๋ฉ”๋ชจ๋ฆฌ ๋‚ด๋ถ€์— ๋‘ ์œผ๋กœ์จ ์‹ ๊ฒฝ๋ง์ฒ˜๋ฆฌ์œ ๋‹›๊ณผ ๋ฉ”๋ชจ๋ฆฌ๊ฐ„์˜ ๋ฐ์ดํ„ฐํ†ต์‹ ์˜ ์–‘์„ ์ค„์—ฌ, ๋†’์€ ์—ฐ์‚ฐํšจ์œจ๊ณผ ์ „๋ ฅํšจ์œจ์„ ๋‹ฌ์„ฑํ•˜์˜€๋‹ค. ๋˜ํ•œ, GradPIM์€ bank-group ์ˆ˜์ค€์˜ ๋ณ‘๋ ฌํ™”๋ฅผ ์ด๋ฃจ์–ด ๋‚ด ๋†’์€ ๋‚ด๋ถ€ ๋Œ€์—ญํญ์„ ํ™œ์šฉํ•จ์œผ๋กœ์จ ๋ฉ”๋ชจ๋ฆฌ ๋Œ€์—ญํญ์„ ํฌ๊ฒŒ ํ™•์žฅ์‹œํ‚ฌ ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๋‹ค. ๋˜ํ•œ ์ด๋Ÿฌํ•œ ๋ฉ”๋ชจ๋ฆฌ ๊ตฌ์กฐ์˜ ๋ณ€๊ฒฝ์ด ์ตœ์†Œํ™”๋˜์—ˆ๊ธฐ ๋•Œ๋ฌธ์— ์ถ”๊ฐ€์ ์ธ ํ•˜๋“œ์›จ์–ด ๋น„์šฉ๋„ ์ตœ์†Œํ™”๋˜์—ˆ๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ๋ฅผ ํ†ตํ•ด GradPIM์ด ์ตœ์†Œํ•œ์˜ DRAM ํ”„๋กœํ† ์ฝœ ๋ณ€ํ™”์™€ DRAM์นฉ ๋‚ด์˜ ๊ณต๊ฐ„์‚ฌ์šฉ์„ ํ†ตํ•ด ์‹ฌ์ธต์‹ ๊ฒฝ๋ง ํ•™์Šต๊ณผ์ • ์ค‘ ํŒŒ๋ผ๋ฏธํ„ฐ ๊ฐฑ์‹ ์— ํ•„์š”ํ•œ ์‹œ๊ฐ„์„ 40%๋งŒํผ ํ–ฅ์ƒ์‹œ์ผฐ์Œ์„ ๋ณด์˜€๋‹ค.Chapter I: Dynamic Computation Approximation for Aging Compensation 1 1.1 Introduction 1 1.1.1 Chip Reliability 1 1.1.2 Reliability Guardband 2 1.1.3 Approximate Computing in Logic Circuits 2 1.1.4 Computation approximation for Aging Compensation 3 1.1.5 Motivational Case Study 4 1.2 Previous Work 5 1.2.1 Aging-induced Delay 5 1.2.2 Delay-Configurable Circuits 6 1.3 Proposed System 8 1.3.1 Overview of the Proposed System 8 1.3.2 Proposed Adder 9 1.3.3 Proposed Multiplier 11 1.3.4 Proposed Monitoring Circuit 16 1.3.5 Aging Compensation Scheme 19 1.4 Design Methodology 20 1.5 Evaluation 24 1.5.1 Experimental setup 24 1.5.2 RTL component level Adder/Multiplier 27 1.5.3 RTL component level Monitoring circuit 30 1.5.4 System level 31 1.6 Summary 38 Chapter II: Energy-Efficient Neural Network by Combining Approximate Neuron Models 40 2.1 Introduction 40 2.1.1 Deep Neural Network (DNN) 40 2.1.2 Low-power designs for DNN 41 2.1.3 Stochastic-Computing Deep Neural Network 41 2.1.4 Spiking Deep Neural Network 43 2.2 Hybrid of Stochastic and Spiking DNNs 44 2.2.1 Stochastic-Computing vs Spiking Deep Neural Network 44 2.2.2 Combining Spiking Layers and Stochastic Layers 46 2.2.3 Encoding Mismatch 47 2.3 Evaluation 49 2.3.1 Latency and Test Error 49 2.3.2 Energy Efficiency 51 2.4 Summary 54 Chapter III: GradPIM: In-memory Gradient Descent in Mixed-Precision DNN Training 55 3.1 Introduction 55 3.1.1 Neural Processing Unit 55 3.1.2 Mixed-precision Training 56 3.1.3 Mixed-precision Training with In-memory Gradient Descent 57 3.1.4 DNN Parameter Update Algorithms 59 3.1.5 Modern DRAM Architecture 61 3.1.6 Motivation 63 3.2 Previous Work 65 3.2.1 Processing-In-Memory 65 3.2.2 Co-design Neural Processing Unit and Processing-In-Memory 66 3.2.3 Low-precision Computation in NPU 67 3.3 GradPIM 68 3.3.1 GradPIM Architecture 68 3.3.2 GradPIM Operations 69 3.3.3 Timing Considerations 70 3.3.4 Update Phase Procedure 73 3.3.5 Commanding GradPIM 75 3.4 NPU Co-design with GradPIM 76 3.4.1 NPU Architecture 76 3.4.2 Data Placement 79 3.5 Evaluation 82 3.5.1 Evaluation Methodology 82 3.5.2 Experimental Results 83 3.5.3 Sensitivity Analysis 88 3.5.4 Layer Characterizations 90 3.5.5 Distributed Data Parallelism 90 3.6 Summary 92 3.6.1 Discussion 92 Bibliography 113 ์š”์•ฝ 114Docto

