38 research outputs found

    Boundary Objects or Coordination Mechanisms?

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    Boundary Objects (BOs) and Coordination Mechanisms (CMs) are terms with a long history in CSCW. They have both been used widely since their initial definition. We find the concepts used in the same settings to describe some form of collaboration among different peoples or group of people. Sometimes it seems that the choice of concepts has not been thought through. Thus, in this paper, we give a detailed description of both concepts, and then we discuss them side by side by highlighting six issues that researchers should take in consideration before defining an object as a coordination mechanism or a boundary object

    An analysis framework for CSCW systems

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    Software toolkits are under development to help construct applications that support group-working. Toolkit developers adopt different approaches to group-work support in order to tackle different issues and a toolkit is commonly characterised by the approach adopted. It is difficult to compare toolkits because of this lack of apparent commonality and it is difficult to decide which toolkits meet specific application requirements. [Continues.

    Collaborative decision making in complex work settings: a process of managing inter dependencies

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    There exists disparity between the conceptualization and occurrence of Collaborative Decision Making (CDM) in everyday work activities of complex work settings. Current notions in the field of Computer Supported Cooperative Work (CSCW) based on studies of decision making in groups typically portray CDM as an isolated event in which multiple personnel jointly undertake decision making. In the real world, however, decisions are made during work performance and interlaced with other processes and activities. Moreover, the complex work setting is a cooperative arrangement in which decision making is distributed. This research aims to alleviate the disparity by investigating how people in a complex working environment make decisions collaboratively. The original contribution to knowledge made by this thesis is the theory of CDM as a process of managing interdependencies. Field-studies conducted in an airport to examine the way CDM is undertaken during Air Traffic Control operations inform theory development. The study takes a qualitative approach and is guided by Grounded Theory Methodology (GTM). The findings of this research indicate that undertaking decision making in the cooperative arrangement of complex work settings requires managing the distributions and interconnections inherent in this setup. In addition, participation and contribution of personnel in decision making is found to be structured by the dependencies between their activities. These findings form the central focus of the theory leading to the depiction of CDM as a process of managing interdependencies. The theory presented in this thesis clarifies and extends existing views by explicating the differentiated process of CDM in the cooperative arrangement of a complex work setting. Based on this a new definition of CDM is formulated. In addition, a conceptual framework of ten parameters is derived to serve as a tool for analysing CDM taking place in a particular work setting. Application of this framework is demonstrated by analysing an aircraft accident report to draw insights about the occurrence of CDM in this setting

    Technology appropriation in transnational networks of social activists : a study of the European Social Forum

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    Civil society organizations and other networks of social activists have gained significant importance in supporting citizens, as states are rolling back from their duties. In order to be an effective force, these networks have become transnational in their operations. These transnational networks are typically characterized by a lack of resources, an absence of formal hierarchical structures and differences in languages and culture among the activists. Modern technologies could help these networks in improving their working. Technology support for transnational social movements and civil society organizations is an important field of research not only due to the increased political importance of this sector in a globalizing world but also due to their organizational characteristics. In order to design appropriate technological support for social activists' etworks, it is important to understand their work practices, which widely differ from traditional businessorganizations. In this thesis, I present results from a long-term ethnographical field study of the European Social Forum (ESF), a network of heterogeneous political activist organizations. In this network different actors organize a periodic (biannual) event. During my data collection phase, the 5th and 6th European Social Fora were held in Malmo (2008) and Istanbul (2010), in which some 13,000 and 3,000 activists participated, respectively. I particularly focused on the usage of information and communication technologies (ICTs) in preparing and conducting ESF events and knowledge sharing practices during the transition phase. I specifically highlighted coordination and knowledge management practices to understand the potential for ICT support. The thesis describes complex social practice of organizing ESF events. I use the term fragmented meta-coordination to highlight coordination in this type of practice. Mundane ICT applications, such as a mailing list and a content management system, play a central role in enabling different aspects of fragmented meta-coordination. The findings also indicate how lack of resources, organizational distribution, and technical limitations hamper the preparation process and reduce transparency of political decision-making. I also present a specific type of knowledge, termed as nomadic knowledge. It is required periodically by different actors and travels along foreseeable paths between groups or communities of actors. This type of knowledge lets us question generally held assumptions about the way knowledge is enacted. Nomadic knowledge is a specialized type of knowledge, which is enacted in a discontinuous pattern by a changing set of actors and further flows on a defined trajectory. This knowledge is quite important but is required sporadically, so it has varying levels of importance for stakeholders at different instances of time. The limited interest of knowledge holders after the creation of knowledge makes knowledge sharing process complex. Furthermore, new actors overloaded by the tasks at hand often ignore the knowledge sharing aspect due to urgency. The thesis provides insights into the complexity of managing nomadic knowledge and implications for organizational processes. Moreover, the issues, which make the transfer of nomadic knowledge complex, are also discussed and the potentials for ICT support for management and transfer of nomadic knowledge are also highlighted. Moreover, the thesis provides a historic perspective on the evolution of ICT artifacts in the organizational boundaries. A user-centered evaluation of two technology artifacts (European mailing list and OpenESF) is also carried out to identify design improvements. The empirical findings highlight how the mailing list is used for a variety of different activities such as collaborative work, decision-making, coordination and information sharing. I discuss the findings with regard to the discourse on cooperative work and come up with implications for design. The analysis highlights central organizational and technological challenges related to ICT appropriation in transnational networks of social activists. As a next step it is important to design appropriate prototypes aligned with highlighted work practices to evaluate them in the field and realign if necessary. In order to better support this application domain universities and community-based organizations need to work jointly on action research projects to improve organizational processes of civil society organizations

    Experimental Object-Oriented Modelling

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    This thesis examines object-oriented modelling in experimental system development. Object-oriented modelling aims at representing concepts and phenomena of a problem domain in terms of classes and objects. Experimental system development seeks active experimentation in a system development project through, e.g., technical prototyping and active user involvement. We introduce and examine "experimental object-oriented modelling" as the intersection of these practices

    An empirical study of the coordination in a distributed software development team

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2004.Includes bibliographical references (p. 89-92).As today's software systems become more and more complicated, coordinating the development of such systems has been an important factor to their successful implementation. The need for good coordination is especially important when the development team is geographically distributed and has to rely on information and communication technologies to support its activities. With limited available coordination mechanisms, distributed software teams need to carry out a set of coordination functions effectively throughout the software development process. In addition, in response to the changes in context and task, distributed software teams needed to be adaptive in their coordination. In this study, I try to understand how different coordination methods and tools could serve the changing coordination needs in software development through an empirical study of a distributed software team's practice.by Xusong Xie.S.M

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
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