    Low power JPEG2000 5/3 discrete wavelet transform algorithm and architecture

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    Energy efficient hardware acceleration of multimedia processing tools

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    The world of mobile devices is experiencing an ongoing trend of feature enhancement and generalpurpose multimedia platform convergence. This trend poses many grand challenges, the most pressing being their limited battery life as a consequence of delivering computationally demanding features. The envisaged mobile application features can be considered to be accelerated by a set of underpinning hardware blocks Based on the survey that this thesis presents on modem video compression standards and their associated enabling technologies, it is concluded that tight energy and throughput constraints can still be effectively tackled at algorithmic level in order to design re-usable optimised hardware acceleration cores. To prove these conclusions, the work m this thesis is focused on two of the basic enabling technologies that support mobile video applications, namely the Shape Adaptive Discrete Cosine Transform (SA-DCT) and its inverse, the SA-IDCT. The hardware architectures presented in this work have been designed with energy efficiency in mind. This goal is achieved by employing high level techniques such as redundant computation elimination, parallelism and low switching computation structures. Both architectures compare favourably against the relevant pnor art in the literature. The SA-DCT/IDCT technologies are instances of a more general computation - namely, both are Constant Matrix Multiplication (CMM) operations. Thus, this thesis also proposes an algorithm for the efficient hardware design of any general CMM-based enabling technology. The proposed algorithm leverages the effective solution search capability of genetic programming. A bonus feature of the proposed modelling approach is that it is further amenable to hardware acceleration. Another bonus feature is an early exit mechanism that achieves large search space reductions .Results show an improvement on state of the art algorithms with future potential for even greater savings

    Containing Analog Data Deluge at Edge through Frequency-Domain Compression in Collaborative Compute-in-Memory Networks

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    Edge computing is a promising solution for handling high-dimensional, multispectral analog data from sensors and IoT devices for applications such as autonomous drones. However, edge devices' limited storage and computing resources make it challenging to perform complex predictive modeling at the edge. Compute-in-memory (CiM) has emerged as a principal paradigm to minimize energy for deep learning-based inference at the edge. Nevertheless, integrating storage and processing complicates memory cells and/or memory peripherals, essentially trading off area efficiency for energy efficiency. This paper proposes a novel solution to improve area efficiency in deep learning inference tasks. The proposed method employs two key strategies. Firstly, a Frequency domain learning approach uses binarized Walsh-Hadamard Transforms, reducing the necessary parameters for DNN (by 87% in MobileNetV2) and enabling compute-in-SRAM, which better utilizes parallelism during inference. Secondly, a memory-immersed collaborative digitization method is described among CiM arrays to reduce the area overheads of conventional ADCs. This facilitates more CiM arrays in limited footprint designs, leading to better parallelism and reduced external memory accesses. Different networking configurations are explored, where Flash, SA, and their hybrid digitization steps can be implemented using the memory-immersed scheme. The results are demonstrated using a 65 nm CMOS test chip, exhibiting significant area and energy savings compared to a 40 nm-node 5-bit SAR ADC and 5-bit Flash ADC. By processing analog data more efficiently, it is possible to selectively retain valuable data from sensors and alleviate the challenges posed by the analog data deluge.Comment: arXiv admin note: text overlap with arXiv:2307.03863, arXiv:2309.0177

    Computing with Spintronics: Circuits and architectures

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    This thesis makes the following contributions towards the design of computing platforms with spintronic devices. 1) It explores the use of spintronic memories in the design of a domain-specific processor for an emerging class of data-intensive applications, namely recognition, mining and synthesis (RMS). Two different spintronic memory technologies โ€” Domain Wall Memory (DWM) and STT-MRAM โ€” are utilized to realize the different levels in the memory hierarchy of the domain-specific processor, based on their respective access characteristics. Architectural tradeoffs created by the use of spintronic memories are analyzed. The proposed design achieves 1.5X-4X improvements in energy-delay product compared to a CMOS baseline. 2) It describes the first attempt to use DWM in the cache hierarchy of general-purpose processors. DWM promises unparalleled density by packing several bits of data into each bit-cell. TapeCache, the proposed DWM-based cache architecture, utilizes suitable circuit and architectural optimizations to address two key challenges (i) the high energy and latency requirement of write operations and (ii) the need for shift operations to access the data stored in each DWM bit-cell. At the circuit level, DWM bit-cells that are tailored to the distinct design requirements of different levels in the cache hierarchy are proposed. At the architecture level, TapeCache proposes suitable cache organization and management policies to alleviate the performance impact of shift operations required to access data stored in DWM bit-cells. TapeCache achieves more than 7X improvements in both cache area and energy with virtually identical performance compared to an SRAM-based cache hierarchy. 3) It investigates the design of the on-chip memory hierarchy of general-purpose graphics processing units (GPGPUs)โ€”massively parallel processors that are optimized for data-intensive high-throughput workloadsโ€”using DWM. STAG, a high density, energy-efficient Spintronic- Tape Architecture for GPGPU cache hierarchies is described. STAG utilizes different DWM bit-cells to realize different memory arrays in the GPGPU cache hierarchy. To address the challenge of high access latencies due to shifts, STAG predicts upcoming cache accesses by leveraging unique characteristics of GPGPU architectures and workloads, and prefetches data that are both likely to be accessed and require large numbers of shift operations. STAG achieves 3.3X energy reduction and 12.1% performance improvement over CMOS SRAM under iso-area conditions. 4) While the potential of spintronic devices for memories is widely recognized, their utility in realizing logic is much less clear. The thesis presents Spintastic, a new paradigm that utilizes Stochastic Computing (SC) to realize spintronic logic. In SC, data is encoded in the form of pseudo-random bitstreams, such that the probability of a \u271\u27 in a bitstream corresponds to the numerical value that it represents. SC can enable compact, low-complexity logic implementations of various arithmetic functions. Spintastic establishes the synergy between stochastic computing and spin-based logic by demonstrating that they mutually alleviate each other\u27s limitations. On the one hand, various building blocks of SC, which incur significant overheads in CMOS implementations, can be efficiently realized by exploiting the physical characteristics of spin devices. On the other hand, the reduced logic complexity and low logic depth of SC circuits alleviates the shortcomings of spintronic logic. Based on this insight, the design of spin-based stochastic arithmetic circuits, bitstream generators, bitstream permuters and stochastic-to-binary converter circuits are presented. Spintastic achieves 7.1X energy reduction over CMOS implementations for a wide range of benchmarks from the image processing, signal processing, and RMS application domains. 5) In order to evaluate the proposed spintronic designs, the thesis describes various device-to-architecture modeling frameworks. Starting with devices models that are calibrated to measurements, the characteristics of spintronic devices are successively abstracted into circuit-level and architectural models, which are incorporated into suitable simulation frameworks. (Abstract shortened by UMI.

    Towards a High Quality Real-Time Graphics Pipeline

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    Modern graphics hardware pipelines create photorealistic images with high geometric complexity in real time. The quality is constantly improving and advanced techniques from feature film visual effects, such as high dynamic range images and support for higher-order surface primitives, have recently been adopted. Visual effect techniques have large computational costs and significant memory bandwidth usage. In this thesis, we identify three problem areas and propose new algorithms that increase the performance of a set of computer graphics techniques. Our main focus is on efficient algorithms for the real-time graphics pipeline, but parts of our research are equally applicable to offline rendering. Our first focus is texture compression, which is a technique to reduce the memory bandwidth usage. The core idea is to store images in small compressed blocks which are sent over the memory bus and are decompressed on-the-fly when accessed. We present compression algorithms for two types of texture formats. High dynamic range images capture environment lighting with luminance differences over a wide intensity range. Normal maps store perturbation vectors for local surface normals, and give the illusion of high geometric surface detail. Our compression formats are tailored to these texture types and have compression ratios of 6:1, high visual fidelity, and low-cost decompression logic. Our second focus is tessellation culling. Culling is a commonly used technique in computer graphics for removing work that does not contribute to the final image, such as completely hidden geometry. By discarding rendering primitives from further processing, substantial arithmetic computations and memory bandwidth can be saved. Modern graphics processing units include flexible tessellation stages, where rendering primitives are subdivided for increased geometric detail. Images with highly detailed models can be synthesized, but the incurred cost is significant. We have devised a simple remapping technique that allowsfor better tessellation distribution in screen space. Furthermore, we present programmable tessellation culling, where bounding volumes for displaced geometry are computed and used to conservatively test if a primitive can be discarded before tessellation. We introduce a general tessellation culling framework, and an optimized algorithm for rendering of displaced Bรฉzier patches, which is expected to be a common use case for graphics hardware tessellation. Our third and final focus is forward-looking, and relates to efficient algorithms for stochastic rasterization, a rendering technique where camera effects such as depth of field and motion blur can be faithfully simulated. We extend a graphics pipeline with stochastic rasterization in spatio-temporal space and show that stochastic motion blur can be rendered with rather modest pipeline modifications. Furthermore, backface culling algorithms for motion blur and depth of field rendering are presented, which are directly applicable to stochastic rasterization. Hopefully, our work in this field brings us closer to high quality real-time stochastic rendering
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